mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
* Removed J# language support because it has issues with Mono.
This commit is contained in:
@@ -170,15 +170,15 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="VersionInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Application.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenSimMain.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="VersionInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
<resources prefix="OpenSim" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="VersionInfo.cs" />
|
||||
<include name="Application.cs" />
|
||||
<include name="OpenSimMain.cs" />
|
||||
<include name="VersionInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
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||||
|
||||
@@ -96,40 +96,40 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="LLSDCapsDetails.cs">
|
||||
<Compile Include="Caps.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDArray.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDEmpty.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDTest.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDUploadReply.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDType.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDCapEvent.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapRequest.cs">
|
||||
<Compile Include="LLSDCapsDetails.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Caps.cs">
|
||||
<Compile Include="LLSDEmpty.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapLayerResponse.cs">
|
||||
<Compile Include="LLSDHelpers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapLayer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDHelpers.cs">
|
||||
<Compile Include="LLSDMapLayerResponse.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDMapRequest.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDTest.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDType.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LLSDUploadReply.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
@@ -11,18 +11,18 @@
|
||||
<resources prefix="OpenSim.Region.Capabilities" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="LLSDCapsDetails.cs" />
|
||||
<include name="LLSDArray.cs" />
|
||||
<include name="LLSDEmpty.cs" />
|
||||
<include name="LLSDTest.cs" />
|
||||
<include name="LLSDUploadReply.cs" />
|
||||
<include name="LLSDType.cs" />
|
||||
<include name="LLSDCapEvent.cs" />
|
||||
<include name="LLSDMapRequest.cs" />
|
||||
<include name="Caps.cs" />
|
||||
<include name="LLSDMapLayerResponse.cs" />
|
||||
<include name="LLSDMapLayer.cs" />
|
||||
<include name="LLSDArray.cs" />
|
||||
<include name="LLSDCapEvent.cs" />
|
||||
<include name="LLSDCapsDetails.cs" />
|
||||
<include name="LLSDEmpty.cs" />
|
||||
<include name="LLSDHelpers.cs" />
|
||||
<include name="LLSDMapLayer.cs" />
|
||||
<include name="LLSDMapLayerResponse.cs" />
|
||||
<include name="LLSDMapRequest.cs" />
|
||||
<include name="LLSDTest.cs" />
|
||||
<include name="LLSDType.cs" />
|
||||
<include name="LLSDUploadReply.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
||||
@@ -122,19 +122,13 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ClientView.AgentAssetUpload.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientStackNetworkHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PacketServer.cs">
|
||||
<Compile Include="ClientView.AgentAssetUpload.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UDPServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientViewBase.cs">
|
||||
<Compile Include="ClientView.API.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.cs">
|
||||
@@ -143,13 +137,19 @@
|
||||
<Compile Include="ClientView.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.ProcessPackets.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientViewBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PacketServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RegionApplicationBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.API.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.ProcessPackets.cs">
|
||||
<Compile Include="UDPServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Assets\InventoryCache.cs">
|
||||
|
||||
@@ -11,16 +11,16 @@
|
||||
<resources prefix="OpenSim.Region.ClientStack" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="ClientView.AgentAssetUpload.cs" />
|
||||
<include name="ClientStackNetworkHandler.cs" />
|
||||
<include name="PacketServer.cs" />
|
||||
<include name="UDPServer.cs" />
|
||||
<include name="ClientViewBase.cs" />
|
||||
<include name="ClientView.AgentAssetUpload.cs" />
|
||||
<include name="ClientView.API.cs" />
