Merge branch 'master' of ssh://3dhosting.de/var/git/careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
This commit is contained in:
Melanie Thielker
2014-06-21 00:39:55 +02:00
663 changed files with 89998 additions and 46619 deletions

View File

@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
public interface IScriptWorkItem
{
bool Cancel();
void Abort();
bool Abort();
/// <summary>
/// Wait for the work item to complete.

View File

@@ -37,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
using System.Reflection;
using log4net;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
@@ -45,15 +47,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// </summary>
public class AsyncCommandManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms;
private static List<IScene> m_Scenes = new List<IScene>();
/// <summary>
/// Lock for reading/writing static components of AsyncCommandManager.
/// </summary>
/// <remarks>
/// This lock exists so that multiple threads from different engines and/or different copies of the same engine
/// are prevented from running non-thread safe code (e.g. read/write of lists) concurrently.
/// </remarks>
private static object staticLock = new object();
private static List<IScriptEngine> m_ScriptEngines =
new List<IScriptEngine>();
public IScriptEngine m_ScriptEngine;
private IScene m_Scene;
private static Dictionary<IScriptEngine, Dataserver> m_Dataserver =
new Dictionary<IScriptEngine, Dataserver>();
@@ -70,67 +81,99 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public Dataserver DataserverPlugin
{
get { return m_Dataserver[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_Dataserver[m_ScriptEngine];
}
}
public Timer TimerPlugin
{
get { return m_Timer[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_Timer[m_ScriptEngine];
}
}
public HttpRequest HttpRequestPlugin
{
get { return m_HttpRequest[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_HttpRequest[m_ScriptEngine];
}
}
public Listener ListenerPlugin
{
get { return m_Listener[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_Listener[m_ScriptEngine];
}
}
public SensorRepeat SensorRepeatPlugin
{
get { return m_SensorRepeat[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_SensorRepeat[m_ScriptEngine];
}
}
public XmlRequest XmlRequestPlugin
{
get { return m_XmlRequest[m_ScriptEngine]; }
get
{
lock (staticLock)
return m_XmlRequest[m_ScriptEngine];
}
}
public IScriptEngine[] ScriptEngines
{
get { return m_ScriptEngines.ToArray(); }
get
{
lock (staticLock)
return m_ScriptEngines.ToArray();
}
}
public AsyncCommandManager(IScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
m_Scene = m_ScriptEngine.World;
if (m_Scenes.Count == 0)
ReadConfig();
// If there is more than one scene in the simulator or multiple script engines are used on the same region
// then more than one thread could arrive at this block of code simultaneously. However, it cannot be
// executed concurrently both because concurrent list operations are not thread-safe and because of other
// race conditions such as the later check of cmdHandlerThread == null.
lock (staticLock)
{
if (m_ScriptEngines.Count == 0)
ReadConfig();
if (!m_Scenes.Contains(m_Scene))
m_Scenes.Add(m_Scene);
if (!m_ScriptEngines.Contains(m_ScriptEngine))
m_ScriptEngines.Add(m_ScriptEngine);
if (!m_ScriptEngines.Contains(m_ScriptEngine))
m_ScriptEngines.Add(m_ScriptEngine);
// Create instances of all plugins
if (!m_Dataserver.ContainsKey(m_ScriptEngine))
m_Dataserver[m_ScriptEngine] = new Dataserver(this);
if (!m_Timer.ContainsKey(m_ScriptEngine))
m_Timer[m_ScriptEngine] = new Timer(this);
if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
if (!m_Listener.ContainsKey(m_ScriptEngine))
m_Listener[m_ScriptEngine] = new Listener(this);
if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
// Create instances of all plugins
if (!m_Dataserver.ContainsKey(m_ScriptEngine))
m_Dataserver[m_ScriptEngine] = new Dataserver(this);
if (!m_Timer.ContainsKey(m_ScriptEngine))
m_Timer[m_ScriptEngine] = new Timer(this);
if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
if (!m_Listener.ContainsKey(m_ScriptEngine))
m_Listener[m_ScriptEngine] = new Listener(this);
if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
StartThread();
StartThread();
}
}
private static void StartThread()
@@ -179,42 +222,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
try
{
while (true)
{
Thread.Sleep(cmdHandlerThreadCycleSleepms);
Thread.Sleep(cmdHandlerThreadCycleSleepms);
DoOneCmdHandlerPass();
DoOneCmdHandlerPass();
Watchdog.UpdateThread();
}
Watchdog.UpdateThread();
}
catch
catch (Exception e)
{
m_log.Error("[ASYNC COMMAND MANAGER]: Exception in command handler pass: ", e);
}
}
}
private static void DoOneCmdHandlerPass()
{
// Check HttpRequests
m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
// Check XMLRPCRequests
m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
foreach (IScriptEngine s in m_ScriptEngines)
lock (staticLock)
{
// Check Listeners
m_Listener[s].CheckListeners();
// Check HttpRequests
m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
// Check timers
m_Timer[s].CheckTimerEvents();
// Check XMLRPCRequests
m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
// Check Sensors
m_SensorRepeat[s].CheckSenseRepeaterEvents();
foreach (IScriptEngine s in m_ScriptEngines)
{
// Check Listeners
m_Listener[s].CheckListeners();
// Check dataserver
m_Dataserver[s].ExpireRequests();
// Check timers
m_Timer[s].CheckTimerEvents();
// Check Sensors
m_SensorRepeat[s].CheckSenseRepeaterEvents();
// Check dataserver
m_Dataserver[s].ExpireRequests();
}
}
}
@@ -226,31 +270,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
{
// Remove a specific script
// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
// Remove dataserver events
m_Dataserver[engine].RemoveEvents(localID, itemID);
// Remove from: Timers
m_Timer[engine].UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
if (iHttpReq != null)
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
lock (staticLock)
{
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
}
// Remove dataserver events
m_Dataserver[engine].RemoveEvents(localID, itemID);
// Remove Sensors
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
// Remove from: Timers
m_Timer[engine].UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
if (iHttpReq != null)
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpc != null)
{
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
}
// Remove Sensors
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
}
/// <summary>
@@ -260,10 +308,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns></returns>
public static SensorRepeat GetSensorRepeatPlugin(IScriptEngine engine)
{
if (m_SensorRepeat.ContainsKey(engine))
return m_SensorRepeat[engine];
else
return null;
lock (staticLock)
{
if (m_SensorRepeat.ContainsKey(engine))
return m_SensorRepeat[engine];
else
return null;
}
}
/// <summary>
@@ -273,10 +324,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns></returns>
public static Dataserver GetDataserverPlugin(IScriptEngine engine)
{
if (m_Dataserver.ContainsKey(engine))
return m_Dataserver[engine];
else
return null;
lock (staticLock)
{
if (m_Dataserver.ContainsKey(engine))
return m_Dataserver[engine];
else
return null;
}
}
/// <summary>
@@ -286,10 +340,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns></returns>
public static Timer GetTimerPlugin(IScriptEngine engine)
{
if (m_Timer.ContainsKey(engine))
return m_Timer[engine];
else
return null;
lock (staticLock)
{
if (m_Timer.ContainsKey(engine))
return m_Timer[engine];
else
return null;
}
}
/// <summary>
@@ -299,10 +356,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns></returns>
public static Listener GetListenerPlugin(IScriptEngine engine)
{
if (m_Listener.ContainsKey(engine))
return m_Listener[engine];
else
return null;
lock (staticLock)
{
if (m_Listener.ContainsKey(engine))
return m_Listener[engine];
else
return null;
}
}
public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
@@ -332,28 +392,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
List<Object> data = new List<Object>();
Object[] listeners = m_Listener[engine].GetSerializationData(itemID);
if (listeners.Length > 0)
lock (staticLock)
{
data.Add("listener");
data.Add(listeners.Length);
data.AddRange(listeners);
}
Object[] listeners = m_Listener[engine].GetSerializationData(itemID);
if (listeners.Length > 0)
{
data.Add("listener");
data.Add(listeners.Length);
data.AddRange(listeners);
}
Object[] timers=m_Timer[engine].GetSerializationData(itemID);
if (timers.Length > 0)
{
data.Add("timer");
data.Add(timers.Length);
data.AddRange(timers);
}
Object[] timers=m_Timer[engine].GetSerializationData(itemID);
if (timers.Length > 0)
{
data.Add("timer");
data.Add(timers.Length);
data.AddRange(timers);
}
Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
if (sensors.Length > 0)
{
data.Add("sensor");
data.Add(sensors.Length);
data.AddRange(sensors);
Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
if (sensors.Length > 0)
{
data.Add("sensor");
data.Add(sensors.Length);
data.AddRange(sensors);
}
}
return data.ToArray();
@@ -378,41 +441,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
idx+=len;
lock (staticLock)
{
switch (type)
{
case "listener":
m_Listener[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "timer":
m_Timer[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "sensor":
m_SensorRepeat[engine].CreateFromData(localID,
itemID, hostID, item);
break;
case "listener":
m_Listener[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "timer":
m_Timer[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "sensor":
m_SensorRepeat[engine].CreateFromData(localID,
itemID, hostID, item);
break;
}
}
}
}
}
#region Check llRemoteData channels
#endregion
#region Check llListeners
#endregion
/// <summary>
/// If set to true then threads and stuff should try to make a graceful exit
/// </summary>
public bool PleaseShutdown
{
get { return _PleaseShutdown; }
set { _PleaseShutdown = value; }
}
private bool _PleaseShutdown = false;
}
}

