varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.

Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
This commit is contained in:
Robert Adams
2013-12-14 07:53:01 -08:00
parent 4eb52eb19e
commit 13a9a4b653
28 changed files with 137 additions and 161 deletions

View File

@@ -300,8 +300,8 @@ namespace OpenSim.Data.Tests
RegionInfo regionInfo = new RegionInfo();
regionInfo.RegionID = region3;
regionInfo.LegacyRegionLocX = 0;
regionInfo.LegacyRegionLocY = 0;
regionInfo.RegionLocX = 0;
regionInfo.RegionLocY = 0;
SceneObjectPart sop = new SceneObjectPart();
SceneObjectGroup sog = new SceneObjectGroup(sop);
@@ -1066,8 +1066,8 @@ namespace OpenSim.Data.Tests
{
RegionInfo regionInfo = new RegionInfo();
regionInfo.RegionID = regionId;
regionInfo.LegacyRegionLocX = 0;
regionInfo.LegacyRegionLocY = 0;
regionInfo.RegionLocX = 0;
regionInfo.RegionLocY = 0;
SceneObjectPart sop = new SceneObjectPart();
sop.Name = name;