|
||||
<include name="ClientView.cs" />
|
||||
<include name="ClientView.PacketHandlers.cs" />
|
||||
<include name="RegionApplicationBase.cs" />
|
||||
<include name="ClientView.API.cs" />
|
||||
<include name="ClientView.ProcessPackets.cs" />
|
||||
<include name="ClientViewBase.cs" />
|
||||
<include name="PacketServer.cs" />
|
||||
<include name="RegionApplicationBase.cs" />
|
||||
<include name="UDPServer.cs" />
|
||||
<include name="Assets/InventoryCache.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
|
||||
@@ -98,15 +98,15 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CommunicationsLocal.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LocalBackEndServices.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LocalUserServices.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CommunicationsLocal.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
<resources prefix="OpenSim.Region.Communications.Local" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="CommunicationsLocal.cs" />
|
||||
<include name="LocalBackEndServices.cs" />
|
||||
<include name="LocalUserServices.cs" />
|
||||
<include name="CommunicationsLocal.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
|
||||
@@ -116,13 +116,13 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="OGS1InterSimComms.cs">
|
||||
<Compile Include="CommunicationsOGS1.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OGS1GridServices.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CommunicationsOGS1.cs">
|
||||
<Compile Include="OGS1InterSimComms.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OGS1UserServices.cs">
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
<resources prefix="OpenSim.Region.Communications.OGS1" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="OGS1InterSimComms.cs" />
|
||||
<include name="OGS1GridServices.cs" />
|
||||
<include name="CommunicationsOGS1.cs" />
|
||||
<include name="OGS1GridServices.cs" />
|
||||
<include name="OGS1InterSimComms.cs" />
|
||||
<include name="OGS1UserServices.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
|
||||
@@ -82,10 +82,6 @@
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VJSharpCodeProvider" >
|
||||
<HintPath>VJSharpCodeProvider.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="XMLRPC.dll" >
|
||||
<HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@@ -148,61 +144,58 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="RegionManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="EstateManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ParcelManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.Body.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SceneEvents.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.Animations.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Scene.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SceneObject.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\IScenePresenceBody.cs">
|
||||
<Compile Include="RegionManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SceneBase.cs">
|
||||
<Compile Include="Scenes\IScenePresenceBody.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.cs">
|
||||
<Compile Include="Scenes\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\Scene.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\ScriptManager.cs">
|
||||
<Compile Include="Scenes\Scene.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\ScriptInfo.cs">
|
||||
<Compile Include="Scenes\SceneBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SceneEvents.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\SceneObject.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.Animations.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.Body.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\ScenePresence.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Script.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
|
||||
<Compile Include="Scenes\scripting\ScriptInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
|
||||
<Compile Include="Scenes\scripting\ScriptManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
|
||||
|
||||
@@ -11,25 +11,24 @@
|
||||
<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="RegionManager.cs" />
|
||||
<include name="EstateManager.cs" />
|
||||
<include name="ParcelManager.cs" />
|
||||
<include name="Scenes/ScenePresence.Body.cs" />
|
||||
<include name="Scenes/SceneEvents.cs" />
|
||||
<include name="Scenes/ScenePresence.Animations.cs" />
|
||||
<include name="Scenes/Scene.PacketHandlers.cs" />
|
||||
<include name="Scenes/SceneObject.cs" />
|
||||
<include name="Scenes/Primitive.cs" />
|
||||
<include name="Scenes/IScenePresenceBody.cs" />
|
