varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.

Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
This commit is contained in:
Robert Adams
2013-12-14 07:53:01 -08:00
parent 4eb52eb19e
commit 13a9a4b653
28 changed files with 137 additions and 161 deletions

View File

@@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
string message = c.Message;
Scene scene = (Scene)c.Scene;
Vector3 fromPos = c.Position;
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionWorldLocX, scene.RegionInfo.RegionWorldLocY, 0);
Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0);
if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
@@ -341,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
Vector3 fromRegionPos = fromPos + regionPos;
Vector3 toRegionPos = presence.AbsolutePosition +
new Vector3(presence.Scene.RegionInfo.RegionWorldLocX, presence.Scene.RegionInfo.RegionWorldLocY, 0);
new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0);
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);

View File

@@ -663,8 +663,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
Vector3 avaPos = p.AbsolutePosition;
// Getting the global position for the Avatar
Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionWorldLocX + avaPos.X,
remoteClient.Scene.RegionInfo.RegionWorldLocY + avaPos.Y,
Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.WorldLocX + avaPos.X,
remoteClient.Scene.RegionInfo.WorldLocY + avaPos.Y,
avaPos.Z);
string landOwnerName = string.Empty;

View File

@@ -491,8 +491,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
// Check that these are not the same coordinates
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.LegacyRegionLocX &&
finalDestination.RegionLocY == sp.Scene.RegionInfo.LegacyRegionLocY)
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
{
// Can't do. Viewer crashes
sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
@@ -564,8 +564,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
// Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
return Math.Abs(sourceRegion.LegacyRegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
&& Math.Abs(sourceRegion.LegacyRegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
&& Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
}
/// <summary>
@@ -632,7 +632,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string.Format(
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
sourceRegion.RegionName, sourceRegion.LegacyRegionLocX, sourceRegion.LegacyRegionLocY,
sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
MaxTransferDistance));
return;
@@ -1919,7 +1919,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (m_regionInfo != null)
{
neighbours = RequestNeighbours(sp, m_regionInfo.LegacyRegionLocX, m_regionInfo.LegacyRegionLocY);
neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
}
else
{
@@ -2244,10 +2244,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
extent.X = ((int)extent.X / (int)Constants.RegionSize);
extent.Y = ((int)extent.Y / (int)Constants.RegionSize);
swCorner.X = Scene.RegionInfo.LegacyRegionLocX - 1;
swCorner.Y = Scene.RegionInfo.LegacyRegionLocY - 1;
neCorner.X = Scene.RegionInfo.LegacyRegionLocX + extent.X;
neCorner.Y = Scene.RegionInfo.LegacyRegionLocY + extent.Y;
swCorner.X = Scene.RegionInfo.RegionLocX - 1;
swCorner.Y = Scene.RegionInfo.RegionLocY - 1;
neCorner.X = Scene.RegionInfo.RegionLocX + extent.X;
neCorner.Y = Scene.RegionInfo.RegionLocY + extent.Y;
}
/// <summary>
@@ -2560,8 +2560,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
// Compute the absolute position of the object.
double objectWorldLocX = (double)scene.RegionInfo.RegionWorldLocX + attemptedPosition.X;
double objectWorldLocY = (double)scene.RegionInfo.RegionWorldLocY + attemptedPosition.Y;
double objectWorldLocX = (double)scene.RegionInfo.WorldLocX + attemptedPosition.X;
double objectWorldLocY = (double)scene.RegionInfo.WorldLocY + attemptedPosition.Y;
// Ask the grid service for the region that contains the passed address
GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, objectWorldLocX, objectWorldLocY);

View File

@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
if (part != null)
{
ObjectRegionName = s.RegionInfo.RegionName;
uint localX = s.RegionInfo.RegionWorldLocX;
uint localY = s.RegionInfo.RegionWorldLocY;
uint localX = s.RegionInfo.WorldLocX;
uint localY = s.RegionInfo.WorldLocY;
ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
return part;
}

View File

@@ -224,10 +224,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
}
string reason = string.Empty;
if (!m_MapService.AddMapTile((int)scene.RegionInfo.LegacyRegionLocX, (int)scene.RegionInfo.LegacyRegionLocY, jpgData, out reason))
if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason))
{
m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}",
scene.RegionInfo.RegionName, scene.RegionInfo.LegacyRegionLocX, scene.RegionInfo.LegacyRegionLocY, reason);
scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason);
}
}
}

