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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
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@@ -445,8 +445,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (Scene mscene in m_localScenes)
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{
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if (mscene.RegionInfo.LegacyRegionLocX == locX &&
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mscene.RegionInfo.LegacyRegionLocY == locY)
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if (mscene.RegionInfo.RegionLocX == locX &&
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mscene.RegionInfo.RegionLocY == locY)
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{
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scene = mscene;
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return true;
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