mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 18:25:33 +08:00
* Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
This commit is contained in:
@@ -34,105 +34,68 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public class SimStatsReporter
|
||||
{
|
||||
#region Delegates
|
||||
|
||||
public delegate void SendStatResult(SimStatsPacket pack);
|
||||
|
||||
public event SendStatResult OnSendStatsResult;
|
||||
#endregion
|
||||
|
||||
private SendStatResult handlerSendStatResult = null;
|
||||
private readonly Timer m_report = new Timer();
|
||||
private readonly SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
|
||||
private readonly RegionInfo ReportingRegion;
|
||||
private readonly SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
|
||||
private readonly SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||
|
||||
private enum Stats : uint
|
||||
{
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
FrameMS = 4,
|
||||
NetMS = 5,
|
||||
OtherMS = 6,
|
||||
PhysicsMS = 7,
|
||||
AgentMS = 8,
|
||||
ImageMS = 9,
|
||||
ScriptMS = 10,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
ScriptLinesPerSecond = 16,
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
PendingUploads = 20,
|
||||
UnAckedBytes = 24,
|
||||
private SendStatResult handlerSendStatResult;
|
||||
private int m_activePrim;
|
||||
private int m_activeScripts;
|
||||
private int m_agentMS;
|
||||
|
||||
// Havok4 related... May or may not be in upcoming LLclients
|
||||
// (kelly added them sometime late in January 2008)
|
||||
NumRCCSLODReduced = 25,
|
||||
NumRCCSFixed = 26
|
||||
}
|
||||
private int m_agentUpdates;
|
||||
private int m_childAgents;
|
||||
private int m_fps;
|
||||
|
||||
// Sending a stats update every 3 seconds
|
||||
private int statsUpdatesEveryMS = 3000;
|
||||
private float statsUpdateFactor = 0;
|
||||
private float m_timeDilation = 0;
|
||||
private int m_fps = 0;
|
||||
private float m_pfps = 0;
|
||||
private int m_agentUpdates = 0;
|
||||
|
||||
private int m_frameMS = 0;
|
||||
private int m_netMS = 0;
|
||||
private int m_agentMS = 0;
|
||||
private int m_physicsMS = 0;
|
||||
private int m_imageMS = 0;
|
||||
private int m_otherMS = 0;
|
||||
|
||||
//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
|
||||
//Ckrinke private int m_scriptMS = 0;
|
||||
|
||||
private int m_rootAgents = 0;
|
||||
private int m_childAgents = 0;
|
||||
private int m_numPrim = 0;
|
||||
private int m_inPacketsPerSecond = 0;
|
||||
private int m_outPacketsPerSecond = 0;
|
||||
private int m_activePrim = 0;
|
||||
private int m_unAckedBytes = 0;
|
||||
private int m_pendingDownloads = 0;
|
||||
private int m_pendingUploads = 0;
|
||||
private int m_activeScripts = 0;
|
||||
private int m_scriptLinesPerSecond = 0;
|
||||
private int m_frameMS;
|
||||
private int m_imageMS;
|
||||
private int m_inPacketsPerSecond;
|
||||
private int m_netMS;
|
||||
private int m_numPrim;
|
||||
private int m_otherMS;
|
||||
private int m_outPacketsPerSecond;
|
||||
private int m_pendingDownloads;
|
||||
private int m_pendingUploads;
|
||||
private float m_pfps;
|
||||
private int m_physicsMS;
|
||||
private int m_rootAgents;
|
||||
private int m_scriptLinesPerSecond;
|
||||
private float m_timeDilation;
|
||||
private int m_unAckedBytes;
|
||||
|
||||
private int objectCapacity = 45000;
|
||||
|
||||
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
|
||||
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
|
||||
SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||
|
||||
|
||||
private RegionInfo ReportingRegion;
|
||||
|
||||
private Timer m_report = new Timer();
|
||||
private float statsUpdateFactor;
|
||||
private int statsUpdatesEveryMS = 3000;
|
||||
|
||||
|
||||
public SimStatsReporter(RegionInfo regionData)
|
||||
{
|
||||
|
||||
statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
|
||||
statsUpdateFactor = (statsUpdatesEveryMS / 1000);
|
||||
ReportingRegion = regionData;
|
||||
for (int i = 0; i<21;i++)
|
||||
for (int i = 0; i < 21; i++)
