refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer

This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-06-27 23:42:35 +01:00
parent f7d09b898a
commit 149487ea0f
3 changed files with 103 additions and 69 deletions

View File

@@ -121,9 +121,11 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
return;
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
m_scene = scene;
m_scene.EventManager.OnRegisterCaps += new EventManager.RegisterCapsEvent(OnRegisterCaps);
m_scene.EventManager.OnObjectAddedToScene += new Action<SceneObjectGroup>(EventManager_OnObjectAddedToScene);
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
}
void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
@@ -157,6 +159,10 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
if (!m_enabled)
return;
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
@@ -569,5 +575,67 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
output.Flush();
}
/// <summary>
/// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
/// </summary>
/// <param name="part"></param>
/// <param name="assetUuids"></param>
private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
{
// scan thru the dynAttrs map of this part for any textures used as materials
OSD osdMaterials = null;
lock (part.DynAttrs)
{
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
{
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
materialsStore.TryGetValue("Materials", out osdMaterials);
}
if (osdMaterials != null)
{
//m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
if (osdMaterials is OSDArray)
{
OSDArray matsArr = osdMaterials as OSDArray;
foreach (OSDMap matMap in matsArr)
{
try
{
if (matMap.ContainsKey("Material"))
{
OSDMap mat = matMap["Material"] as OSDMap;
if (mat.ContainsKey("NormMap"))
{
UUID normalMapId = mat["NormMap"].AsUUID();
if (normalMapId != UUID.Zero)
{
assetUuids[normalMapId] = AssetType.Texture;
//m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
}
}
if (mat.ContainsKey("SpecMap"))
{
UUID specularMapId = mat["SpecMap"].AsUUID();
if (specularMapId != UUID.Zero)
{
assetUuids[specularMapId] = AssetType.Texture;
//m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
}
}
}
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
}
}
}
}
}
}
}
}