mirror of
https://github.com/opensim/opensim.git
synced 2026-08-10 19:36:07 +08:00
All physics plugins are now region modules. Compiles but doesn't run.
This commit is contained in:
@@ -38,6 +38,7 @@ using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using Ode.NET;
|
||||
using OpenMetaverse;
|
||||
#if USE_DRAWSTUFF
|
||||
@@ -45,6 +46,9 @@ using Drawstuff.NET;
|
||||
#endif
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
|
||||
namespace OpenSim.Region.PhysicsModule.ODE
|
||||
{
|
||||
@@ -101,9 +105,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||
Rubber = 6
|
||||
}
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")]
|
||||
public class OdeScene : PhysicsScene
|
||||
{
|
||||
private readonly ILog m_log;
|
||||
private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString());
|
||||
private bool m_Enabled = false;
|
||||
|
||||
// private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
|
||||
|
||||
/// <summary>
|
||||
@@ -288,7 +295,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||
private int framecount = 0;
|
||||
//private int m_returncollisions = 10;
|
||||
|
||||
private readonly IntPtr contactgroup;
|
||||
private IntPtr contactgroup;
|
||||
|
||||
internal IntPtr WaterGeom;
|
||||
|
||||
@@ -520,19 +527,90 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||
|
||||
private ODERayCastRequestManager m_rayCastManager;
|
||||
|
||||
|
||||
#region INonSharedRegionModule
|
||||
public string Name
|
||||
{
|
||||
get { return "OpenDynamicsEngine"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// TODO: Move this out of Startup
|
||||
IConfig config = source.Configs["Startup"];
|
||||
if (config != null)
|
||||
{
|
||||
string physics = config.GetString("physics", string.Empty);
|
||||
if (physics == Name)
|
||||
{
|
||||
m_Enabled = true;
|
||||
m_config = source;
|
||||
|
||||
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
|
||||
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
|
||||
// will find it already loaded later on.
|
||||
//
|
||||
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
|
||||
// controlled in Ode.NET.dll.config
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("ode.dll");
|
||||
|
||||
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
|
||||
// http://opensimulator.org/mantis/view.php?id=2750).
|
||||
d.InitODE();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
EngineType = Name;
|
||||
PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
|
||||
|
||||
scene.RegisterModuleInterface<PhysicsScene>(this);
|
||||
Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
|
||||
Initialise();
|
||||
InitialiseFromConfig(m_config);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
mesher = scene.RequestModuleInterface<IMesher>();
|
||||
if (mesher == null)
|
||||
m_log.WarnFormat("[ODE SCENE]: No mesher in {0}. Things will not work well.", PhysicsSceneName);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Initiailizes the scene
|
||||
/// Sets many properties that ODE requires to be stable
|
||||
/// These settings need to be tweaked 'exactly' right or weird stuff happens.
|
||||
/// </summary>
|
||||
/// <param value="name">Name of the scene. Useful in debug messages.</param>
|
||||
public OdeScene(string engineType, string name)
|
||||
private void Initialise()
|
||||
{
|
||||
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name);
|
||||
|
||||
Name = name;
|
||||
EngineType = engineType;
|
||||
|
||||
nearCallback = near;
|
||||
triCallback = TriCallback;
|
||||
triArrayCallback = TriArrayCallback;
|
||||
@@ -572,12 +650,11 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialize the mesh plugin
|
||||
public override void Initialise(IMesher meshmerizer, IConfigSource config)
|
||||
// Initialize from configs
|
||||
private void InitialiseFromConfig(IConfigSource config)
|
||||
{
|
||||
InitializeExtraStats();
|
||||
|
||||
mesher = meshmerizer;
|
||||
m_config = config;
|
||||
// Defaults
|
||||
|
||||
@@ -1818,7 +1895,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||
}
|
||||
catch (AccessViolationException)
|
||||
{
|
||||
m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", Name);
|
||||
m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", PhysicsSceneName);
|
||||
}
|
||||
|
||||
//float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
|
||||
@@ -3082,7 +3159,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving",
|
||||
actor.Name, actor.LocalID, Name);
|
||||
actor.Name, actor.LocalID, PhysicsSceneName);
|
||||
|
||||
RemoveCharacter(actor);
|
||||
actor.DestroyOdeStructures();
|
||||
@@ -3198,7 +3275,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity",
|
||||
actor.Name, actor.LocalID, Name);
|
||||
actor.Name, actor.LocalID, PhysicsSceneName);
|
||||
|
||||
RemoveCharacter(actor);
|
||||
actor.DestroyOdeStructures();
|
||||
@@ -3795,7 +3872,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||
private void SetTerrain(float[] heightMap, Vector3 pOffset)
|
||||
{
|
||||
int startTime = Util.EnvironmentTickCount();
|
||||
m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset);
|
||||
m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", PhysicsSceneName, pOffset);
|
||||
|
||||
// this._heightmap[i] = (double)heightMap[i];
|
||||
// dbm (danx0r) -- creating a buffer zone of one extra sample all around
|
||||
@@ -3920,7 +3997,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ODE SCENE]: Setting terrain for {0} took {1}ms", Name, Util.EnvironmentTickCountSubtract(startTime));
|
||||
"[ODE SCENE]: Setting terrain for {0} took {1}ms", PhysicsSceneName, Util.EnvironmentTickCountSubtract(startTime));
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
|
||||
Reference in New Issue
Block a user