varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.

Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
This commit is contained in:
Robert Adams
2013-12-14 07:53:01 -08:00
parent 4eb52eb19e
commit 13a9a4b653
28 changed files with 137 additions and 161 deletions

View File

@@ -825,8 +825,8 @@ namespace OpenSim
MainConsole.Instance.Output(String.Format(
"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}",
scene.RegionInfo.RegionName,
scene.RegionInfo.LegacyRegionLocX,
scene.RegionInfo.LegacyRegionLocY,
scene.RegionInfo.RegionLocX,
scene.RegionInfo.RegionLocY,
scene.RegionInfo.InternalEndPoint.Port,
scene.RegionInfo.EstateSettings.EstateName));
});

View File

@@ -743,7 +743,7 @@ namespace OpenSim
{
m_log.InfoFormat(
"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
whichRegion.RegionName, whichRegion.LegacyRegionLocX, whichRegion.LegacyRegionLocY);
whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
ShutdownClientServer(whichRegion);
IScene scene;