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* Minor typing fixes in AssetCache - now uses base types for nearly everything.
* Code Cleanliness Fixes in LLClientView * Using field instead of local variable for handlerUpdatePrimGroupRotation (if you notice any new oddities with prim group rotation after this patch, please mantis)
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@@ -193,6 +193,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// </summary>
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/// <param name="assetId"></param>
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/// <param name="callback">
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/// <param name="isTexture"></param>
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/// A callback invoked when the asset has either been found or not found.
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/// If the asset was found this is called with the asset UUID and the asset data
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/// If the asset was not found this is still called with the asset UUID but with a null asset data reference</param>
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@@ -260,7 +261,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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// I'm not going over 3 seconds since this will be blocking processing of all the other inbound
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// packets from the client.
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int pollPeriod = 200;
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const int pollPeriod = 200;
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int maxPolls = 15;
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AssetBase asset;
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@@ -528,18 +529,18 @@ namespace OpenSim.Framework.Communications.Cache
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AssetRequestToClient req2 = null;
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for (int i = 0; i < num; i++)
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{
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req = (AssetRequest)AssetRequests[i];
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req = AssetRequests[i];
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if (req2 == null)
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{
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req2 = new AssetRequestToClient();
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}
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// Trying to limit memory usage by only creating AssetRequestToClient if needed
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//req2 = new AssetRequestToClient();
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req2.AssetInf = (AssetBase)req.AssetInf;
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req2.AssetInf = req.AssetInf;
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req2.AssetRequestSource = req.AssetRequestSource;
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req2.DataPointer = req.DataPointer;
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req2.DiscardLevel = req.DiscardLevel;
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req2.ImageInfo = (AssetBase)req.ImageInfo;
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req2.ImageInfo = req.ImageInfo;
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req2.IsTextureRequest = req.IsTextureRequest;
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req2.NumPackets = req.NumPackets;
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req2.PacketCounter = req.PacketCounter;
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