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* Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
This commit is contained in:
@@ -49,7 +49,6 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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part.StartScript(itemID);
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}
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else
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{
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@@ -57,9 +56,9 @@ namespace OpenSim.Region.Environment.Scenes
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"[PRIMINVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
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localID, Name, UUID, itemID);
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}
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}
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}
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// /// Start a given script.
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// /// </summary>
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// /// <param name="localID">
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@@ -80,7 +79,7 @@ namespace OpenSim.Region.Environment.Scenes
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// localID, Name, UUID, itemID);
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// }
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// }
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/// <summary>
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/// Start the scripts contained in all the prims in this group.
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/// </summary>
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@@ -106,7 +105,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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/// Start a given script.
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/// </summary>
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/// <param name="localID">
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@@ -126,9 +125,9 @@ namespace OpenSim.Region.Environment.Scenes
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"[PRIMINVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
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partID, Name, UUID, itemID);
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}
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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@@ -171,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
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localID, Name, UUID);
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}
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}
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/// <summary>
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/// Add an inventory item to a prim in this group.
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/// </summary>
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@@ -180,7 +179,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="item"></param>
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/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
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/// <returns></returns>
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
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InventoryItemBase item, LLUUID copyItemID)
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{
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LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID;
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@@ -189,8 +188,8 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.ItemID = newItemId;
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taskItem.ItemID = newItemId;
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taskItem.AssetID = item.AssetID;
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taskItem.Name = item.Name;
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taskItem.Description = item.Description;
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@@ -198,15 +197,15 @@ namespace OpenSim.Region.Environment.Scenes
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taskItem.CreatorID = item.Creator;
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taskItem.Type = item.AssetType;
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taskItem.InvType = item.InvType;
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taskItem.BaseMask = item.BasePermissions;
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taskItem.OwnerMask = item.CurrentPermissions;
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// FIXME: ignoring group permissions for now as they aren't stored in item
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taskItem.EveryoneMask = item.EveryOnePermissions;
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taskItem.NextOwnerMask = item.NextPermissions;
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part.AddInventoryItem(taskItem);
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return true;
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}
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else
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@@ -219,7 +218,7 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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/// <summary>
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/// Returns an existing inventory item. Returns the original, so any changes will be live.
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/// </summary>
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@@ -239,11 +238,11 @@ namespace OpenSim.Region.Environment.Scenes
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"[PRIMINVENTORY]: " +
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"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
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primID, part.Name, part.UUID, itemID);
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}
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}
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return null;
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}
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}
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/// <summary>
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/// Update an existing inventory item.
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/// </summary>
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@@ -255,8 +254,8 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart part = GetChildPart(item.ParentPartID);
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if (part != null)
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{
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part.UpdateInventoryItem(item);
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part.UpdateInventoryItem(item);
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return true;
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}
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else
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@@ -265,22 +264,22 @@ namespace OpenSim.Region.Environment.Scenes
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"[PRIMINVENTORY]: " +
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"Couldn't find prim ID {0} to update item {1}, {2}",
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item.ParentPartID, item.Name, item.ItemID);
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}
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}
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return false;
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}
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}
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public int RemoveInventoryItem(uint localID, LLUUID itemID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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{
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int type = part.RemoveInventoryItem(itemID);
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return type;
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}
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return -1;
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}
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}
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}
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}
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}
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