View File

@@ -1664,6 +1664,75 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.SetFaceColorAlpha(face, color, null);
}
/*
public void llSetContentType(LSL_Key id, LSL_Integer type)
{
m_host.AddScriptLPS(1);
if (m_UrlModule == null)
return;
// Make sure the content type is text/plain to start with
m_UrlModule.HttpContentType(new UUID(id), "text/plain");
// Is the object owner online and in the region
ScenePresence agent = World.GetScenePresence(m_host.ParentGroup.OwnerID);
if (agent == null || agent.IsChildAgent)
return; // Fail if the owner is not in the same region
// Is it the embeded browser?
string userAgent = m_UrlModule.GetHttpHeader(new UUID(id), "user-agent");
if (userAgent.IndexOf("SecondLife") < 0)
return; // Not the embedded browser. Is this check good enough?
// Use the IP address of the client and check against the request
// seperate logins from the same IP will allow all of them to get non-text/plain as long
// as the owner is in the region. Same as SL!
string logonFromIPAddress = agent.ControllingClient.RemoteEndPoint.Address.ToString();
string requestFromIPAddress = m_UrlModule.GetHttpHeader(new UUID(id), "remote_addr");
//m_log.Debug("IP from header='" + requestFromIPAddress + "' IP from endpoint='" + logonFromIPAddress + "'");
if (requestFromIPAddress == null || requestFromIPAddress.Trim() == "")
return;
if (logonFromIPAddress == null || logonFromIPAddress.Trim() == "")
return;
// If the request isnt from the same IP address then the request cannot be from the owner
if (!requestFromIPAddress.Trim().Equals(logonFromIPAddress.Trim()))
return;
switch (type)
{
case ScriptBaseClass.CONTENT_TYPE_HTML:
m_UrlModule.HttpContentType(new UUID(id), "text/html");
break;
case ScriptBaseClass.CONTENT_TYPE_XML:
m_UrlModule.HttpContentType(new UUID(id), "application/xml");
break;
case ScriptBaseClass.CONTENT_TYPE_XHTML:
m_UrlModule.HttpContentType(new UUID(id), "application/xhtml+xml");
break;
case ScriptBaseClass.CONTENT_TYPE_ATOM:
m_UrlModule.HttpContentType(new UUID(id), "application/atom+xml");
break;
case ScriptBaseClass.CONTENT_TYPE_JSON:
m_UrlModule.HttpContentType(new UUID(id), "application/json");
break;
case ScriptBaseClass.CONTENT_TYPE_LLSD:
m_UrlModule.HttpContentType(new UUID(id), "application/llsd+xml");
break;
case ScriptBaseClass.CONTENT_TYPE_FORM:
m_UrlModule.HttpContentType(new UUID(id), "application/x-www-form-urlencoded");
break;
case ScriptBaseClass.CONTENT_TYPE_RSS:
m_UrlModule.HttpContentType(new UUID(id), "application/rss+xml");
break;
default:
m_UrlModule.HttpContentType(new UUID(id), "text/plain");
break;
}
}
*/
public void SetTexGen(SceneObjectPart part, int face,int style)
{
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
@@ -2772,9 +2841,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// send the sound, once, to all clients in range
if (m_SoundModule != null)
{
m_SoundModule.SendSound(m_host.UUID,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
0, false, false);
m_SoundModule.SendSound(
m_host.UUID,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound),
volume, false, m_host.SoundQueueing ? (byte)SoundFlags.Queue : (byte)SoundFlags.None,
0, false, false);
}
}
@@ -3176,46 +3247,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// need the magnitude later
// float velmag = (float)Util.GetMagnitude(llvel);
SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param);
List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, rot, vel, param);
// If either of these are null, then there was an unknown error.
if (new_group == null)
if (new_groups == null)
return;
// objects rezzed with this method are die_at_edge by default.
new_group.RootPart.SetDieAtEdge(true);
new_group.ResumeScripts();
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
"object_rez", new Object[] {
new LSL_String(
new_group.RootPart.UUID.ToString()) },
new DetectParams[0]));
// do recoil
SceneObjectGroup hostgrp = m_host.ParentGroup;
if (hostgrp == null)
return;
if (hostgrp.IsAttachment) // don't recoil avatars
return;
PhysicsActor pa = new_group.RootPart.PhysActor;
//Recoil.
if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
foreach (SceneObjectGroup group in new_groups)
{
float groupmass = new_group.GetMass();
Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
if (recoil != Vector3.Zero)
{
llApplyImpulse(recoil, 0);
}
}
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
return;
// objects rezzed with this method are die_at_edge by default.
group.RootPart.SetDieAtEdge(true);
group.ResumeScripts();
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
"object_rez", new Object[] {
new LSL_String(
group.RootPart.UUID.ToString()) },
new DetectParams[0]));
float groupmass = group.GetMass();
PhysicsActor pa = group.RootPart.PhysActor;
//Recoil.
if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
{
Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
if (recoil != Vector3.Zero)
{
llApplyImpulse(recoil, 0);
}
}
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
}
return;
});
//ScriptSleep((int)((groupmass * velmag) / 10));
@@ -4746,6 +4812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID av = new UUID();
if (!UUID.TryParse(agent,out av))
{
LSLError("First parameter to llTextBox needs to be a key");
return;
}
@@ -5108,6 +5175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
s = Math.Cos(angle * 0.5);
t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs
axis = LSL_Vector.Norm(axis);
x = axis.x * t;
y = axis.y * t;
z = axis.z * t;
@@ -5115,41 +5183,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Rotation(x,y,z,s);
}
// Xantor 29/apr/2008
// converts a Quaternion to X,Y,Z axis rotations
/// <summary>
/// Returns the axis of rotation for a quaternion
/// </summary>
/// <returns></returns>
/// <param name='rot'></param>
public LSL_Vector llRot2Axis(LSL_Rotation rot)
{
m_host.AddScriptLPS(1);
double x,y,z;
