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Yes! First test of new login service done still in 2009! Bombs in auth, because the data migration is missing. Will fix it next year...
* HAPPY NEW YEAR!
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_sceneList = new List<Scene>();
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#region IRegionModule
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public void Initialise(IConfigSource config)
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{
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// This module is always on
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m_log.Debug("[LOCAL SIMULATION]: Enabling LocalSimulation module");
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}
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public void PostInitialise()
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{
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}
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public void AddRegion(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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RemoveScene(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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Init(scene);
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}
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public void Close()
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "LocalSimulationConnectorModule"; }
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}
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/// <summary>
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/// Can be called from other modules.
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/// </summary>
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/// <param name="scene"></param>
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public void RemoveScene(Scene scene)
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{
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lock (m_sceneList)
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{
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if (m_sceneList.Contains(scene))
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{
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m_sceneList.Remove(scene);
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}
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}
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}
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/// <summary>
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/// Can be called from other modules.
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/// </summary>
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/// <param name="scene"></param>
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public void Init(Scene scene)
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{
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if (!m_sceneList.Contains(scene))
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{
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lock (m_sceneList)
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{
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m_sceneList.Add(scene);
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scene.RegisterModuleInterface<ISimulationService>(this);
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}
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}
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}
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#endregion /* IRegionModule */
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#region ISimulation
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/**
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* Agent-related communications
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*/
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public bool CreateAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
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return s.NewUserConnection(aCircuit, teleportFlags, out reason);
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}
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}
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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reason = "Did not find region " + x + "-" + y;
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return false;
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}
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public bool UpdateAgent(ulong regionHandle, AgentData cAgentData)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.DebugFormat(
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// "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
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// s.RegionInfo.RegionName, regionHandle);
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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}
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}
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
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return false;
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}
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public bool UpdateAgent(ulong regionHandle, AgentPosition cAgentData)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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return false;
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}
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public bool RetrieveAgent(ulong regionHandle, UUID id, out IAgentData agent)
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{
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agent = null;
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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return s.IncomingRetrieveRootAgent(id, out agent);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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return false;
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}
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public bool ReleaseAgent(ulong regionHandle, UUID id, string uri)
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{
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//uint x, y;
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//Utils.LongToUInts(regionHandle, out x, out y);
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//x = x / Constants.RegionSize;
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//y = y / Constants.RegionSize;
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//m_log.Debug("\n >>> Local SendReleaseAgent " + x + "-" + y);
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
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return s.IncomingReleaseAgent(id);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
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return false;
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}
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public bool CloseAgent(ulong regionHandle, UUID id)
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{
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//uint x, y;
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//Utils.LongToUInts(regionHandle, out x, out y);
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//x = x / Constants.RegionSize;
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//y = y / Constants.RegionSize;
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//m_log.Debug("\n >>> Local SendCloseAgent " + x + "-" + y);
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
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return s.IncomingCloseAgent(id);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
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return false;
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}
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/**
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* Object-related communications
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*/
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public bool CreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
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if (isLocalCall)
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{
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// We need to make a local copy of the object
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ISceneObject sogClone = sog.CloneForNewScene();
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sogClone.SetState(sog.GetStateSnapshot(), s);
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return s.IncomingCreateObject(sogClone);
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}
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else
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{
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// Use the object as it came through the wire
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return s.IncomingCreateObject(sog);
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}
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}
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}
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return false;
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}
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public bool CreateObject(ulong regionHandle, UUID userID, UUID itemID)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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return s.IncomingCreateObject(userID, itemID);
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}
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}
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return false;
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}
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#endregion /* IInterregionComms */
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#region Misc
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public IScene GetScene(ulong regionhandle)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionhandle)
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return s;
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}
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// ? weird. should not happen
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return m_sceneList[0];
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}
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public bool IsLocalRegion(ulong regionhandle)
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{
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foreach (Scene s in m_sceneList)
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if (s.RegionInfo.RegionHandle == regionhandle)
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return true;
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return false;
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}
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#endregion
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}
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}
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