n llPushObject if pushed object is a avatar use its rotation, not pusher

rotation
This commit is contained in:
UbitUmarov
2014-11-14 06:28:48 +00:00
parent c80e3dd2e0
commit 140c0b3bb8

View File

@@ -5081,7 +5081,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (local != 0)
{
applied_linear_impulse *= m_host.GetWorldRotation();
// applied_linear_impulse *= m_host.GetWorldRotation();
applied_linear_impulse *= pusheeav.GetWorldRotation();
}
pa.AddForce(applied_linear_impulse, true);