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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
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@@ -201,8 +201,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
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NameValueCollection requestArgs = new NameValueCollection
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{
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{ "RequestMethod", "xAddMapTile" },
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{ "X", scene.RegionInfo.LegacyRegionLocX.ToString() },
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{ "Y", scene.RegionInfo.LegacyRegionLocY.ToString() },
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{ "X", scene.RegionInfo.RegionLocX.ToString() },
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{ "Y", scene.RegionInfo.RegionLocY.ToString() },
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{ "ContentType", "image/png" },
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{ "EncodedData", System.Convert.ToBase64String(pngData) }
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};
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