hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.

Needs more testing, so if it causes problems will have to swap back to db4o.
This commit is contained in:
MW
2007-09-10 06:45:54 +00:00
parent 7adc2212c7
commit 15423539f9
19 changed files with 428 additions and 47 deletions

View File

@@ -12,6 +12,7 @@ using OpenSim.Framework.Types;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Framework.Utilities;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
@@ -494,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
public string RequestInventoryFile(ModuleAPIMethod2<bool, string, byte[]> addXferFile)
public string RequestInventoryFile(IXfer xferManager)
{
byte[] fileData = new byte[0];
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID);
@@ -528,7 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
fileData = Helpers.StringToField(invString.BuildString);
if (fileData.Length > 2)
{
addXferFile(m_inventoryFileName, fileData);
xferManager.AddNewFile(m_inventoryFileName, fileData);
}
return "";
}