mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
This commit is contained in:
@@ -37,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
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using System.Reflection;
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using log4net;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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@@ -45,15 +47,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// </summary>
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public class AsyncCommandManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static Thread cmdHandlerThread;
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private static int cmdHandlerThreadCycleSleepms;
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private static List<IScene> m_Scenes = new List<IScene>();
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/// <summary>
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/// Lock for reading/writing static components of AsyncCommandManager.
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/// </summary>
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/// <remarks>
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/// This lock exists so that multiple threads from different engines and/or different copies of the same engine
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/// are prevented from running non-thread safe code (e.g. read/write of lists) concurrently.
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/// </remarks>
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private static object staticLock = new object();
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private static List<IScriptEngine> m_ScriptEngines =
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new List<IScriptEngine>();
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public IScriptEngine m_ScriptEngine;
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private IScene m_Scene;
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private static Dictionary<IScriptEngine, Dataserver> m_Dataserver =
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new Dictionary<IScriptEngine, Dataserver>();
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@@ -70,67 +81,99 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public Dataserver DataserverPlugin
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{
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get { return m_Dataserver[m_ScriptEngine]; }
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get
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{
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lock (staticLock)
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return m_Dataserver[m_ScriptEngine];
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}
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}
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public Timer TimerPlugin
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{
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get { return m_Timer[m_ScriptEngine]; }
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get
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{
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lock (staticLock)
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return m_Timer[m_ScriptEngine];
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}
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}
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public HttpRequest HttpRequestPlugin
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{
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get { return m_HttpRequest[m_ScriptEngine]; }
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get
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{
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lock (staticLock)
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return m_HttpRequest[m_ScriptEngine];
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}
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}
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public Listener ListenerPlugin
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{
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get { return m_Listener[m_ScriptEngine]; }
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get
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{
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lock (staticLock)
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return m_Listener[m_ScriptEngine];
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}
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}
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public SensorRepeat SensorRepeatPlugin
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{
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get { return m_SensorRepeat[m_ScriptEngine]; }
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get
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{
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lock (staticLock)
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return m_SensorRepeat[m_ScriptEngine];
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}
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}
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public XmlRequest XmlRequestPlugin
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{
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get { return m_XmlRequest[m_ScriptEngine]; }
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get
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{
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lock (staticLock)
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return m_XmlRequest[m_ScriptEngine];
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}
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}
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public IScriptEngine[] ScriptEngines
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{
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get { return m_ScriptEngines.ToArray(); }
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get
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{
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lock (staticLock)
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return m_ScriptEngines.ToArray();
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}
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}
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public AsyncCommandManager(IScriptEngine _ScriptEngine)
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{
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m_ScriptEngine = _ScriptEngine;
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m_Scene = m_ScriptEngine.World;
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if (m_Scenes.Count == 0)
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ReadConfig();
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// If there is more than one scene in the simulator or multiple script engines are used on the same region
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// then more than one thread could arrive at this block of code simultaneously. However, it cannot be
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// executed concurrently both because concurrent list operations are not thread-safe and because of other
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// race conditions such as the later check of cmdHandlerThread == null.