||||
<include name="RegionManager.cs" />
|
||||
<include name="Scenes/Entity.cs" />
|
||||
<include name="Scenes/SceneBase.cs" />
|
||||
<include name="Scenes/ScenePresence.cs" />
|
||||
<include name="Scenes/IScenePresenceBody.cs" />
|
||||
<include name="Scenes/Primitive.cs" />
|
||||
<include name="Scenes/Scene.cs" />
|
||||
<include name="Scenes/scripting/ScriptManager.cs" />
|
||||
<include name="Scenes/scripting/ScriptInfo.cs" />
|
||||
<include name="Scenes/Scene.PacketHandlers.cs" />
|
||||
<include name="Scenes/SceneBase.cs" />
|
||||
<include name="Scenes/SceneEvents.cs" />
|
||||
<include name="Scenes/SceneObject.cs" />
|
||||
<include name="Scenes/ScenePresence.Animations.cs" />
|
||||
<include name="Scenes/ScenePresence.Body.cs" />
|
||||
<include name="Scenes/ScenePresence.cs" />
|
||||
<include name="Scenes/scripting/Script.cs" />
|
||||
<include name="Scenes/scripting/ScriptInfo.cs" />
|
||||
<include name="Scenes/scripting/ScriptManager.cs" />
|
||||
<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
|
||||
<include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
|
||||
<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
@@ -52,7 +51,6 @@
|
||||
<include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="VJSharpCodeProvider.dll" />
|
||||
<include name="../../../bin/XMLRPC.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
|
||||
@@ -1,104 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
// Compilation stuff
|
||||
using System.CodeDom;
|
||||
using System.CodeDom.Compiler;
|
||||
using Microsoft.VJSharp;
|
||||
|
||||
namespace OpenSim.Region.Enviorment.Scripting
|
||||
{
|
||||
public class JSharpScriptEngine : IScriptCompiler
|
||||
{
|
||||
public string FileExt()
|
||||
{
|
||||
return ".jsl";
|
||||
}
|
||||
|
||||
private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
|
||||
{
|
||||
CompilerParameters compilerParams = new CompilerParameters();
|
||||
CompilerResults compilerResults;
|
||||
compilerParams.GenerateExecutable = false;
|
||||
compilerParams.GenerateInMemory = true;
|
||||
compilerParams.IncludeDebugInformation = false;
|
||||
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
|
||||
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
|
||||
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
|
||||
compilerParams.ReferencedAssemblies.Add("System.dll");
|
||||
|
||||
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
|
||||
|
||||
if (compilerResults.Errors.Count > 0)
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
|
||||
foreach (CompilerError error in compilerResults.Errors)
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
|
||||
|
||||
foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
|
||||
{
|
||||
Type testInterface = pluginType.GetInterface("IScript", true);
|
||||
|
||||
if (testInterface != null)
|
||||
{
|
||||
IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
|
||||
|
||||
string scriptName = "J#/" + script.getName();
|
||||
Console.WriteLine("Script: " + scriptName + " loaded.");
|
||||
|
||||
if (!scripts.ContainsKey(scriptName))
|
||||
{
|
||||
scripts.Add(scriptName, script);
|
||||
}
|
||||
else
|
||||
{
|
||||
scripts[scriptName] = script;
|
||||
}
|
||||
}
|
||||
}
|
||||
return scripts;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public Dictionary<string, IScript> compile(string filename)
|
||||
{
|
||||
VJSharpCodeProvider jsharpProvider = new VJSharpCodeProvider();
|
||||
return LoadDotNetScript(jsharpProvider.CreateCompiler(), filename);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -59,9 +59,6 @@ namespace OpenSim.Region.Enviorment.Scripting
|
||||
|
||||
JScriptEngine jscriptCompiler = new JScriptEngine();
|
||||
compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
|
||||
|
||||
JSharpScriptEngine jsharpCompiler = new JSharpScriptEngine();
|
||||
compilers.Add(jsharpCompiler.FileExt(), jsharpCompiler);
|
||||
}
|
||||
|
||||
public void Compile(string filename)
|
||||
|
||||
@@ -93,6 +93,9 @@
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Db4LocalStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MapStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
@@ -102,9 +105,6 @@
|
||||
<Compile Include="UUIDPrimQuery.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Db4LocalStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
|
||||
@@ -12,10 +12,10 @@
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="Db4LocalStorage.cs" />
|
||||
<include name="MapStorage.cs" />
|
||||
<include name="UUIDParcelQuery.cs" />
|
||||
<include name="UUIDPrimQuery.cs" />
|
||||
<include name="Db4LocalStorage.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
||||
Reference in New Issue
Block a user