Merging Opensim upstream before generating patch

This commit is contained in:
Michael Heilmann
2015-05-19 15:18:45 -04:00
136 changed files with 32587 additions and 18424 deletions

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@@ -31,6 +31,6 @@ using Mono.Addins;
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.8.1.*")]
[assembly: AssemblyVersion("0.8.2.*")]
[assembly: AddinRoot("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]

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@@ -1653,7 +1653,7 @@ namespace OpenSim.Region.Framework.Scenes
// These variables will be used to save the precise frame time using the
// Stopwatch class of Microsoft SDK; the times are recorded at the start
// and end of a parcticular section of code, and then used to calculate
// and end of a particular section of code, and then used to calculate
// the frame times, which are the sums of the sections for each given name
double preciseTotalFrameTime = 0.0;
double preciseSimFrameTime = 0.0;
@@ -1698,7 +1698,7 @@ namespace OpenSim.Region.Framework.Scenes
// input took
simFrameStopwatch.Stop();
preciseSimFrameTime =
simFrameStopwatch.Elapsed.TotalMilliseconds;
simFrameStopwatch.Elapsed.TotalMilliseconds;
terrainMS = Util.EnvironmentTickCountSubtract(tmpMS);
}
@@ -1717,7 +1717,7 @@ namespace OpenSim.Region.Framework.Scenes
// Begin the stopwatch to track the time to prepare physics
physicsFrameStopwatch.Start();
if (PhysicsEnabled && Frame % m_update_physics == 0)
m_sceneGraph.UpdatePreparePhysics();
m_sceneGraph.UpdatePreparePhysics();
// Get the time it took to prepare the physics, this
// would report the most precise time that physics was
@@ -1738,7 +1738,7 @@ namespace OpenSim.Region.Framework.Scenes
// took
simFrameStopwatch.Stop();
preciseSimFrameTime +=
simFrameStopwatch.Elapsed.TotalMilliseconds;
simFrameStopwatch.Elapsed.TotalMilliseconds;
agentMS = Util.EnvironmentTickCountSubtract(tmpMS);
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
@@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes
// Get the elapsed time for the simulation frame
simFrameStopwatch.Stop();
preciseSimFrameTime +=
simFrameStopwatch.Elapsed.TotalMilliseconds;
simFrameStopwatch.Elapsed.TotalMilliseconds;
if (!UpdateOnTimer)
{
@@ -1872,7 +1872,7 @@ namespace OpenSim.Region.Framework.Scenes
// Get the total frame time
totalFrameStopwatch.Stop();
preciseTotalFrameTime =
totalFrameStopwatch.Elapsed.TotalMilliseconds;
totalFrameStopwatch.Elapsed.TotalMilliseconds;
// Restart the stopwatch for the total time of the next frame
totalFrameStopwatch.Restart();
@@ -1897,7 +1897,7 @@ namespace OpenSim.Region.Framework.Scenes
// Send the correct time values to the stats reporter for the
// frame times
StatsReporter.addFrameTimeMilliseconds(preciseTotalFrameTime,
preciseSimFrameTime, precisePhysicsFrameTime, 0.0);
preciseSimFrameTime, precisePhysicsFrameTime, 0.0);
// Send the correct number of frames that the physics library
// has processed to the stats reporter

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@@ -2672,20 +2672,27 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
//NonPhysicalGrabMovement(pos);
NonPhysicalGrabMovement(pos);
}
}
else
{
//NonPhysicalGrabMovement(pos);
NonPhysicalGrabMovement(pos);
}
}
}
/// <summary>
/// Apply possition for grabbing non-physical linksets (Ctrl+Drag)
/// This MUST be blocked for linksets that contain touch scripts because the viewer triggers grab on the touch
/// event (Viewer Bug?) This would allow anyone to drag a linkset with a touch script. SL behaviour is also to
/// block grab on prims with touch events.
/// </summary>
/// <param name="pos">New Position</param>
public void NonPhysicalGrabMovement(Vector3 pos)
{
AbsolutePosition = pos;
m_rootPart.SendTerseUpdateToAllClients();
if(!IsAttachment && ScriptCount() == 0)
UpdateGroupPosition(pos);
}
/// <summary>
@@ -2781,16 +2788,27 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
//NonPhysicalSpinMovement(pos);
NonPhysicalSpinMovement(newOrientation);
}
}
else
{
//NonPhysicalSpinMovement(pos);
NonPhysicalSpinMovement(newOrientation);
}
}
}
/// <summary>
/// Apply rotation for spinning non-physical linksets (Ctrl+Shift+Drag)
/// As with dragging, scripted objects must be blocked from spinning
/// </summary>
/// <param name="newOrientation">New Rotation</param>
private void NonPhysicalSpinMovement(Quaternion newOrientation)
{
if(!IsAttachment && ScriptCount() == 0)
UpdateGroupRotationR(newOrientation);
}
/// <summary>
/// Set the name of a prim
/// </summary>