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lock (staticLock)
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{
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if (m_ScriptEngines.Count == 0)
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ReadConfig();
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if (!m_Scenes.Contains(m_Scene))
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m_Scenes.Add(m_Scene);
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if (!m_ScriptEngines.Contains(m_ScriptEngine))
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m_ScriptEngines.Add(m_ScriptEngine);
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if (!m_ScriptEngines.Contains(m_ScriptEngine))
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m_ScriptEngines.Add(m_ScriptEngine);
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// Create instances of all plugins
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if (!m_Dataserver.ContainsKey(m_ScriptEngine))
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m_Dataserver[m_ScriptEngine] = new Dataserver(this);
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if (!m_Timer.ContainsKey(m_ScriptEngine))
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m_Timer[m_ScriptEngine] = new Timer(this);
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if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
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m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
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if (!m_Listener.ContainsKey(m_ScriptEngine))
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m_Listener[m_ScriptEngine] = new Listener(this);
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if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
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m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
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if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
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m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
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// Create instances of all plugins
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if (!m_Dataserver.ContainsKey(m_ScriptEngine))
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m_Dataserver[m_ScriptEngine] = new Dataserver(this);
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if (!m_Timer.ContainsKey(m_ScriptEngine))
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m_Timer[m_ScriptEngine] = new Timer(this);
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if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
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m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
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if (!m_Listener.ContainsKey(m_ScriptEngine))
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m_Listener[m_ScriptEngine] = new Listener(this);
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if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
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m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
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if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
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m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
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StartThread();
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StartThread();
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}
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}
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private static void StartThread()
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@@ -179,42 +222,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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try
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{
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while (true)
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{
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Thread.Sleep(cmdHandlerThreadCycleSleepms);
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Thread.Sleep(cmdHandlerThreadCycleSleepms);
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DoOneCmdHandlerPass();
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DoOneCmdHandlerPass();
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Watchdog.UpdateThread();
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}
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Watchdog.UpdateThread();
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}
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catch
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catch (Exception e)
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{
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m_log.Error("[ASYNC COMMAND MANAGER]: Exception in command handler pass: ", e);
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}
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}
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}
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private static void DoOneCmdHandlerPass()
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{
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// Check HttpRequests
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m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
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// Check XMLRPCRequests
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m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
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foreach (IScriptEngine s in m_ScriptEngines)
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lock (staticLock)
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{
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// Check Listeners
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m_Listener[s].CheckListeners();
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// Check HttpRequests
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m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
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// Check timers
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m_Timer[s].CheckTimerEvents();
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// Check XMLRPCRequests
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m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
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// Check Sensors
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m_SensorRepeat[s].CheckSenseRepeaterEvents();
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foreach (IScriptEngine s in m_ScriptEngines)
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{
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// Check Listeners
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m_Listener[s].CheckListeners();
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// Check dataserver
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m_Dataserver[s].ExpireRequests();
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// Check timers
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m_Timer[s].CheckTimerEvents();
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// Check Sensors
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m_SensorRepeat[s].CheckSenseRepeaterEvents();
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// Check dataserver
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m_Dataserver[s].ExpireRequests();
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}
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}
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}
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@@ -226,31 +270,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
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{
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// Remove a specific script
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// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
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// Remove dataserver events
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m_Dataserver[engine].RemoveEvents(localID, itemID);
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// Remove from: Timers
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m_Timer[engine].UnSetTimerEvents(localID, itemID);
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// Remove from: HttpRequest
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IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
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if (iHttpReq != null)
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iHttpReq.StopHttpRequest(localID, itemID);
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IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
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if (comms != null)
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comms.DeleteListener(itemID);
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IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
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if (xmlrpc != null)
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lock (staticLock)
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{
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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}
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// Remove dataserver events
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m_Dataserver[engine].RemoveEvents(localID, itemID);
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// Remove Sensors
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m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
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// Remove from: Timers
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m_Timer[engine].UnSetTimerEvents(localID, itemID);
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// Remove from: HttpRequest
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IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
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if (iHttpReq != null)
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iHttpReq.StopHttpRequest(localID, itemID);
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IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
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if (comms != null)
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comms.DeleteListener(itemID);
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IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
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if (xmlrpc != null)
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{
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xmlrpc.DeleteChannels(itemID);
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xmlrpc.CancelSRDRequests(itemID);
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}
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// Remove Sensors
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m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
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}
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}