if (rot.s > 1) // normalization needed
{
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
rot.z * rot.z + rot.s * rot.s);
if (Math.Abs(rot.s) > 1) // normalization needed
rot.Normalize();
rot.x /= length;
rot.y /= length;
rot.z /= length;
rot.s /= length;
}
// double angle = 2 * Math.Acos(rot.s);
double s = Math.Sqrt(1 - rot.s * rot.s);
if (s < 0.001)
{
x = 1;
y = z = 0;
return new LSL_Vector(1, 0, 0);
}
else
{
x = rot.x / s; // normalise axis
y = rot.y / s;
z = rot.z / s;
double invS = 1.0 / s;
if (rot.s < 0) invS = -invS;
return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS);
}
return new LSL_Vector(x,y,z);
}
@@ -5158,18 +5214,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if (rot.s > 1) // normalization needed
{
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
rot.z * rot.z + rot.s * rot.s);
rot.x /= length;
rot.y /= length;
rot.z /= length;
rot.s /= length;
}
if (Math.Abs(rot.s) > 1) // normalization needed
rot.Normalize();
double angle = 2 * Math.Acos(rot.s);
if (angle > Math.PI)
angle = 2 * Math.PI - angle;
return angle;
}
@@ -6687,7 +6737,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
PSYS_SRC_TARGET_KEY = 20,
PSYS_SRC_OMEGA = 21,
PSYS_SRC_ANGLE_BEGIN = 22,
PSYS_SRC_ANGLE_END = 23
PSYS_SRC_ANGLE_END = 23,
PSYS_PART_BLEND_FUNC_SOURCE = 24,
PSYS_PART_BLEND_FUNC_DEST = 25,
PSYS_PART_START_GLOW = 26,
PSYS_PART_END_GLOW = 27
}
internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
@@ -6713,6 +6767,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ps.BurstRate = 0.1f;
ps.PartMaxAge = 10.0f;
ps.BurstPartCount = 1;
ps.BlendFuncSource = ScriptBaseClass.PSYS_PART_BF_SOURCE_ALPHA;
ps.BlendFuncDest = ScriptBaseClass.PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA;
ps.PartStartGlow = 0.0f;
ps.PartEndGlow = 0.0f;
return ps;
}
@@ -6747,6 +6806,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Vector tempv = new LSL_Vector();
float tempf = 0;
int tmpi = 0;
for (int i = 0; i < rules.Length; i += 2)
{
@@ -6805,7 +6865,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
tmpi = (int)rules.GetLSLIntegerItem(i + 1);
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break;
@@ -6825,6 +6885,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_SOURCE:
tmpi = (int)rules.GetLSLIntegerItem(i + 1);
prules.BlendFuncSource = (byte)tmpi;
break;
case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_DEST:
tmpi = (int)rules.GetLSLIntegerItem(i + 1);
prules.BlendFuncDest = (byte)tmpi;
break;
case (int)ScriptBaseClass.PSYS_PART_START_GLOW:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.PartStartGlow = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_PART_END_GLOW:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.PartEndGlow = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1));
break;
@@ -8255,7 +8335,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return null;
string ph = rules.Data[idx++].ToString();
parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
part.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1"));
break;
@@ -8308,7 +8388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return null;
string temp = rules.Data[idx++].ToString();
parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
part.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1"));
break;
@@ -8846,8 +8926,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
int idx=0;
while (idx < rules.Length)
{
int code=(int)rules.GetLSLIntegerItem(idx++);
int remain=rules.Length-idx;
int code = (int)rules.GetLSLIntegerItem(idx++);
int remain = rules.Length - idx;
switch (code)
{
@@ -8920,7 +9000,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case ScriptBaseClass.PRIM_TYPE_SCULPT:
res.Add(Shape.SculptTexture.ToString());
res.Add(new LSL_String(Shape.SculptTexture.ToString()));
res.Add(new LSL_Integer(Shape.SculptType));
break;
@@ -9262,7 +9342,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
));
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if(remain < 3)
// TODO: Should be issuing a runtime script warning in this case.
if (remain < 2)
return null;
return rules.GetSublist(idx, -1);
@@ -12673,6 +12755,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetSoundQueueing(int queue)
{
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value);
}
public void llCollisionSprite(string impact_sprite)

View File

@@ -434,6 +434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
return wl;
}
/// <summary>
/// Set the current Windlight scene
/// </summary>
@@ -446,13 +447,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
@@ -465,8 +474,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
public void lsClearWindlightScene()
{
if (!m_LSFunctionsEnabled)
@@ -474,17 +485,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return;
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return;
}
}
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
if (m_host.ParentGroup.Scene.SimulationDataService != null)
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
}
/// <summary>
/// Set the current Windlight scene to a target avatar
/// </summary>
@@ -497,13 +516,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
@@ -515,8 +542,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
}
}
}
}

View File

@@ -319,7 +319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
object[] convertedParms = new object[parms.Length];
for (int i = 0; i < parms.Length; i++)
convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname);
convertedParms[i] = ConvertFromLSL(parms[i], signature[i], fname);
// now call the function, the contract with the function is that it will always return
// non-null but don't trust it completely
@@ -448,7 +448,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname));
MODError(String.Format("{0}: parameter type mismatch; expecting {1}, type(parm)={2}", fname, type.Name, lslparm.GetType()));
return null;
}