|
||||
{
|
||||
sb[i] = new SimStatsPacket.StatBlock();
|
||||
}
|
||||
m_report.AutoReset = true;
|
||||
m_report.Interval = statsUpdatesEveryMS;
|
||||
m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
|
||||
m_report.Elapsed += statsHeartBeat;
|
||||
m_report.Enabled = true;
|
||||
}
|
||||
|
||||
public event SendStatResult OnSendStatsResult;
|
||||
|
||||
public void SetUpdateMS(int ms)
|
||||
{
|
||||
statsUpdatesEveryMS = ms;
|
||||
statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
|
||||
statsUpdateFactor = (statsUpdatesEveryMS / 1000);
|
||||
m_report.Interval = statsUpdatesEveryMS;
|
||||
}
|
||||
|
||||
@@ -143,8 +106,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
lock (m_report)
|
||||
{
|
||||
// Packet is already initialized and ready for data insert
|
||||
|
||||
|
||||
|
||||
|
||||
statpack.Region = rb;
|
||||
statpack.Region.RegionX = ReportingRegion.RegionLocX;
|
||||
statpack.Region.RegionY = ReportingRegion.RegionLocY;
|
||||
@@ -154,102 +117,102 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
statpack.Region.RegionFlags = (uint) 0;
|
||||
statpack.Region.RegionFlags = 0;
|
||||
}
|
||||
statpack.Region.ObjectCapacity = (uint) objectCapacity;
|
||||
|
||||
#region various statistic googly moogly
|
||||
|
||||
|
||||
#region various statistic googly moogly
|
||||
|
||||
// Our FPS is actually 10fps, so multiplying by 5 to get the amount that people expect there
|
||||
// 0-50 is pretty close to 0-45
|
||||
float simfps = (int) ((m_fps * 5));
|
||||
|
||||
float simfps = ((m_fps * 5));
|
||||
|
||||
//if (simfps > 45)
|
||||
//simfps = simfps - (simfps - 45);
|
||||
//if (simfps < 0)
|
||||
//simfps = 0;
|
||||
|
||||
|
||||
//
|
||||
float physfps = ((m_pfps / 1000));
|
||||
|
||||
|
||||
//if (physfps > 600)
|
||||
//physfps = physfps - (physfps - 600);
|
||||
|
||||
|
||||
if (physfps < 0)
|
||||
physfps = 0;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
//Our time dilation is 0.91 when we're running a full speed,
|
||||
// therefore to make sure we get an appropriate range,
|
||||
// we have to factor in our error. (0.10f * statsUpdateFactor)
|
||||
// multiplies the fix for the error times the amount of times it'll occur a second
|
||||
// / 10 divides the value by the number of times the sim heartbeat runs (10fps)
|
||||
// Then we divide the whole amount by the amount of seconds pass in between stats updates.
|
||||
|
||||
|
||||
sb[0].StatID = (uint) Stats.TimeDilation;
|
||||
sb[0].StatValue = m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
|
||||
|
||||
sb[0].StatValue = m_timeDilation; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor));
|
||||
|
||||
sb[1].StatID = (uint) Stats.SimFPS;
|
||||
sb[1].StatValue = simfps/statsUpdateFactor;
|
||||
|
||||
sb[1].StatValue = simfps / statsUpdateFactor;
|
||||
|
||||
sb[2].StatID = (uint) Stats.PhysicsFPS;
|
||||
sb[2].StatValue = physfps / statsUpdateFactor;
|
||||
|
||||
|
||||
sb[3].StatID = (uint) Stats.AgentUpdates;
|
||||
sb[3].StatValue = (m_agentUpdates / statsUpdateFactor);
|
||||
|
||||
|
||||
sb[4].StatID = (uint) Stats.Agents;
|
||||
sb[4].StatValue = m_rootAgents;
|
||||
|
||||
|
||||
sb[5].StatID = (uint) Stats.ChildAgents;
|
||||
sb[5].StatValue = m_childAgents;
|
||||
|
||||
|
||||
sb[6].StatID = (uint) Stats.TotalPrim;
|
||||
sb[6].StatValue = m_numPrim;
|
||||
|
||||
|
||||
sb[7].StatID = (uint) Stats.ActivePrim;
|
||||
sb[7].StatValue = m_activePrim;
|
||||
|
||||
sb[8].StatID = (uint)Stats.FrameMS;
|
||||
|
||||
sb[8].StatID = (uint) Stats.FrameMS;
|
||||
sb[8].StatValue = m_frameMS / statsUpdateFactor;
|
||||
|
||||
sb[9].StatID = (uint)Stats.NetMS;
|
||||
|
||||
sb[9].StatID = (uint) Stats.NetMS;
|
||||
sb[9].StatValue = m_netMS / statsUpdateFactor;
|
||||
|
||||
sb[10].StatID = (uint)Stats.PhysicsMS;
|
||||
|
||||
sb[10].StatID = (uint) Stats.PhysicsMS;
|
||||
sb[10].StatValue = m_physicsMS / statsUpdateFactor;
|
||||
|
||||
sb[11].StatID = (uint)Stats.ImageMS ;
|
||||
|
||||
sb[11].StatID = (uint) Stats.ImageMS;