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@@ -0,0 +1,136 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using System.Xml;
using System.Linq;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Basic scene object serialization tests.
/// </summary>
[TestFixture]
public class SceneObjectSerializationTests : OpenSimTestCase
{
/// <summary>
/// Serialize and deserialize.
/// </summary>
[Test]
public void TestSerialDeserial()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
int partsToTestCount = 3;
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10);
SceneObjectPart[] parts = so.Parts;
so.Name = "obj1";
so.Description = "xpto";
string xml = SceneObjectSerializer.ToXml2Format(so);
Assert.That(!string.IsNullOrEmpty(xml), "SOG serialization resulted in empty or null string");
XmlDocument doc = new XmlDocument();
doc.LoadXml(xml);
XmlNodeList nodes = doc.GetElementsByTagName("SceneObjectPart");
Assert.That(nodes.Count, Is.EqualTo(3), "SOG serialization resulted in wrong number of SOPs");
SceneObjectGroup so2 = SceneObjectSerializer.FromXml2Format(xml);
Assert.IsNotNull(so2, "SOG deserialization resulted in null object");
Assert.That(so2.Name == so.Name, "Name of deserialized object does not match original name");
Assert.That(so2.Description == so.Description, "Description of deserialized object does not match original name");
}
/// <summary>
/// This checks for a bug reported in mantis #7514
/// </summary>
[Test]
public void TestNamespaceAttribute()
{
TestHelpers.InMethod();
Scene scene = new SceneHelpers().SetupScene();
UserAccount account = new UserAccount(UUID.Zero, UUID.Random(), "Test", "User", string.Empty);
scene.UserAccountService.StoreUserAccount(account);
int partsToTestCount = 1;
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(partsToTestCount, TestHelpers.ParseTail(0x1), "obj1", 0x10);
SceneObjectPart[] parts = so.Parts;
so.Name = "obj1";
so.Description = "xpto";
so.OwnerID = account.PrincipalID;
so.RootPart.CreatorID = so.OwnerID;
string xml = SceneObjectSerializer.ToXml2Format(so);
Assert.That(!string.IsNullOrEmpty(xml), "SOG serialization resulted in empty or null string");
xml = ExternalRepresentationUtils.RewriteSOP(xml, "Test Scene", "http://localhost", scene.UserAccountService, UUID.Zero);
//Console.WriteLine(xml);
XmlDocument doc = new XmlDocument();
doc.LoadXml(xml);
XmlNodeList nodes = doc.GetElementsByTagName("SceneObjectPart");
Assert.That(nodes.Count, Is.GreaterThan(0), "SOG serialization resulted in no SOPs");
foreach (XmlAttribute a in nodes[0].Attributes)
{
int count = a.Name.Count(c => c == ':');
Assert.That(count, Is.EqualTo(1), "Cannot have multiple ':' in attribute name in SOP");
}
nodes = doc.GetElementsByTagName("CreatorData");
Assert.That(nodes.Count, Is.GreaterThan(0), "SOG serialization resulted in no CreatorData");
foreach (XmlAttribute a in nodes[0].Attributes)
{
int count = a.Name.Count(c => c == ':');
Assert.That(count, Is.EqualTo(1), "Cannot have multiple ':' in attribute name in CreatorData");
}
SceneObjectGroup so2 = SceneObjectSerializer.FromXml2Format(xml);
Assert.IsNotNull(so2, "SOG deserialization resulted in null object");
Assert.AreNotEqual(so.RootPart.CreatorIdentification, so2.RootPart.CreatorIdentification, "RewriteSOP failed to transform CreatorData.");
Assert.That(so2.RootPart.CreatorIdentification.Contains("http://"), "RewriteSOP failed to add the homeURL to CreatorData");
}
}
}