* Spring cleaning on Region.Environment.

* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
This commit is contained in:
Adam Frisby
2008-05-01 16:35:00 +00:00
parent 01f31fd933
commit 13526097f2
76 changed files with 4181 additions and 4314 deletions

View File

@@ -40,16 +40,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
{
private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
private bool m_dumpAssetsToFile = false;
private Scene m_scene = null;
private bool m_dumpAssetsToFile;
private Scene m_scene;
private AgentAssetTransactionsManager m_transactionManager;
public AssetTransactionModule()
{
// System.Console.WriteLine("creating AgentAssetTransactionModule");
}
#region IAgentAssetTransactions Members
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
@@ -145,13 +140,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
/// <summary>
/// Each agent has its own singleton collection of transactions
/// </summary>
private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
private readonly Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
new Dictionary<LLUUID, AgentAssetTransactions>();
/// <summary>
/// Should we dump uploaded assets to the filesystem?
/// </summary>
private bool m_dumpAssetsToFile;
private readonly bool m_dumpAssetsToFile;
public Scene MyScene;