* Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance.

This commit is contained in:
Teravus Ovares
2007-12-30 04:12:08 +00:00
parent 3e8df2b868
commit 14368d9a73
3 changed files with 21 additions and 18 deletions

View File

@@ -225,20 +225,10 @@ namespace OpenSim.Framework
public delegate void ImprovedInstantMessage(
LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp,
string fromAgentName, string message, byte dialog); // Cut down from full list
string fromAgentName, string message, byte dialog, bool fromGroup, byte offline, uint ParentEstateID,
LLVector3 Position, LLUUID RegionID, byte[] binaryBucket); // This shouldn't be cut down...
// especially if we're ever going to implement groups, presence, estate message dialogs...
//rezPacket.RezData.BypassRaycast;
//rezPacket.RezData.RayEnd;
//rezPacket.RezData.RayEndIsIntersection;
//rezPacket.RezData.RayStart;
//rezPacket.RezData.RayTargetID;
//rezPacket.RezData.RemoveItem;
//rezPacket.RezData.RezSelected;
//rezPacket.RezData.FromTaskID;
//rezPacket.RezData.FromTaskID;
//rezPacket.RezData.EveryoneMask;
//rezPacket.RezData.GroupMask;
//rezPacket.RezData.NextOwnerMask;
public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd, LLVector3 RayStart,
LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,