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/// <summary>
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@@ -260,10 +308,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <returns></returns>
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public static SensorRepeat GetSensorRepeatPlugin(IScriptEngine engine)
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{
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if (m_SensorRepeat.ContainsKey(engine))
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return m_SensorRepeat[engine];
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else
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return null;
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lock (staticLock)
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{
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if (m_SensorRepeat.ContainsKey(engine))
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return m_SensorRepeat[engine];
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else
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return null;
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}
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}
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/// <summary>
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@@ -273,10 +324,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <returns></returns>
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public static Dataserver GetDataserverPlugin(IScriptEngine engine)
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{
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if (m_Dataserver.ContainsKey(engine))
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return m_Dataserver[engine];
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else
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return null;
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lock (staticLock)
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{
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if (m_Dataserver.ContainsKey(engine))
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return m_Dataserver[engine];
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else
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return null;
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}
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}
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/// <summary>
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@@ -286,10 +340,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <returns></returns>
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public static Timer GetTimerPlugin(IScriptEngine engine)
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{
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if (m_Timer.ContainsKey(engine))
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return m_Timer[engine];
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else
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return null;
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lock (staticLock)
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{
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if (m_Timer.ContainsKey(engine))
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return m_Timer[engine];
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else
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return null;
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}
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}
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/// <summary>
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@@ -299,10 +356,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <returns></returns>
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public static Listener GetListenerPlugin(IScriptEngine engine)
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{
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if (m_Listener.ContainsKey(engine))
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return m_Listener[engine];
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else
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return null;
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lock (staticLock)
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{
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if (m_Listener.ContainsKey(engine))
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return m_Listener[engine];
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else
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return null;
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}
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}
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public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
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@@ -332,28 +392,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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List<Object> data = new List<Object>();
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Object[] listeners = m_Listener[engine].GetSerializationData(itemID);
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if (listeners.Length > 0)
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lock (staticLock)
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{
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data.Add("listener");
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data.Add(listeners.Length);
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data.AddRange(listeners);
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}
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Object[] listeners = m_Listener[engine].GetSerializationData(itemID);
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if (listeners.Length > 0)
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{
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data.Add("listener");
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data.Add(listeners.Length);
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data.AddRange(listeners);
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}
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Object[] timers=m_Timer[engine].GetSerializationData(itemID);
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if (timers.Length > 0)
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{
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data.Add("timer");
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data.Add(timers.Length);
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data.AddRange(timers);
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}
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Object[] timers=m_Timer[engine].GetSerializationData(itemID);
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if (timers.Length > 0)
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{
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data.Add("timer");
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data.Add(timers.Length);
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data.AddRange(timers);
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}
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Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
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if (sensors.Length > 0)
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{
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data.Add("sensor");
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data.Add(sensors.Length);
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data.AddRange(sensors);
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Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
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if (sensors.Length > 0)
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{
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data.Add("sensor");
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data.Add(sensors.Length);
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data.AddRange(sensors);
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}
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}
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return data.ToArray();
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@@ -378,41 +441,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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idx+=len;
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lock (staticLock)
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{
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||||
switch (type)
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||||
{
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case "listener":
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m_Listener[engine].CreateFromData(localID, itemID,
|
||||
hostID, item);
|
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break;
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case "timer":
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m_Timer[engine].CreateFromData(localID, itemID,
|
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hostID, item);
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break;
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case "sensor":
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m_SensorRepeat[engine].CreateFromData(localID,
|
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itemID, hostID, item);
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break;
|
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case "listener":
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m_Listener[engine].CreateFromData(localID, itemID,
|
||||
hostID, item);
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||||
break;
|
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case "timer":
|
||||
m_Timer[engine].CreateFromData(localID, itemID,
|
||||
hostID, item);
|
||||
break;
|
||||
case "sensor":
|
||||
m_SensorRepeat[engine].CreateFromData(localID,
|
||||
itemID, hostID, item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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#region Check llRemoteData channels
|
||||
|
||||
#endregion
|
||||
|
||||
#region Check llListeners
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// If set to true then threads and stuff should try to make a graceful exit
|
||||
/// </summary>
|
||||
public bool PleaseShutdown
|
||||
{
|
||||
get { return _PleaseShutdown; }
|
||||
set { _PleaseShutdown = value; }
|
||||
}
|
||||
private bool _PleaseShutdown = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1664,6 +1664,75 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
m_host.SetFaceColorAlpha(face, color, null);
|
||||
}
|
||||
|
||||
/*
|
||||
public void llSetContentType(LSL_Key id, LSL_Integer type)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_UrlModule == null)
|
||||
return;
|
||||
|
||||
// Make sure the content type is text/plain to start with
|
||||
m_UrlModule.HttpContentType(new UUID(id), "text/plain");
|
||||
|
||||
// Is the object owner online and in the region
|
||||
ScenePresence agent = World.GetScenePresence(m_host.ParentGroup.OwnerID);
|
||||
if (agent == null || agent.IsChildAgent)
|
||||
return; // Fail if the owner is not in the same region
|
||||
|
||||
// Is it the embeded browser?
