* Spring cleaning on Region.Environment.

* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
This commit is contained in:
Adam Frisby
2008-05-01 16:35:00 +00:00
parent 01f31fd933
commit 13526097f2
76 changed files with 4181 additions and 4314 deletions

View File

@@ -47,6 +47,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
private readonly BlockingQueue<ITextureSender> m_queueSenders
= new BlockingQueue<ITextureSender>();
private readonly List<Scene> m_scenes = new List<Scene>();
/// <summary>
/// Each user has their own texture download service.
/// </summary>
@@ -54,14 +56,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
new Dictionary<LLUUID, UserTextureDownloadService>();
private Scene m_scene;
private List<Scene> m_scenes = new List<Scene>();
private Thread m_thread;
public TextureDownloadModule()
{
}
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
@@ -69,7 +66,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
if (m_scene == null)
{
//Console.WriteLine("Creating Texture download module");
m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
m_thread = new Thread(ProcessTextureSenders);
m_thread.Name = "ProcessTextureSenderThread";
m_thread.IsBackground = true;
m_thread.Start();

View File

@@ -40,13 +40,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
//private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private bool m_cancel = false;
private readonly LLUUID m_textureId;
private bool m_cancel;
private IClientAPI m_client;
// See ITextureSender
private bool m_sending = false;
private LLUUID m_textureId;
private bool m_sending;
// See ITextureSender