View File

@@ -3005,6 +3005,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ret;
}
public LSL_Vector osGetRegionSize()
{
CheckThreatLevel(ThreatLevel.None, "osGetRegionSize");
m_host.AddScriptLPS(1);
bool isMegaregion;
IRegionCombinerModule rcMod = World.RequestModuleInterface<IRegionCombinerModule>();
if (rcMod != null)
isMegaregion = rcMod.IsRootForMegaregion(World.RegionInfo.RegionID);
else
isMegaregion = false;
if (isMegaregion)
{
Vector2 size = rcMod.GetSizeOfMegaregion(World.RegionInfo.RegionID);
return new LSL_Vector(size.X, size.Y, Constants.RegionHeight);
}
else
{
return new LSL_Vector((float)Constants.RegionSize, (float)Constants.RegionSize, Constants.RegionHeight);
}
}
public int osGetSimulatorMemory()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");
@@ -3043,7 +3066,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
sp.ControllingClient.Kick(alert);
// ...and close on our side
sp.Scene.IncomingCloseAgent(sp.UUID, false);
sp.Scene.CloseAgent(sp.UUID, false);
}
});
}

View File

@@ -353,6 +353,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Position of a sensor in a child prim attached to an avatar
// will be still wrong.
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
// Don't proceed if the avatar for this attachment has since been removed from the scene.
if (avatar == null)
return sensedEntities;
fromRegionPos = avatar.AbsolutePosition;
q = avatar.Rotation;
}
@@ -363,7 +368,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
Vector3 ZeroVector = new Vector3(0, 0, 0);
bool nameSearch = (ts.name != null && ts.name != "");
bool nameSearch = !string.IsNullOrEmpty(ts.name);
foreach (EntityBase ent in Entities)
{
@@ -483,6 +488,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Position of a sensor in a child prim attached to an avatar
// will be still wrong.
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
// Don't proceed if the avatar for this attachment has since been removed from the scene.
if (avatar == null)
return sensedEntities;
fromRegionPos = avatar.AbsolutePosition;
@@ -601,7 +608,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return sensedEntities;
senseEntity(sp);
}
else if (ts.name != null && ts.name != "")
else if (!string.IsNullOrEmpty(ts.name))
{
ScenePresence sp;
// Try lookup by name will return if/when found

View File

@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyVersion("0.8.0.*")]

View File

@@ -332,7 +332,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSensorRemove();
void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
void llSetAlpha(double alpha, int face);
void llSetAngularVelocity(LSL_Vector angvelocity, int local);
void llSetBuoyancy(double buoyancy);
void llSetCameraAtOffset(LSL_Vector offset);
void llSetCameraEyeOffset(LSL_Vector offset);
@@ -340,9 +339,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetCameraParams(LSL_List rules);
void llSetClickAction(int action);
void llSetColor(LSL_Vector color, int face);
void llSetContentType(LSL_Key id, LSL_Integer type);
void llSetDamage(double damage);
void llSetForce(LSL_Vector force, int local);
void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
void llSetAngularVelocity(LSL_Vector angularVelocity, int local);
void llSetHoverHeight(double height, int water, double tau);
void llSetInventoryPermMask(string item, int mask, int value);
void llSetLinkAlpha(int linknumber, double alpha, int face);
@@ -383,7 +384,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetVehicleRotationParam(int param, LSL_Rotation rot);
void llSetVehicleType(int type);
void llSetVehicleVectorParam(int param, LSL_Vector vec);
void llSetVelocity(LSL_Vector velocity, int local);
void llShout(int channelID, string text);
LSL_Float llSin(double f);
void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
@@ -434,6 +434,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetKeyframedMotion(LSL_List frames, LSL_List options);
LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
LSL_List llGetPhysicsMaterial();
void llSetContentType(LSL_Key id, LSL_Integer content_type);
}
}

View File

@@ -336,6 +336,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
key osGetMapTexture();
key osGetRegionMapTexture(string regionName);
LSL_List osGetRegionStats();
vector osGetRegionSize();
int osGetSimulatorMemory();
void osKickAvatar(string FirstName,string SurName,string alert);

View File

@@ -107,6 +107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PSYS_PART_TARGET_POS_MASK = 64;
public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
public const int PSYS_PART_EMISSIVE_MASK = 256;
public const int PSYS_PART_RIBBON_MASK = 1024;
public const int PSYS_PART_FLAGS = 0;
public const int PSYS_PART_START_COLOR = 1;
public const int PSYS_PART_START_ALPHA = 2;
@@ -130,6 +131,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PSYS_SRC_OMEGA = 21;
public const int PSYS_SRC_ANGLE_BEGIN = 22;
public const int PSYS_SRC_ANGLE_END = 23;
public const int PSYS_PART_BLEND_FUNC_SOURCE = 24;
public const int PSYS_PART_BLEND_FUNC_DEST = 25;
public const int PSYS_PART_START_GLOW = 26;
public const int PSYS_PART_END_GLOW = 27;
public const int PSYS_PART_BF_ONE = 0;
public const int PSYS_PART_BF_ZERO = 1;
public const int PSYS_PART_BF_DEST_COLOR = 2;
public const int PSYS_PART_BF_SOURCE_COLOR = 3;
public const int PSYS_PART_BF_ONE_MINUS_DEST_COLOR = 4;
public const int PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR = 5;
public const int PSYS_PART_BF_SOURCE_ALPHA = 7;
public const int PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA = 9;
public const int PSYS_SRC_PATTERN_DROP = 1;
public const int PSYS_SRC_PATTERN_EXPLODE = 2;
public const int PSYS_SRC_PATTERN_ANGLE = 4;
@@ -361,6 +374,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int HTTP_CUSTOM_HEADER = 5;
public const int HTTP_PRAGMA_NO_CACHE = 6;
// llSetContentType
public const int CONTENT_TYPE_TEXT = 0; //text/plain
public const int CONTENT_TYPE_HTML = 1; //text/html
public const int CONTENT_TYPE_XML = 2; //application/xml
public const int CONTENT_TYPE_XHTML = 3; //application/xhtml+xml
public const int CONTENT_TYPE_ATOM = 4; //application/atom+xml
public const int CONTENT_TYPE_JSON = 5; //application/json
public const int CONTENT_TYPE_LLSD = 6; //application/llsd+xml
public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded
public const int CONTENT_TYPE_RSS = 8; //application/rss+xml
public const int PRIM_MATERIAL = 2;
public const int PRIM_PHYSICS = 3;
public const int PRIM_TEMP_ON_REZ = 4;
@@ -772,8 +796,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
/// process message parameter as regex
/// </summary>
public const int OS_LISTEN_REGEX_MESSAGE = 0x2;
public const int CONTENT_TYPE_TEXT = 0;
public const int CONTENT_TYPE_HTML = 1;
}
}

