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synced 2026-08-10 03:06:05 +08:00
Merging Opensim upstream before generating patch
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@@ -31,6 +31,6 @@ using Mono.Addins;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("0.8.1.*")]
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[assembly: AssemblyVersion("0.8.2.*")]
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[assembly: AddinRoot("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
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@@ -1653,7 +1653,7 @@ namespace OpenSim.Region.Framework.Scenes
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// These variables will be used to save the precise frame time using the
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// Stopwatch class of Microsoft SDK; the times are recorded at the start
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// and end of a parcticular section of code, and then used to calculate
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// and end of a particular section of code, and then used to calculate
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// the frame times, which are the sums of the sections for each given name
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double preciseTotalFrameTime = 0.0;
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double preciseSimFrameTime = 0.0;
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@@ -1698,7 +1698,7 @@ namespace OpenSim.Region.Framework.Scenes
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// input took
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simFrameStopwatch.Stop();
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preciseSimFrameTime =
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simFrameStopwatch.Elapsed.TotalMilliseconds;
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simFrameStopwatch.Elapsed.TotalMilliseconds;
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terrainMS = Util.EnvironmentTickCountSubtract(tmpMS);
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}
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@@ -1717,7 +1717,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Begin the stopwatch to track the time to prepare physics
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physicsFrameStopwatch.Start();
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if (PhysicsEnabled && Frame % m_update_physics == 0)
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m_sceneGraph.UpdatePreparePhysics();
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m_sceneGraph.UpdatePreparePhysics();
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// Get the time it took to prepare the physics, this
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// would report the most precise time that physics was
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@@ -1738,7 +1738,7 @@ namespace OpenSim.Region.Framework.Scenes
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// took
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simFrameStopwatch.Stop();
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preciseSimFrameTime +=
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simFrameStopwatch.Elapsed.TotalMilliseconds;
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simFrameStopwatch.Elapsed.TotalMilliseconds;
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agentMS = Util.EnvironmentTickCountSubtract(tmpMS);
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// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
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@@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Get the elapsed time for the simulation frame
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simFrameStopwatch.Stop();
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preciseSimFrameTime +=
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simFrameStopwatch.Elapsed.TotalMilliseconds;
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simFrameStopwatch.Elapsed.TotalMilliseconds;
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if (!UpdateOnTimer)
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{
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@@ -1872,7 +1872,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Get the total frame time
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totalFrameStopwatch.Stop();
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preciseTotalFrameTime =
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totalFrameStopwatch.Elapsed.TotalMilliseconds;
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totalFrameStopwatch.Elapsed.TotalMilliseconds;
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// Restart the stopwatch for the total time of the next frame
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totalFrameStopwatch.Restart();
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@@ -1897,7 +1897,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Send the correct time values to the stats reporter for the
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// frame times
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StatsReporter.addFrameTimeMilliseconds(preciseTotalFrameTime,
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preciseSimFrameTime, precisePhysicsFrameTime, 0.0);
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preciseSimFrameTime, precisePhysicsFrameTime, 0.0);
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// Send the correct number of frames that the physics library
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// has processed to the stats reporter
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@@ -2672,20 +2672,27 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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//NonPhysicalGrabMovement(pos);
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NonPhysicalGrabMovement(pos);
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}
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}
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else
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{
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//NonPhysicalGrabMovement(pos);
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NonPhysicalGrabMovement(pos);
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}
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}
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}
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/// <summary>
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/// Apply possition for grabbing non-physical linksets (Ctrl+Drag)
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/// This MUST be blocked for linksets that contain touch scripts because the viewer triggers grab on the touch
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/// event (Viewer Bug?) This would allow anyone to drag a linkset with a touch script. SL behaviour is also to
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/// block grab on prims with touch events.
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/// </summary>
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/// <param name="pos">New Position</param>
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public void NonPhysicalGrabMovement(Vector3 pos)
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{
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AbsolutePosition = pos;
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m_rootPart.SendTerseUpdateToAllClients();
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if(!IsAttachment && ScriptCount() == 0)
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UpdateGroupPosition(pos);
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}
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/// <summary>
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@@ -2781,16 +2788,27 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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//NonPhysicalSpinMovement(pos);
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NonPhysicalSpinMovement(newOrientation);
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}
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}
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else
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{
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//NonPhysicalSpinMovement(pos);
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NonPhysicalSpinMovement(newOrientation);
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}
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}
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}
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/// <summary>
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/// Apply rotation for spinning non-physical linksets (Ctrl+Shift+Drag)
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/// As with dragging, scripted objects must be blocked from spinning
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/// </summary>
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/// <param name="newOrientation">New Rotation</param>
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private void NonPhysicalSpinMovement(Quaternion newOrientation)
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{
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if(!IsAttachment && ScriptCount() == 0)
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UpdateGroupRotationR(newOrientation);
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}
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/// <summary>
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/// Set the name of a prim
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/// </summary>
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@@ -0,0 +1,136 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using System.Xml;
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using System.Linq;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Basic scene object serialization tests.