|
||||
string userAgent = m_UrlModule.GetHttpHeader(new UUID(id), "user-agent");
|
||||
if (userAgent.IndexOf("SecondLife") < 0)
|
||||
return; // Not the embedded browser. Is this check good enough?
|
||||
|
||||
// Use the IP address of the client and check against the request
|
||||
// seperate logins from the same IP will allow all of them to get non-text/plain as long
|
||||
// as the owner is in the region. Same as SL!
|
||||
string logonFromIPAddress = agent.ControllingClient.RemoteEndPoint.Address.ToString();
|
||||
string requestFromIPAddress = m_UrlModule.GetHttpHeader(new UUID(id), "remote_addr");
|
||||
//m_log.Debug("IP from header='" + requestFromIPAddress + "' IP from endpoint='" + logonFromIPAddress + "'");
|
||||
if (requestFromIPAddress == null || requestFromIPAddress.Trim() == "")
|
||||
return;
|
||||
if (logonFromIPAddress == null || logonFromIPAddress.Trim() == "")
|
||||
return;
|
||||
|
||||
// If the request isnt from the same IP address then the request cannot be from the owner
|
||||
if (!requestFromIPAddress.Trim().Equals(logonFromIPAddress.Trim()))
|
||||
return;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ScriptBaseClass.CONTENT_TYPE_HTML:
|
||||
m_UrlModule.HttpContentType(new UUID(id), "text/html");
|
||||
break;
|
||||
case ScriptBaseClass.CONTENT_TYPE_XML:
|
||||
m_UrlModule.HttpContentType(new UUID(id), "application/xml");
|
||||
break;
|
||||
case ScriptBaseClass.CONTENT_TYPE_XHTML:
|
||||
m_UrlModule.HttpContentType(new UUID(id), "application/xhtml+xml");
|
||||
break;
|
||||
case ScriptBaseClass.CONTENT_TYPE_ATOM:
|
||||
m_UrlModule.HttpContentType(new UUID(id), "application/atom+xml");
|
||||
break;
|
||||
case ScriptBaseClass.CONTENT_TYPE_JSON:
|
||||
m_UrlModule.HttpContentType(new UUID(id), "application/json");
|
||||
break;
|
||||
case ScriptBaseClass.CONTENT_TYPE_LLSD:
|
||||
m_UrlModule.HttpContentType(new UUID(id), "application/llsd+xml");
|
||||
break;
|
||||
case ScriptBaseClass.CONTENT_TYPE_FORM:
|
||||
m_UrlModule.HttpContentType(new UUID(id), "application/x-www-form-urlencoded");
|
||||
break;
|
||||
case ScriptBaseClass.CONTENT_TYPE_RSS:
|
||||
m_UrlModule.HttpContentType(new UUID(id), "application/rss+xml");
|
||||
break;
|
||||
default:
|
||||
m_UrlModule.HttpContentType(new UUID(id), "text/plain");
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
public void SetTexGen(SceneObjectPart part, int face,int style)
|
||||
{
|
||||
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
||||
@@ -2772,9 +2841,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
// send the sound, once, to all clients in range
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.SendSound(m_host.UUID,
|
||||
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
|
||||
0, false, false);
|
||||
m_SoundModule.SendSound(
|
||||
m_host.UUID,
|
||||
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound),
|
||||
volume, false, m_host.SoundQueueing ? (byte)SoundFlags.Queue : (byte)SoundFlags.None,
|
||||
0, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3176,46 +3247,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
// need the magnitude later
|
||||
// float velmag = (float)Util.GetMagnitude(llvel);
|
||||
|
||||
SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param);
|
||||
List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, rot, vel, param);
|
||||
|
||||
// If either of these are null, then there was an unknown error.