View File

@@ -1495,11 +1495,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetAlpha(alpha, face);
}
public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
{
m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
}
public void llSetBuoyancy(double buoyancy)
{
m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1535,6 +1530,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetColor(color, face);
}
public void llSetContentType(LSL_Key id, LSL_Integer type)
{
m_LSL_Functions.llSetContentType(id, type);
}
public void llSetDamage(double damage)
{
m_LSL_Functions.llSetDamage(damage);
@@ -1550,6 +1550,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetForceAndTorque(force, torque, local);
}
public void llSetAngularVelocity(LSL_Vector force, int local)
{
m_LSL_Functions.llSetAngularVelocity(force, local);
}
public void llSetHoverHeight(double height, int water, double tau)
{
m_LSL_Functions.llSetHoverHeight(height, water, tau);
@@ -1740,11 +1745,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetVehicleVectorParam(param, vec);
}
public void llSetVelocity(LSL_Vector velocity, int local)
{
m_LSL_Functions.llSetVelocity(velocity, local);
}
public void llShout(int channelID, string text)
{
m_LSL_Functions.llShout(channelID, text);
@@ -2014,10 +2014,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_LSL_Functions.llGetPhysicsMaterial();
}
public void llSetContentType(LSL_Key id, LSL_Integer content_type)
{
m_LSL_Functions.llSetContentType(id, content_type);
}
}
}

View File

@@ -858,6 +858,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osGetRegionStats();
}
public vector osGetRegionSize()
{
return m_OSSL_Functions.osGetRegionSize();
}
/// <summary>
/// Returns the amount of memory in use by the Simulator Daemon.
/// Amount in bytes - if >= 4GB, returns 4GB. (LSL is not 64-bit aware)

View File

@@ -937,7 +937,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
string retval = null;
if (value is int)
retval = ((int)value).ToString();
retval = String.Format("new LSL_Types.LSLInteger({0})",((int)value).ToString());
else if (value is float)
retval = String.Format("new LSL_Types.LSLFloat({0})",((float)value).ToString());
else if (value is string)

View File

@@ -610,6 +610,7 @@ namespace SecondLife
results = CScodeProvider.CompileAssemblyFromSource(
parameters, Script);
}
// Deal with an occasional segv in the compiler.
// Rarely, if ever, occurs twice in succession.
// Line # == 0 and no file name are indications that
@@ -617,7 +618,7 @@ namespace SecondLife
// error log.
if (results.Errors.Count > 0)
{
if (!retried && (results.Errors[0].FileName == null || results.Errors[0].FileName == String.Empty) &&
if (!retried && string.IsNullOrEmpty(results.Errors[0].FileName) &&
results.Errors[0].Line == 0)
{
// System.Console.WriteLine("retrying failed compilation");
@@ -647,15 +648,19 @@ namespace SecondLife
"language type \"" + lang.ToString() + "\"");
}
// Check result
// Go through errors
// foreach (Type type in results.CompiledAssembly.GetTypes())
// {
// foreach (MethodInfo method in type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static))
// {
// m_log.DebugFormat("[COMPILER]: {0}.{1}", type.FullName, method.Name);
// }
// }
//
// WARNINGS AND ERRORS
//
bool hadErrors = false;
string errtext = String.Empty;
if (results.Errors.Count > 0)
{
foreach (CompilerError CompErr in results.Errors)

View File

@@ -27,12 +27,16 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Tools;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class LSL2CSCodeTransformer
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SYMBOL m_astRoot = null;
private static Dictionary<string, string> m_datatypeLSL2OpenSim = null;
@@ -78,6 +82,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// <param name="s">The current node to transform.</param>
private void TransformNode(SYMBOL s)
{
// m_log.DebugFormat("[LSL2CSCODETRANSFORMER]: Tranforming node {0}", s);
// make sure to put type lower in the inheritance hierarchy first
// ie: since IdentConstant and StringConstant inherit from Constant,
// put IdentConstant and StringConstant before Constant
@@ -103,10 +109,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// We need to check for that here.
if (null != s.kids[i])
{
// m_log.Debug("[LSL2CSCODETRANSFORMER]: Moving down level");
if (!(s is Assignment || s is ArgumentDeclarationList) && s.kids[i] is Declaration)
AddImplicitInitialization(s, i);
TransformNode((SYMBOL) s.kids[i]);
// m_log.Debug("[LSL2CSCODETRANSFORMER]: Moving up level");
}
}
}

View File

@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyVersion("0.8.0.*")]

View File

@@ -762,6 +762,7 @@ default
public void TestIfStatement()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string input = @"// let's test if statements

View File

@@ -0,0 +1,359 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using NUnit.Framework;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
public class LSL_EventTests : OpenSimTestCase
{
CSCodeGenerator m_cg = new CSCodeGenerator();
[Test]
public void TestBadEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestCompile("default { bad() {} }", true);
}
[Test]
public void TestAttachEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestKeyArgEvent("attach");
}
[Test]
public void TestObjectRezEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestKeyArgEvent("object_rez");
}
[Test]
public void TestMovingEndEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVoidArgEvent("moving_end");
}
[Test]
public void TestMovingStartEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVoidArgEvent("moving_start");
}
[Test]
public void TestNoSensorEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVoidArgEvent("no_sensor");
}
[Test]
public void TestNotAtRotTargetEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVoidArgEvent("not_at_rot_target");
}
[Test]
public void TestNotAtTargetEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVoidArgEvent("not_at_target");
}
[Test]
public void TestStateEntryEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVoidArgEvent("state_entry");
}
[Test]
public void TestStateExitEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVoidArgEvent("state_exit");
}
[Test]
public void TestTimerEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVoidArgEvent("timer");
}
private void TestVoidArgEvent(string eventName)
{
TestCompile("default { " + eventName + "() {} }", false);
TestCompile("default { " + eventName + "(integer n) {} }", true);
}
[Test]
public void TestChangedEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("changed");
}
[Test]
public void TestCollisionEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("collision");
}
[Test]
public void TestCollisionStartEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("collision_start");
}
[Test]
public void TestCollisionEndEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("collision_end");
}
[Test]
public void TestOnRezEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("on_rez");
}
[Test]
public void TestRunTimePermissionsEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("run_time_permissions");
}
[Test]
public void TestSensorEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("sensor");
}
[Test]
public void TestTouchEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("touch");
}
[Test]
public void TestTouchStartEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("touch_start");
}
[Test]
public void TestTouchEndEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntArgEvent("touch_end");
}
[Test]
public void TestLandCollisionEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVectorArgEvent("land_collision");
}
[Test]
public void TestLandCollisionStartEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVectorArgEvent("land_collision_start");
}
[Test]
public void TestLandCollisionEndEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestVectorArgEvent("land_collision_end");
}
[Test]
public void TestAtRotTargetEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntRotRotArgEvent("at_rot_target");
}
[Test]
public void TestAtTargetEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestIntVecVecArgEvent("at_target");
}
[Test]
public void TestControlEvent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestKeyIntIntArgEvent("control");
}
private void TestIntArgEvent(string eventName)
{
TestCompile("default { " + eventName + "(integer n) {} }", false);
TestCompile("default { " + eventName + "{{}} }", true);
TestCompile("default { " + eventName + "(string s) {{}} }", true);
TestCompile("default { " + eventName + "(integer n, integer o) {{}} }", true);
}
private void TestKeyArgEvent(string eventName)
{
TestCompile("default { " + eventName + "(key k) {} }", false);
TestCompile("default { " + eventName + "{{}} }", true);
TestCompile("default { " + eventName + "(string s) {{}} }", true);
TestCompile("default { " + eventName + "(key k, key l) {{}} }", true);
}
private void TestVectorArgEvent(string eventName)
{
TestCompile("default { " + eventName + "(vector v) {} }", false);
TestCompile("default { " + eventName + "{{}} }", true);
TestCompile("default { " + eventName + "(string s) {{}} }", true);
TestCompile("default { " + eventName + "(vector v, vector w) {{}} }", true);
}
private void TestIntRotRotArgEvent(string eventName)
{
TestCompile("default { " + eventName + "(integer n, rotation r, rotation s) {} }", false);
TestCompile("default { " + eventName + "{{}} }", true);
TestCompile("default { " + eventName + "(string s) {{}} }", true);
TestCompile("default { " + eventName + "(integer n, rotation r, rotation s, rotation t) {{}} }", true);
}
private void TestIntVecVecArgEvent(string eventName)
{
TestCompile("default { " + eventName + "(integer n, vector v, vector w) {} }", false);
TestCompile("default { " + eventName + "{{}} }", true);
TestCompile("default { " + eventName + "(string s) {{}} }", true);
TestCompile("default { " + eventName + "(integer n, vector v, vector w, vector x) {{}} }", true);
}
private void TestKeyIntIntArgEvent(string eventName)
{
TestCompile("default { " + eventName + "(key k, integer n, integer o) {} }", false);
TestCompile("default { " + eventName + "{{}} }", true);
TestCompile("default { " + eventName + "(string s) {{}} }", true);
TestCompile("default { " + eventName + "(key k, integer n, integer o, integer p) {{}} }", true);
}
private void TestCompile(string script, bool expectException)
{
bool gotException = false;
Exception ge = null;
try
{
m_cg.Convert(script);
}
catch (Exception e)
{
gotException = true;
ge = e;
}
Assert.That(
gotException,
Is.EqualTo(expectException),
"Failed on {0}, exception {1}", script, ge != null ? ge.ToString() : "n/a");
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyVersion("0.8.0.*")]

