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https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
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@@ -35,8 +35,6 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.RegionLoader.Filesystem;
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using OpenSim.Framework.RegionLoader.Web;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.OGS1;
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@@ -63,9 +61,7 @@ namespace OpenSim
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private OpenSimController m_controller;
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protected ModuleLoader m_moduleLoader;
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protected LocalLoginService m_loginService;
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private IniConfigSource m_config;
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protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll";
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@@ -90,6 +86,24 @@ namespace OpenSim
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public ConsoleCommand CreateAccount = null;
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private bool m_dumpAssetsToFile;
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private List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
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private IniConfigSource m_config;
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public IniConfigSource ConfigSource
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{
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get { return m_config; }
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set { m_config = value; }
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}
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private ModuleLoader m_moduleLoader;
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public ModuleLoader ModuleLoader
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{
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get { return m_moduleLoader; }
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set { m_moduleLoader = value; }
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}
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public OpenSimMain(IConfigSource configSource)
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: base()
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{
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@@ -278,44 +292,16 @@ namespace OpenSim
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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m_moduleLoader = new ModuleLoader(m_log, m_config);
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MainLog.Instance.Verbose("Plugins", "Loading OpenSim application plugins");
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foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/Startup"))
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{
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IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
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plugin.Initialise(this);
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m_plugins.Add(plugin);
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}
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IRegionLoader regionLoader;
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if (m_config.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
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{
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MainLog.Instance.Notice("Loading Region Info from filesystem");
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regionLoader = new RegionLoaderFileSystem();
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}
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else
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{
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MainLog.Instance.Notice("Loading Region Info from web");
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regionLoader = new RegionLoaderWebServer();
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}
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regionLoader.SetIniConfigSource(m_config);
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RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
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m_moduleLoader = new ModuleLoader(m_log, m_config);
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MainLog.Instance.Verbose("Loading Shared Modules");
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m_moduleLoader.LoadDefaultSharedModules();
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// Load all script engines found (scripting engine is now a IRegionModule so loaded in the module loader
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// OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
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for (int i = 0; i < regionsToLoad.Length; i++)
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{
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MainLog.Instance.Debug("Creating Region: " + regionsToLoad[i].RegionName);
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CreateRegion(regionsToLoad[i]);
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}
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m_moduleLoader.PostInitialise();
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m_moduleLoader.ClearCache();
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// Start UDP servers
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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@@ -349,13 +335,6 @@ namespace OpenSim
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scene.SetModuleInterfaces();
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// Check if we have a script engine to load
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//if (m_scriptEngine != null && m_scriptEngine != "")
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//{
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// OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine(m_scriptEngine);
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// scene.AddScriptEngine(ScriptEngine, m_log);
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//}
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//Server side object editing permissions checking
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scene.PermissionsMngr.BypassPermissions = !m_permissions;
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