|
||||
if (new_group == null)
|
||||
if (new_groups == null)
|
||||
return;
|
||||
|
||||
// objects rezzed with this method are die_at_edge by default.
|
||||
new_group.RootPart.SetDieAtEdge(true);
|
||||
|
||||
new_group.ResumeScripts();
|
||||
|
||||
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
|
||||
"object_rez", new Object[] {
|
||||
new LSL_String(
|
||||
new_group.RootPart.UUID.ToString()) },
|
||||
new DetectParams[0]));
|
||||
|
||||
// do recoil
|
||||
SceneObjectGroup hostgrp = m_host.ParentGroup;
|
||||
if (hostgrp == null)
|
||||
return;
|
||||
|
||||
if (hostgrp.IsAttachment) // don't recoil avatars
|
||||
return;
|
||||
|
||||
PhysicsActor pa = new_group.RootPart.PhysActor;
|
||||
|
||||
//Recoil.
|
||||
if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
|
||||
foreach (SceneObjectGroup group in new_groups)
|
||||
{
|
||||
float groupmass = new_group.GetMass();
|
||||
Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
|
||||
if (recoil != Vector3.Zero)
|
||||
{
|
||||
llApplyImpulse(recoil, 0);
|
||||
}
|
||||
}
|
||||
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
||||
return;
|
||||
// objects rezzed with this method are die_at_edge by default.
|
||||
group.RootPart.SetDieAtEdge(true);
|
||||
|
||||
group.ResumeScripts();
|
||||
|
||||
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
|
||||
"object_rez", new Object[] {
|
||||
new LSL_String(
|
||||
group.RootPart.UUID.ToString()) },
|
||||
new DetectParams[0]));
|
||||
|
||||
float groupmass = group.GetMass();
|
||||
|
||||
PhysicsActor pa = group.RootPart.PhysActor;
|
||||
|
||||
//Recoil.
|
||||
if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
|
||||
{
|
||||
Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
|
||||
if (recoil != Vector3.Zero)
|
||||
{
|
||||
llApplyImpulse(recoil, 0);
|
||||
}
|
||||
}
|
||||
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
||||
}
|
||||
return;
|
||||
});
|
||||
|
||||
//ScriptSleep((int)((groupmass * velmag) / 10));
|
||||
@@ -4746,6 +4812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
UUID av = new UUID();
|
||||
if (!UUID.TryParse(agent,out av))
|
||||
{
|
||||
LSLError("First parameter to llTextBox needs to be a key");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -5108,6 +5175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
s = Math.Cos(angle * 0.5);
|
||||
t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs
|
||||
axis = LSL_Vector.Norm(axis);
|
||||
x = axis.x * t;
|
||||
y = axis.y * t;
|
||||
z = axis.z * t;
|
||||
@@ -5115,41 +5183,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return new LSL_Rotation(x,y,z,s);
|
||||
}
|
||||
|
||||
|
||||
// Xantor 29/apr/2008
|
||||
// converts a Quaternion to X,Y,Z axis rotations
|
||||
/// <summary>
|
||||
/// Returns the axis of rotation for a quaternion
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='rot'></param>
|
||||
public LSL_Vector llRot2Axis(LSL_Rotation rot)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
double x,y,z;
|
||||
|
||||
if (rot.s > 1) // normalization needed
|
||||
{
|
||||
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
|
||||
rot.z * rot.z + rot.s * rot.s);
|
||||
if (Math.Abs(rot.s) > 1) // normalization needed
|
||||
rot.Normalize();
|
||||
|
||||
rot.x /= length;
|
||||
rot.y /= length;
|
||||
rot.z /= length;
|
||||
rot.s /= length;
|
||||
|
||||
}
|
||||
|
||||
// double angle = 2 * Math.Acos(rot.s);
|
||||
double s = Math.Sqrt(1 - rot.s * rot.s);
|
||||
if (s < 0.001)
|
||||
{
|
||||
x = 1;
|
||||
y = z = 0;
|
||||
