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add missing prim count for stats
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@@ -2211,8 +2211,16 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroupsByFullID[copy.UUID] = copy;
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SceneObjectPart[] parts = copy.Parts;
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m_numTotalPrim += parts.Length;
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foreach (SceneObjectPart part in parts)
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{
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if (part.GetPrimType() == PrimType.SCULPT)
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m_numMesh++;
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else
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m_numPrim++;
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lock (SceneObjectGroupsByFullPartID)
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SceneObjectGroupsByFullPartID[part.UUID] = copy;
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lock (SceneObjectGroupsByLocalPartID)
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