varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.

Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
This commit is contained in:
Robert Adams
2013-12-14 07:53:01 -08:00
parent 4eb52eb19e
commit 13a9a4b653
28 changed files with 137 additions and 161 deletions

View File

@@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
string message = c.Message;
Scene scene = (Scene)c.Scene;
Vector3 fromPos = c.Position;
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionWorldLocX, scene.RegionInfo.RegionWorldLocY, 0);
Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0);
if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
@@ -341,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
Vector3 fromRegionPos = fromPos + regionPos;
Vector3 toRegionPos = presence.AbsolutePosition +
new Vector3(presence.Scene.RegionInfo.RegionWorldLocX, presence.Scene.RegionInfo.RegionWorldLocY, 0);
new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0);
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);