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/// </summary>
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[TestFixture]
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public class SceneObjectSerializationTests : OpenSimTestCase
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{
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/// <summary>
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/// Serialize and deserialize.
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/// </summary>
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[Test]
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public void TestSerialDeserial()
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{
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TestHelpers.InMethod();
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Scene scene = new SceneHelpers().SetupScene();
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int partsToTestCount = 3;
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SceneObjectGroup so
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= SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10);
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SceneObjectPart[] parts = so.Parts;
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so.Name = "obj1";
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so.Description = "xpto";
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string xml = SceneObjectSerializer.ToXml2Format(so);
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Assert.That(!string.IsNullOrEmpty(xml), "SOG serialization resulted in empty or null string");
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(xml);
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XmlNodeList nodes = doc.GetElementsByTagName("SceneObjectPart");
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Assert.That(nodes.Count, Is.EqualTo(3), "SOG serialization resulted in wrong number of SOPs");
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SceneObjectGroup so2 = SceneObjectSerializer.FromXml2Format(xml);
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Assert.IsNotNull(so2, "SOG deserialization resulted in null object");
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Assert.That(so2.Name == so.Name, "Name of deserialized object does not match original name");
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Assert.That(so2.Description == so.Description, "Description of deserialized object does not match original name");
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}
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/// <summary>
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/// This checks for a bug reported in mantis #7514
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/// </summary>
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[Test]
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public void TestNamespaceAttribute()
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{
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TestHelpers.InMethod();
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Scene scene = new SceneHelpers().SetupScene();
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UserAccount account = new UserAccount(UUID.Zero, UUID.Random(), "Test", "User", string.Empty);
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scene.UserAccountService.StoreUserAccount(account);
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int partsToTestCount = 1;
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SceneObjectGroup so
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= SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10);
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SceneObjectPart[] parts = so.Parts;
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so.Name = "obj1";
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so.Description = "xpto";
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so.OwnerID = account.PrincipalID;
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so.RootPart.CreatorID = so.OwnerID;
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string xml = SceneObjectSerializer.ToXml2Format(so);
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Assert.That(!string.IsNullOrEmpty(xml), "SOG serialization resulted in empty or null string");
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xml = ExternalRepresentationUtils.RewriteSOP(xml, "Test Scene", "http://localhost", scene.UserAccountService, UUID.Zero);
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//Console.WriteLine(xml);
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(xml);
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XmlNodeList nodes = doc.GetElementsByTagName("SceneObjectPart");
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Assert.That(nodes.Count, Is.GreaterThan(0), "SOG serialization resulted in no SOPs");
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foreach (XmlAttribute a in nodes[0].Attributes)
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{
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int count = a.Name.Count(c => c == ':');
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Assert.That(count, Is.EqualTo(1), "Cannot have multiple ':' in attribute name in SOP");
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}
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nodes = doc.GetElementsByTagName("CreatorData");
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Assert.That(nodes.Count, Is.GreaterThan(0), "SOG serialization resulted in no CreatorData");
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foreach (XmlAttribute a in nodes[0].Attributes)
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{
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int count = a.Name.Count(c => c == ':');
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Assert.That(count, Is.EqualTo(1), "Cannot have multiple ':' in attribute name in CreatorData");
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}
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SceneObjectGroup so2 = SceneObjectSerializer.FromXml2Format(xml);
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Assert.IsNotNull(so2, "SOG deserialization resulted in null object");
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Assert.AreNotEqual(so.RootPart.CreatorIdentification, so2.RootPart.CreatorIdentification, "RewriteSOP failed to transform CreatorData.");
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Assert.That(so2.RootPart.CreatorIdentification.Contains("http://"), "RewriteSOP failed to add the homeURL to CreatorData");
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}
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}
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}
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