Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory.

Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
This commit is contained in:
Oren Hurvitz
2013-11-04 19:28:24 +02:00
committed by Justin Clark-Casey (justincc)
parent 0155d42b80
commit 13f31fdf85
5 changed files with 159 additions and 93 deletions

View File

@@ -109,6 +109,9 @@ namespace OpenSim.Region.Framework.Scenes
STATUS_ROTATE_Z = 0x008,
}
// This flag has the same purpose as InventoryItemFlags.ObjectSlamPerm
public static readonly uint SLAM = 16;
// private PrimCountTaintedDelegate handlerPrimCountTainted = null;
/// <summary>