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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
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@@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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string message = c.Message;
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Scene scene = (Scene)c.Scene;
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Vector3 fromPos = c.Position;
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Vector3 regionPos = new Vector3(scene.RegionInfo.RegionWorldLocX, scene.RegionInfo.RegionWorldLocY, 0);
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Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0);
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if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
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@@ -341,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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Vector3 fromRegionPos = fromPos + regionPos;
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Vector3 toRegionPos = presence.AbsolutePosition +
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new Vector3(presence.Scene.RegionInfo.RegionWorldLocX, presence.Scene.RegionInfo.RegionWorldLocY, 0);
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new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0);
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int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
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