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ubode: change managed/unmanaged contacts shared memory again
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@@ -1059,8 +1059,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal bool Collide(IntPtr me, IntPtr other, bool reverse, ref SafeNativeMethods.ContactGeomClass contact,
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ref SafeNativeMethods.ContactGeomClass altContact, ref bool useAltcontact, ref bool feetcollision)
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internal bool Collide(IntPtr me, IntPtr other, bool reverse, ref SafeNativeMethods.ContactGeom contact,
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ref SafeNativeMethods.ContactGeom altContact, ref bool useAltcontact, ref bool feetcollision)
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{
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feetcollision = false;
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useAltcontact = false;
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@@ -2314,9 +2314,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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return false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddChange(changes what, object arg)
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{
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m_parent_scene.AddChange((PhysicsActor)this, what, arg);
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m_parent_scene.AddChange(this, what, arg);
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}
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private struct strAvatarSize
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