|
||||
sb[11].StatValue = m_imageMS / statsUpdateFactor;
|
||||
|
||||
sb[12].StatID = (uint)Stats.OtherMS;
|
||||
|
||||
sb[12].StatID = (uint) Stats.OtherMS;
|
||||
sb[12].StatValue = m_otherMS / statsUpdateFactor;
|
||||
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
|
||||
sb[13].StatID = (uint) Stats.InPacketsPerSecond;
|
||||
sb[13].StatValue = (m_inPacketsPerSecond);
|
||||
|
||||
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||
|
||||
sb[14].StatID = (uint) Stats.OutPacketsPerSecond;
|
||||
sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
|
||||
|
||||
sb[15].StatID = (uint)Stats.UnAckedBytes;
|
||||
|
||||
sb[15].StatID = (uint) Stats.UnAckedBytes;
|
||||
sb[15].StatValue = m_unAckedBytes;
|
||||
|
||||
sb[16].StatID = (uint)Stats.AgentMS;
|
||||
|
||||
sb[16].StatID = (uint) Stats.AgentMS;
|
||||
sb[16].StatValue = m_agentMS / statsUpdateFactor;
|
||||
|
||||
sb[17].StatID = (uint)Stats.PendingDownloads;
|
||||
|
||||
sb[17].StatID = (uint) Stats.PendingDownloads;
|
||||
sb[17].StatValue = m_pendingDownloads;
|
||||
|
||||
sb[18].StatID = (uint)Stats.PendingUploads;
|
||||
|
||||
sb[18].StatID = (uint) Stats.PendingUploads;
|
||||
sb[18].StatValue = m_pendingUploads;
|
||||
|
||||
sb[19].StatID = (uint)Stats.ActiveScripts;
|
||||
|
||||
sb[19].StatID = (uint) Stats.ActiveScripts;
|
||||
sb[19].StatValue = m_activeScripts;
|
||||
|
||||
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
|
||||
|
||||
sb[20].StatID = (uint) Stats.ScriptLinesPerSecond;
|
||||
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
|
||||
|
||||
|
||||
statpack.Stat = sb;
|
||||
|
||||
handlerSendStatResult = OnSendStatsResult;
|
||||
@@ -260,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
resetvalues();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void resetvalues()
|
||||
{
|
||||
m_timeDilation = 0;
|
||||
@@ -284,6 +247,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
|
||||
# region methods called from Scene
|
||||
|
||||
// The majority of these functions are additive
|
||||
// so that you can easily change the amount of
|
||||
// seconds in between sim stats updates
|
||||
@@ -292,10 +256,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
//float tdsetting = td;
|
||||
//if (tdsetting > 1.0f)
|
||||
//tdsetting = (tdsetting - (tdsetting - 0.91f));
|
||||
//tdsetting = (tdsetting - (tdsetting - 0.91f));
|
||||
|
||||
//if (tdsetting < 0)
|
||||
//tdsetting = 0.0f;
|
||||
//tdsetting = 0.0f;
|
||||
m_timeDilation = td;
|
||||
}
|
||||
|
||||
@@ -353,30 +317,35 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
m_frameMS += ms;
|
||||
}
|
||||
|
||||
public void addNetMS(int ms)
|
||||
{
|
||||
m_netMS += ms;
|
||||
}
|
||||
|
||||
public void addAgentMS(int ms)
|
||||
{
|
||||
m_agentMS += ms;
|
||||
}
|
||||
|
||||
public void addPhysicsMS(int ms)
|
||||
{
|
||||
m_physicsMS += ms;
|
||||
}
|
||||
|
||||
public void addImageMS(int ms)
|
||||
{
|
||||
m_imageMS += ms;
|
||||
}
|
||||
|
||||
public void addOtherMS(int ms)
|
||||
{
|
||||
m_otherMS += ms;
|
||||
}
|
||||
|
||||
|
||||
// private static readonly log4net.ILog m_log
|
||||
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
public void addPendingDownload(int count)
|
||||
{
|
||||
m_pendingDownloads += count;
|
||||
@@ -399,5 +368,40 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Nested type: Stats
|
||||
|
||||
private enum Stats : uint
|
||||
{
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
FrameMS = 4,
|
||||
NetMS = 5,
|
||||
OtherMS = 6,
|
||||
PhysicsMS = 7,
|
||||
AgentMS = 8,
|
||||
ImageMS = 9,
|
||||
ScriptMS = 10,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
ScriptLinesPerSecond = 16,
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
PendingUploads = 20,
|
||||
UnAckedBytes = 24,
|
||||
|
||||
// Havok4 related... May or may not be in upcoming LLclients
|
||||
// (kelly added them sometime late in January 2008)
|
||||
NumRCCSLODReduced = 25,
|
||||
NumRCCSFixed = 26
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user