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hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
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@@ -170,6 +170,7 @@ namespace OpenSim.Region.ClientStack
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}
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break;
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case PacketType.AgentSetAppearance:
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//OpenSim.Framework.Console.MainLog.Instance.Verbose("set appear", Pack.ToString());
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AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
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if (OnSetAppearance != null)
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{
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@@ -366,8 +367,9 @@ namespace OpenSim.Region.ClientStack
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m_assetCache.AddAssetRequest(this, transfer);
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break;
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case PacketType.AssetUploadRequest:
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//Console.WriteLine("upload request " + Pack.ToString());
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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// Console.WriteLine("upload request " + Pack.ToString());
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// Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionID).ToStringHyphenated());
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if (OnAssetUploadRequest != null)
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{
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OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(this.SecureSessionID), request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData, request.AssetBlock.StoreLocal);
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