return new LSL_Vector(1, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = rot.x / s; // normalise axis
|
||||
y = rot.y / s;
|
||||
z = rot.z / s;
|
||||
double invS = 1.0 / s;
|
||||
if (rot.s < 0) invS = -invS;
|
||||
return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS);
|
||||
}
|
||||
|
||||
return new LSL_Vector(x,y,z);
|
||||
}
|
||||
|
||||
|
||||
@@ -5158,18 +5214,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (rot.s > 1) // normalization needed
|
||||
{
|
||||
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
|
||||
rot.z * rot.z + rot.s * rot.s);
|
||||
|
||||
rot.x /= length;
|
||||
rot.y /= length;
|
||||
rot.z /= length;
|
||||
rot.s /= length;
|
||||
}
|
||||
if (Math.Abs(rot.s) > 1) // normalization needed
|
||||
rot.Normalize();
|
||||
|
||||
double angle = 2 * Math.Acos(rot.s);
|
||||
if (angle > Math.PI)
|
||||
angle = 2 * Math.PI - angle;
|
||||
|
||||
return angle;
|
||||
}
|
||||
@@ -6687,7 +6737,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
PSYS_SRC_TARGET_KEY = 20,
|
||||
PSYS_SRC_OMEGA = 21,
|
||||
PSYS_SRC_ANGLE_BEGIN = 22,
|
||||
PSYS_SRC_ANGLE_END = 23
|
||||
PSYS_SRC_ANGLE_END = 23,
|
||||
PSYS_PART_BLEND_FUNC_SOURCE = 24,
|
||||
PSYS_PART_BLEND_FUNC_DEST = 25,
|
||||
PSYS_PART_START_GLOW = 26,
|
||||
PSYS_PART_END_GLOW = 27
|
||||
}
|
||||
|
||||
internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
|
||||
@@ -6713,6 +6767,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
ps.BurstRate = 0.1f;
|
||||
ps.PartMaxAge = 10.0f;
|
||||
ps.BurstPartCount = 1;
|
||||
ps.BlendFuncSource = ScriptBaseClass.PSYS_PART_BF_SOURCE_ALPHA;
|
||||
ps.BlendFuncDest = ScriptBaseClass.PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA;
|
||||
ps.PartStartGlow = 0.0f;
|
||||
ps.PartEndGlow = 0.0f;
|
||||
|
||||
return ps;
|
||||
}
|
||||
|
||||
@@ -6747,6 +6806,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
LSL_Vector tempv = new LSL_Vector();
|
||||
|
||||
float tempf = 0;
|
||||
int tmpi = 0;
|
||||
|
||||
for (int i = 0; i < rules.Length; i += 2)
|
||||
{
|
||||
@@ -6805,7 +6865,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
|
||||
int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
|
||||
tmpi = (int)rules.GetLSLIntegerItem(i + 1);
|
||||
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
|
||||
break;
|
||||
|
||||
@@ -6825,6 +6885,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_SOURCE:
|
||||
tmpi = (int)rules.GetLSLIntegerItem(i + 1);
|
||||
prules.BlendFuncSource = (byte)tmpi;
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_DEST:
|
||||
tmpi = (int)rules.GetLSLIntegerItem(i + 1);
|
||||
prules.BlendFuncDest = (byte)tmpi;
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PSYS_PART_START_GLOW:
|
||||
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||
prules.PartStartGlow = (float)tempf;
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PSYS_PART_END_GLOW:
|
||||
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||
prules.PartEndGlow = (float)tempf;
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
|
||||
prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1));
|
||||
break;
|
||||
@@ -8255,7 +8335,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return null;
|
||||
|
||||
string ph = rules.Data[idx++].ToString();
|
||||
parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
|
||||
part.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1"));
|
||||
|
||||
break;
|
||||
|
||||
@@ -8308,7 +8388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return null;
|
||||
string temp = rules.Data[idx++].ToString();
