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* Four more warnings, etc etc.
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@@ -82,11 +82,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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private bool m_wascolliding = false;
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private bool m_wascollidingGround = false;
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private bool m_iscollidingObj = false;
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private bool m_wascollidingObj = false;
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private bool m_alwaysRun = false;
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private bool m_hackSentFall = false;
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private bool m_hackSentFly = false;
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private bool m_foundDebian = false;
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public uint m_localID = 0;
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private CollisionLocker ode;
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@@ -105,9 +103,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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| CollisionCategories.Body
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| CollisionCategories.Character
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| CollisionCategories.Land);
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private bool jumping = false;
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//private float gravityAccel;
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public IntPtr Body;
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private OdeScene _parent_scene;
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public IntPtr Shell;
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@@ -126,7 +121,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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{
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m_foundDebian = true;
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m_tensor = 2000000f;
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}
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else
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@@ -409,7 +403,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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{
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m_foundDebian = true;
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m_tensor = 2000000f;
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}
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else
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@@ -120,8 +120,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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private IntPtr m_linkJoint = (IntPtr)0;
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private int debugcounter = 0;
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public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size,
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Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
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{
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