mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
* Removed J# language support because it has issues with Mono.
This commit is contained in:
@@ -82,10 +82,6 @@
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="VJSharpCodeProvider" >
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<HintPath>VJSharpCodeProvider.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="XMLRPC.dll" >
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<HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
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<Private>False</Private>
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@@ -148,61 +144,58 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="RegionManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="EstateManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\ScenePresence.Body.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\SceneEvents.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\ScenePresence.Animations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Scene.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\IScenePresenceBody.cs">
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<Compile Include="RegionManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\SceneBase.cs">
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<Compile Include="Scenes\IScenePresenceBody.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\ScenePresence.cs">
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<Compile Include="Scenes\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\Scene.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\ScriptManager.cs">
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<Compile Include="Scenes\Scene.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\ScriptInfo.cs">
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<Compile Include="Scenes\SceneBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\SceneEvents.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\ScenePresence.Animations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\ScenePresence.Body.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\ScenePresence.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
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<Compile Include="Scenes\scripting\ScriptInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Engines\JSharpScriptEngine.cs">
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<Compile Include="Scenes\scripting\ScriptManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scenes\scripting\Engines\JScriptEngine.cs">
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@@ -11,25 +11,24 @@
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<resources prefix="OpenSim.Region.Environment" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="RegionManager.cs" />
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<include name="EstateManager.cs" />
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<include name="ParcelManager.cs" />
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<include name="Scenes/ScenePresence.Body.cs" />
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<include name="Scenes/SceneEvents.cs" />
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<include name="Scenes/ScenePresence.Animations.cs" />
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<include name="Scenes/Scene.PacketHandlers.cs" />
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<include name="Scenes/SceneObject.cs" />
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<include name="Scenes/Primitive.cs" />
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<include name="Scenes/IScenePresenceBody.cs" />
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<include name="RegionManager.cs" />
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<include name="Scenes/Entity.cs" />
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<include name="Scenes/SceneBase.cs" />
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<include name="Scenes/ScenePresence.cs" />
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<include name="Scenes/IScenePresenceBody.cs" />
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<include name="Scenes/Primitive.cs" />
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<include name="Scenes/Scene.cs" />
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<include name="Scenes/scripting/ScriptManager.cs" />
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<include name="Scenes/scripting/ScriptInfo.cs" />
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<include name="Scenes/Scene.PacketHandlers.cs" />
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<include name="Scenes/SceneBase.cs" />
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<include name="Scenes/SceneEvents.cs" />
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<include name="Scenes/SceneObject.cs" />
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<include name="Scenes/ScenePresence.Animations.cs" />
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<include name="Scenes/ScenePresence.Body.cs" />
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<include name="Scenes/ScenePresence.cs" />
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<include name="Scenes/scripting/Script.cs" />
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<include name="Scenes/scripting/ScriptInfo.cs" />
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<include name="Scenes/scripting/ScriptManager.cs" />
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<include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" />
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<include name="Scenes/scripting/Engines/JSharpScriptEngine.cs" />
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<include name="Scenes/scripting/Engines/JScriptEngine.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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@@ -52,7 +51,6 @@
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<include name="../../../bin/OpenSim.Region.Terrain.BasicTerrain.dll" />
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="VJSharpCodeProvider.dll" />
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<include name="../../../bin/XMLRPC.dll" />
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</references>
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</csc>
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@@ -1,104 +0,0 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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// Compilation stuff
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using System.CodeDom;
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using System.CodeDom.Compiler;
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using Microsoft.VJSharp;
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namespace OpenSim.Region.Enviorment.Scripting
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{
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public class JSharpScriptEngine : IScriptCompiler
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{
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public string FileExt()
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{
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return ".jsl";
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}
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private Dictionary<string, IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
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{
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CompilerParameters compilerParams = new CompilerParameters();
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CompilerResults compilerResults;
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compilerParams.GenerateExecutable = false;
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compilerParams.GenerateInMemory = true;
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compilerParams.IncludeDebugInformation = false;
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
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compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
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compilerParams.ReferencedAssemblies.Add("System.dll");
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compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
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if (compilerResults.Errors.Count > 0)
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{
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OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
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foreach (CompilerError error in compilerResults.Errors)
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{
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OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
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}
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}
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else
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{
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Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
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foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
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{
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Type testInterface = pluginType.GetInterface("IScript", true);
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if (testInterface != null)
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{
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IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
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string scriptName = "J#/" + script.getName();
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Console.WriteLine("Script: " + scriptName + " loaded.");
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if (!scripts.ContainsKey(scriptName))
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{
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scripts.Add(scriptName, script);
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}
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else
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{
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scripts[scriptName] = script;
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}
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}
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}
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return scripts;
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}
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return null;
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}
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public Dictionary<string, IScript> compile(string filename)
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{
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VJSharpCodeProvider jsharpProvider = new VJSharpCodeProvider();
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return LoadDotNetScript(jsharpProvider.CreateCompiler(), filename);
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}
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}
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}
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@@ -59,9 +59,6 @@ namespace OpenSim.Region.Enviorment.Scripting
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JScriptEngine jscriptCompiler = new JScriptEngine();
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compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
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JSharpScriptEngine jsharpCompiler = new JSharpScriptEngine();
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compilers.Add(jsharpCompiler.FileExt(), jsharpCompiler);
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}
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public void Compile(string filename)
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Reference in New Issue
Block a user