View File

@@ -243,7 +243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
{
m_coopTermination = true;
m_coopSleepHandle = new AutoResetEvent(false);
m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
}
}
@@ -529,8 +529,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
File.Delete(savedState);
}
catch(Exception)
catch (Exception e)
{
m_log.Warn(
string.Format(
"[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ",
savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name),
e);
}
}
@@ -568,9 +573,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public bool Stop(int timeout)
{
// m_log.DebugFormat(
// "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}",
// ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks);
if (DebugLevel >= 1)
m_log.DebugFormat(
"[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}",
ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks);
IScriptWorkItem workItem;
@@ -1216,4 +1222,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
Suspended = false;
}
}
/// <summary>
/// Xengine event wait handle.
/// </summary>
/// <remarks>
/// This class exists becase XEngineScriptBase gets a reference to this wait handle. We need to make sure that
/// when scripts are running in different AppDomains the lease does not expire.
/// FIXME: Like LSL_Api, etc., this effectively leaks memory since the GC will never collect it. To avoid this,
/// proper remoting sponsorship needs to be implemented across the board.
/// </remarks>
public class XEngineEventWaitHandle : EventWaitHandle
{
public XEngineEventWaitHandle(bool initialState, EventResetMode mode) : base(initialState, mode) {}
public override Object InitializeLifetimeService()
{
return null;
}
}
}

View File

@@ -371,6 +371,31 @@ namespace OpenSim.Region.ScriptEngine.Shared
#endregion
#region Methods
public Quaternion Normalize()
{
double length = Math.Sqrt(x * x + y * y + z * z + s * s);
if (length < float.Epsilon)
{
x = 0;
y = 0;
z = 0;
s = 1;
}
else
{
double invLength = 1.0 / length;
x *= invLength;
y *= invLength;
z *= invLength;
s *= invLength;
}
return this;
}
#endregion
#region Overriders
public override int GetHashCode()
@@ -546,21 +571,33 @@ namespace OpenSim.Region.ScriptEngine.Shared
set {m_data = value; }
}
// Function to obtain LSL type from an index. This is needed
// because LSL lists allow for multiple types, and safely
// iterating in them requires a type check.
/// <summary>
/// Obtain LSL type from an index.
/// </summary>
/// <remarks>
/// This is needed because LSL lists allow for multiple types, and safely
/// iterating in them requires a type check.
/// </remarks>
/// <returns></returns>
/// <param name='itemIndex'></param>
public Type GetLSLListItemType(int itemIndex)
{
return m_data[itemIndex].GetType();
}
// Member functions to obtain item as specific types.
// For cases where implicit conversions would apply if items
// were not in a list (e.g. integer to float, but not float
// to integer) functions check for alternate types so as to
// down-cast from Object to the correct type.
// Note: no checks for item index being valid are performed
/// <summary>
/// Obtain float from an index.
/// </summary>
/// <remarks>
/// For cases where implicit conversions would apply if items
/// were not in a list (e.g. integer to float, but not float
/// to integer) functions check for alternate types so as to
/// down-cast from Object to the correct type.
/// Note: no checks for item index being valid are performed
/// </remarks>
/// <returns></returns>
/// <param name='itemIndex'></param>
public LSL_Types.LSLFloat GetLSLFloatItem(int itemIndex)
{
if (m_data[itemIndex] is LSL_Types.LSLInteger)
@@ -591,26 +628,14 @@ namespace OpenSim.Region.ScriptEngine.Shared
public LSL_Types.LSLString GetLSLStringItem(int itemIndex)
{
if (m_data[itemIndex] is LSL_Types.key)
{
return (LSL_Types.key)m_data[itemIndex];
}
else if (m_data[itemIndex] is String)
{
return new LSL_Types.LSLString((string)m_data[itemIndex]);
}
else if (m_data[itemIndex] is LSL_Types.LSLFloat)
{
return new LSL_Types.LSLString((LSLFloat)m_data[itemIndex]);
}
else if (m_data[itemIndex] is LSL_Types.LSLInteger)
{
return new LSL_Types.LSLString((LSLInteger)m_data[itemIndex]);
}
else
{
return (LSL_Types.LSLString)m_data[itemIndex];
}
if (m_data[itemIndex] is LSL_Types.key)
{
return (LSL_Types.key)m_data[itemIndex];
}
else
{
return new LSL_Types.LSLString(m_data[itemIndex].ToString());
}
}
public LSL_Types.LSLInteger GetLSLIntegerItem(int itemIndex)

View File

@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
TestHelpers.InMethod();
string[] ncLines = { "One", "Two", "Three" };
string[] ncLines = { "One", "Twoè", "Three" };
TaskInventoryItem ncItem
= TaskInventoryHelpers.AddNotecard(m_scene, m_so.RootPart, "nc", "1", "10", string.Join("\n", ncLines));

