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* Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance.
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@@ -225,20 +225,10 @@ namespace OpenSim.Framework
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public delegate void ImprovedInstantMessage(
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LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp,
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string fromAgentName, string message, byte dialog); // Cut down from full list
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string fromAgentName, string message, byte dialog, bool fromGroup, byte offline, uint ParentEstateID,
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LLVector3 Position, LLUUID RegionID, byte[] binaryBucket); // This shouldn't be cut down...
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// especially if we're ever going to implement groups, presence, estate message dialogs...
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//rezPacket.RezData.BypassRaycast;
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//rezPacket.RezData.RayEnd;
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//rezPacket.RezData.RayEndIsIntersection;
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//rezPacket.RezData.RayStart;
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//rezPacket.RezData.RayTargetID;
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//rezPacket.RezData.RemoveItem;
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//rezPacket.RezData.RezSelected;
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//rezPacket.RezData.FromTaskID;
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//rezPacket.RezData.FromTaskID;
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//rezPacket.RezData.EveryoneMask;
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//rezPacket.RezData.GroupMask;
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//rezPacket.RezData.NextOwnerMask;
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public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
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LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
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