well let trees have special state and grass data block again.

This commit is contained in:
UbitUmarov
2019-03-07 18:57:13 +00:00
parent 95c4de6144
commit 155e499457

View File

@@ -6266,10 +6266,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if(pcode == PCode.Grass || pcode == PCode.Tree || pcode == PCode.NewTree)
{
zc.AddUInt(part.LocalId);
if(pcode == PCode.Grass)
zc.AddByte(state); // state
else
zc.AddZeros(1);
zc.AddByte(state); // state
zc.AddUUID(part.UUID);
zc.AddZeros(4); // crc unused
zc.AddByte((byte)pcode);
@@ -6295,6 +6292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
zc.AddUInt(part.ParentID);
zc.AddUInt((uint)primflags); //update flags
/*
if (pcode == PCode.Grass)
{
//pbs volume data 23
@@ -6317,6 +6315,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
zc.AddZeros(23 + 2 + 1 + 2 + 1 + 5 + 1 + 1 + 1 + 16 + 16 + 4 + 1 + 4 + 1 + 12 + 12);
return;
}
*/
//pbs volume data 23
//texture entry 2