View File

@@ -0,0 +1,399 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
[TestFixture]
public class LSL_ApiObjectTests : OpenSimTestCase
{
private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
private const float FLOAT_ACCURACY = 0.00005f;
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public override void SetUp()
{
base.SetUp();
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
[Test]
public void TestllGetLinkPrimitiveParams()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
UUID ownerId = TestHelpers.ParseTail(0x1);
SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10);
grp1.AbsolutePosition = new Vector3(10, 11, 12);
m_scene.AddSceneObject(grp1);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, null, null);
// Check simple 1 prim case
{
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
Assert.That(resList.Length, Is.EqualTo(1));
}
// Check 2 prim case
{
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(
1,
new LSL_List(
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
new LSL_Integer(2),
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
Assert.That(resList.Length, Is.EqualTo(2));
}
// Check invalid parameters are ignored
{
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
Assert.That(resList.Length, Is.EqualTo(0));
}
// Check all parameters are ignored if an initial bad link is given
{
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(
3,
new LSL_List(
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
new LSL_Integer(1),
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
Assert.That(resList.Length, Is.EqualTo(0));
}
// Check only subsequent parameters are ignored when we hit the first bad link number
{
LSL_List resList
= apiGrp1.llGetLinkPrimitiveParams(
1,
new LSL_List(
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
new LSL_Integer(3),
new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
Assert.That(resList.Length, Is.EqualTo(1));
}
}
[Test]
// llSetPrimitiveParams and llGetPrimitiveParams test.
public void TestllSetPrimitiveParams()
{
TestHelpers.InMethod();
// Create Prim1.
Scene scene = new SceneHelpers().SetupScene();
string obj1Name = "Prim1";
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
SceneObjectPart part1 =
new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
Vector3.Zero, Quaternion.Identity,
Vector3.Zero) { Name = obj1Name, UUID = objUuid };
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part1, null, null);
// Note that prim hollow check is passed with the other prim params in order to allow the
// specification of a different check value from the prim param. A cylinder, prism, sphere,
// torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
// specifies a value of 95% and checks to see if 70% was properly returned.
// Test a sphere.
CheckllSetPrimitiveParams(
apiGrp1,
"test 1", // Prim test identification string
new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
0.80f, // Prim hollow
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
0.80f); // Prim hollow check
// Test a prism.
CheckllSetPrimitiveParams(
apiGrp1,
"test 2", // Prim test identification string
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.90f, // Prim hollow
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.90f); // Prim hollow check
// Test a box.
CheckllSetPrimitiveParams(
apiGrp1,
"test 3", // Prim test identification string
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.95f, // Prim hollow
new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.95f); // Prim hollow check
// Test a tube.
CheckllSetPrimitiveParams(
apiGrp1,
"test 4", // Prim test identification string
new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.00f, // Prim hollow
new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
// Expression for y selected to test precision problems during byte
// cast in SetPrimitiveShapeParams.
new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
// Expression for y selected to test precision problems during sbyte
// cast in SetPrimitiveShapeParams.
new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
1.11f, // Prim revolutions
0.88f, // Prim radius
0.95f, // Prim skew
0.00f); // Prim hollow check
// Test a prism.
CheckllSetPrimitiveParams(
apiGrp1,
"test 5", // Prim test identification string
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.95f, // Prim hollow
// Expression for x selected to test precision problems during sbyte
// cast in SetPrimitiveShapeBlockParams.
new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
// Expression for y selected to test precision problems during sbyte
// cast in SetPrimitiveShapeParams.
new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.70f); // Prim hollow check
// Test a sculpted prim.
CheckllSetPrimitiveParams(
apiGrp1,
"test 6", // Prim test identification string
new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
"be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
}
// Set prim params for a box, cylinder or prism and check results.
public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
float primHollowCheck)
{
// Set the prim params.
api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
primCut, primHollow, primTwist, primTaper, primShear));
// Get params for prim to validate settings.
LSL_Types.list primParams =
api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
// Validate settings.
CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 6), primTest + " prim taper");
CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
}
// Set prim params for a sphere and check results.
public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
{
// Set the prim params.
api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
primCut, primHollow, primTwist, primDimple));
// Get params for prim to validate settings.
LSL_Types.list primParams =
api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
// Validate settings.
CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
CheckllSetPrimitiveParamsVector(primDimple, api.llList2Vector(primParams, 6), primTest + " prim dimple");
}
// Set prim params for a torus, tube or ring and check results.
public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
float primRev, float primRadius, float primSkew, float primHollowCheck)
{
// Set the prim params.
api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
primTaper, primRev, primRadius, primSkew));
// Get params for prim to validate settings.
LSL_Types.list primParams =
api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
// Valdate settings.
CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
Assert.AreEqual(primHoleType, api.llList2Integer(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
CheckllSetPrimitiveParamsVector(primCut, api.llList2Vector(primParams, 3), primTest + " prim cut");
Assert.AreEqual(primHollowCheck, api.llList2Float(primParams, 4), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
CheckllSetPrimitiveParamsVector(primTwist, api.llList2Vector(primParams, 5), primTest + " prim twist");
CheckllSetPrimitiveParamsVector(primHoleSize, api.llList2Vector(primParams, 6), primTest + " prim hole size");
CheckllSetPrimitiveParamsVector(primShear, api.llList2Vector(primParams, 7), primTest + " prim shear");
CheckllSetPrimitiveParamsVector(primProfCut, api.llList2Vector(primParams, 8), primTest + " prim profile cut");
CheckllSetPrimitiveParamsVector(primTaper, api.llList2Vector(primParams, 9), primTest + " prim taper");
Assert.AreEqual(primRev, api.llList2Float(primParams, 10), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
Assert.AreEqual(primRadius, api.llList2Float(primParams, 11), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim radius fail");
Assert.AreEqual(primSkew, api.llList2Float(primParams, 12), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim skew fail");
}
// Set prim params for a sculpted prim and check results.
public void CheckllSetPrimitiveParams(LSL_Api api, string primTest,
LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
{
// Set the prim params.
api.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
// Get params for prim to validate settings.
LSL_Types.list primParams =
api.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
// Validate settings.
CheckllSetPrimitiveParamsVector(primSize, api.llList2Vector(primParams, 0), primTest + " prim size");
Assert.AreEqual(primType, api.llList2Integer(primParams, 1),
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
Assert.AreEqual(primMap, (string)api.llList2String(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim map check fail");
Assert.AreEqual(primSculptType, api.llList2Integer(primParams, 3),
"TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
}
public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
{
// Check each vector component against expected result.
Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
"TestllSetPrimitiveParams " + msg + " vector check fail on x component");
Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
"TestllSetPrimitiveParams " + msg + " vector check fail on y component");
Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
"TestllSetPrimitiveParams " + msg + " vector check fail on z component");
}
}
}