View File

@@ -71,8 +71,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void AddScene(Scene scene)
{
uint x = scene.RegionInfo.LegacyRegionLocX;
uint y = scene.RegionInfo.LegacyRegionLocY;
uint x = scene.RegionInfo.RegionLocX;
uint y = scene.RegionInfo.RegionLocY;
SortedDictionary<uint, Scene> row;
if (!Regions.TryGetValue(y, out row))
@@ -120,8 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
// We add the region's coordinates to ensure uniqueness even if multiple regions have the same name
string path = string.Format("{0}_{1}_{2}",
scene.RegionInfo.LegacyRegionLocX - Rect.X + 1,
scene.RegionInfo.LegacyRegionLocY - Rect.Y + 1,
scene.RegionInfo.RegionLocX - Rect.X + 1,
scene.RegionInfo.RegionLocY - Rect.Y + 1,
scene.RegionInfo.RegionName.Replace(' ', '_'));
m_regionDirs[scene.RegionInfo.RegionID] = path;
});

View File

@@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
foreach (RegionInfo archivedRegion in m_directory2region.Values)
{
Point location = new Point((int)rootScene.RegionInfo.LegacyRegionLocX, (int)rootScene.RegionInfo.LegacyRegionLocY);
Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY);
location.Offset(archivedRegion.Location);
Scene scene;

View File

@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x)
if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
{
if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y)
if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
{
int corner = int.Parse(num);
UUID texture = UUID.Parse(uuid);
@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
int x = (args.Length > 4 ? int.Parse(args[4]) : -1);
int y = (args.Length > 5 ? int.Parse(args[5]) : -1);
if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x)
if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
{
if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y)
if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
{
double selectedheight = double.Parse(heightstring);
@@ -159,9 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x)
if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
{
if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y)
if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
{
int corner = int.Parse(num);
float lowValue = float.Parse(min, Culture.NumberFormatInfo);

View File

@@ -1798,8 +1798,8 @@ namespace OpenSim.Region.CoreModules.World.Land
// HACK for now
RegionInfo r = new RegionInfo();
r.RegionName = info.RegionName;
r.LegacyRegionLocX = (uint)info.RegionLocX;
r.LegacyRegionLocY = (uint)info.RegionLocY;
r.RegionLocX = (uint)info.RegionLocX;
r.RegionLocY = (uint)info.RegionLocY;
r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess);
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
}

View File

@@ -561,8 +561,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
/// <param name="fileStartY">Where to begin our slice</param>
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
{
int offsetX = (int) m_scene.RegionInfo.LegacyRegionLocX - fileStartX;
int offsetY = (int) m_scene.RegionInfo.LegacyRegionLocY - fileStartY;
int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
{
@@ -602,14 +602,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
/// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
{
int offsetX = (int)m_scene.RegionInfo.LegacyRegionLocX - fileStartX;
int offsetY = (int)m_scene.RegionInfo.LegacyRegionLocY - fileStartY;
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
{
MainConsole.Instance.OutputFormat(
"ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
m_scene.RegionInfo.LegacyRegionLocX, m_scene.RegionInfo.LegacyRegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
return;
}

View File

@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
// a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
if (m_scene.RegionInfo.LegacyRegionLocX >= 2048 || m_scene.RegionInfo.LegacyRegionLocY >= 2048)
if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
{
ScenePresence avatarPresence = null;
@@ -278,10 +278,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(int)(m_scene.RegionInfo.LegacyRegionLocX - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.LegacyRegionLocX + 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.LegacyRegionLocY - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.LegacyRegionLocY + 8) * (int)Constants.RegionSize);
(int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{
MapBlockData block = new MapBlockData();
@@ -1218,10 +1218,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(int)(m_scene.RegionInfo.LegacyRegionLocX - 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.LegacyRegionLocX + 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.LegacyRegionLocY - 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.LegacyRegionLocY + 9) * (int)Constants.RegionSize);
(int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize);
List<AssetBase> textures = new List<AssetBase>();
List<Image> bitImages = new List<Image>();
@@ -1262,8 +1262,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
for (int i = 0; i < mapBlocks.Count; i++)
{
ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.LegacyRegionLocX) + 10);
ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.LegacyRegionLocY) + 10);
ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top
}