View File

@@ -47,9 +47,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[TestFixture, LongRunning]
public class LSL_ApiTest
{
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
private const float FLOAT_ACCURACY = 0.00005f;
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
private LSL_Api m_lslApi;
[SetUp]
@@ -254,241 +253,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail");
}
[Test]
// llSetPrimitiveParams and llGetPrimitiveParams test.
public void TestllSetPrimitiveParams()
{
TestHelpers.InMethod();
// Create Prim1.
Scene scene = new SceneHelpers().SetupScene();
string obj1Name = "Prim1";
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
SceneObjectPart part1 =
new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
Vector3.Zero, Quaternion.Identity,
Vector3.Zero) { Name = obj1Name, UUID = objUuid };
Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
// Note that prim hollow check is passed with the other prim params in order to allow the
// specification of a different check value from the prim param. A cylinder, prism, sphere,
// torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
// specifies a value of 95% and checks to see if 70% was properly returned.
// Test a sphere.
CheckllSetPrimitiveParams(
"test 1", // Prim test identification string
new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
0.80f, // Prim hollow
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
0.80f); // Prim hollow check
// Test a prism.
CheckllSetPrimitiveParams(
"test 2", // Prim test identification string
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.90f, // Prim hollow
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.90f); // Prim hollow check
// Test a box.
CheckllSetPrimitiveParams(
"test 3", // Prim test identification string
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.95f, // Prim hollow
new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.95f); // Prim hollow check
// Test a tube.
CheckllSetPrimitiveParams(
"test 4", // Prim test identification string
new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.00f, // Prim hollow
new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
// Expression for y selected to test precision problems during byte
// cast in SetPrimitiveShapeParams.
new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
// Expression for y selected to test precision problems during sbyte
// cast in SetPrimitiveShapeParams.
new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
1.11f, // Prim revolutions
0.88f, // Prim radius
0.95f, // Prim skew
0.00f); // Prim hollow check
// Test a prism.
CheckllSetPrimitiveParams(
"test 5", // Prim test identification string
new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
0.95f, // Prim hollow
// Expression for x selected to test precision problems during sbyte
// cast in SetPrimitiveShapeBlockParams.
new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
// Expression for y selected to test precision problems during sbyte
// cast in SetPrimitiveShapeParams.
new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
0.70f); // Prim hollow check
// Test a sculpted prim.
CheckllSetPrimitiveParams(
"test 6", // Prim test identification string
new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
"be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
}
// Set prim params for a box, cylinder or prism and check results.
public void CheckllSetPrimitiveParams(string primTest,
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
float primHollowCheck)
{
// Set the prim params.
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
primCut, primHollow, primTwist, primTaper, primShear));
// Get params for prim to validate settings.
LSL_Types.list primParams =
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
// Validate settings.
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
}
// Set prim params for a sphere and check results.
public void CheckllSetPrimitiveParams(string primTest,
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
{
// Set the prim params.
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
primCut, primHollow, primTwist, primDimple));
// Get params for prim to validate settings.
LSL_Types.list primParams =
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
// Validate settings.
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
}
// Set prim params for a torus, tube or ring and check results.
public void CheckllSetPrimitiveParams(string primTest,
LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
float primRev, float primRadius, float primSkew, float primHollowCheck)
{
// Set the prim params.
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
primTaper, primRev, primRadius, primSkew));
// Get params for prim to validate settings.
LSL_Types.list primParams =
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
// Valdate settings.
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut");
CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper");
Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim radius fail");
Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY,
"TestllSetPrimitiveParams " + primTest + " prim skew fail");
}
// Set prim params for a sculpted prim and check results.
public void CheckllSetPrimitiveParams(string primTest,
LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
{
// Set the prim params.
m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
// Get params for prim to validate settings.
LSL_Types.list primParams =
m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
// Validate settings.
CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
"TestllSetPrimitiveParams " + primTest + " prim type check fail");
Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
"TestllSetPrimitiveParams " + primTest + " prim map check fail");
Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
"TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
}
public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
{
// Check each vector component against expected result.
Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
"TestllSetPrimitiveParams " + msg + " vector check fail on x component");
Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
"TestllSetPrimitiveParams " + msg + " vector check fail on y component");
Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
"TestllSetPrimitiveParams " + msg + " vector check fail on z component");
}
[Test]
public void TestllVecNorm()
{

View File

@@ -180,6 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
public void TestOsNpcLoadAppearance()
{
TestHelpers.InMethod();
//TestHelpers.EnableLogging();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);

View File

@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.6.*")]
[assembly: AssemblyVersion("0.8.0.*")]

View File

@@ -551,7 +551,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
/// <param name="instance"></param>
/// <param name="keySelector">Basis on which to sort output. Can be null if no sort needs to take place</param>
private void HandleScriptsAction<TKey>(
string[] cmdparams, Action<IScriptInstance> action, Func<IScriptInstance, TKey> keySelector)
string[] cmdparams, Action<IScriptInstance> action, System.Func<IScriptInstance, TKey> keySelector)
{
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
return;
@@ -1633,7 +1633,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
startInfo.MaxWorkerThreads = maxThreads;
startInfo.MinWorkerThreads = minThreads;
startInfo.ThreadPriority = threadPriority;;
startInfo.StackSize = stackSize;
startInfo.MaxStackSize = stackSize;
startInfo.StartSuspended = true;
m_ThreadPool = new SmartThreadPool(startInfo);
@@ -1827,9 +1827,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public bool GetScriptState(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.Running;
return false;
return instance != null && instance.Running;
}
[DebuggerNonUserCode]
@@ -1874,9 +1872,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public DetectParams GetDetectParams(UUID itemID, int idx)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.GetDetectParams(idx);
return null;
return instance != null ? instance.GetDetectParams(idx) : null;
}
public void SetMinEventDelay(UUID itemID, double delay)
@@ -1889,9 +1885,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public UUID GetDetectID(UUID itemID, int idx)
{
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
return instance.GetDetectID(idx);
return UUID.Zero;
return instance != null ? instance.GetDetectID(idx) : UUID.Zero;
}
[DebuggerNonUserCode]
@@ -1906,9 +1900,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public int GetStartParameter(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return 0;
return instance.StartParam;
return instance == null ? 0 : instance.StartParam;
}
public void OnShutdown()
@@ -1941,9 +1933,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public IScriptApi GetApi(UUID itemID, string name)
{
IScriptInstance instance = GetInstance(itemID);
if (instance == null)
return null;
return instance.GetApi(name);
return instance == null ? null : instance.GetApi(name);
}
public void OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)

View File

@@ -52,16 +52,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return wr.Cancel();
}
public void Abort()
public bool Abort()
{
wr.Abort();
return wr.Cancel(true);
}
public bool Wait(int t)
{
// We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the
// TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an
// int (32-bit) we can end up with bad values. This occurs on Windows though curious not on Mono 2.10.8
// int (32-bit) we can end up with bad values. This occurs on Windows though curiously not on Mono 2.10.8
// (or very likely other versions of Mono at least up until 3.0.3).
return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);
}