|
||||
|
||||
parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
|
||||
part.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1"));
|
||||
|
||||
break;
|
||||
|
||||
@@ -8846,8 +8926,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
int idx=0;
|
||||
while (idx < rules.Length)
|
||||
{
|
||||
int code=(int)rules.GetLSLIntegerItem(idx++);
|
||||
int remain=rules.Length-idx;
|
||||
int code = (int)rules.GetLSLIntegerItem(idx++);
|
||||
int remain = rules.Length - idx;
|
||||
|
||||
switch (code)
|
||||
{
|
||||
@@ -8920,7 +9000,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
break;
|
||||
|
||||
case ScriptBaseClass.PRIM_TYPE_SCULPT:
|
||||
res.Add(Shape.SculptTexture.ToString());
|
||||
res.Add(new LSL_String(Shape.SculptTexture.ToString()));
|
||||
res.Add(new LSL_Integer(Shape.SculptType));
|
||||
break;
|
||||
|
||||
@@ -9262,7 +9342,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
));
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
|
||||
if(remain < 3)
|
||||
|
||||
// TODO: Should be issuing a runtime script warning in this case.
|
||||
if (remain < 2)
|
||||
return null;
|
||||
|
||||
return rules.GetSublist(idx, -1);
|
||||
@@ -12673,6 +12755,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
public void llSetSoundQueueing(int queue)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_SoundModule != null)
|
||||
m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value);
|
||||
}
|
||||
|
||||
public void llCollisionSprite(string impact_sprite)
|
||||
|
||||
@@ -434,6 +434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
}
|
||||
return wl;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the current Windlight scene
|
||||
/// </summary>
|
||||
@@ -446,13 +447,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
LSShoutError("LightShare functions are not enabled.");
|
||||
return 0;
|
||||
}
|
||||
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
|
||||
|
||||
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
|
||||
{
|
||||
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
if (sp == null || sp.GodLevel < 200)
|
||||
{
|
||||
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int success = 0;
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (LightShareModule.EnableWindlight)
|
||||
{
|
||||
RegionLightShareData wl = getWindlightProfileFromRules(rules);
|
||||
@@ -465,8 +474,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
LSShoutError("Windlight module is disabled");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
public void lsClearWindlightScene()
|
||||
{
|
||||
if (!m_LSFunctionsEnabled)
|
||||
@@ -474,17 +485,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
LSShoutError("LightShare functions are not enabled.");
|
||||
return;
|
||||
}
|
||||
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
|
||||
|
||||
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
|
||||
{
|
||||
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||
return;
|
||||
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
if (sp == null || sp.GodLevel < 200)
|
||||
{
|
||||
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
|
||||
if (m_host.ParentGroup.Scene.SimulationDataService != null)
|
||||
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
|
||||
|
||||
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the current Windlight scene to a target avatar
|
||||
/// </summary>
|
||||
@@ -497,13 +516,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
LSShoutError("LightShare functions are not enabled.");
|
||||
return 0;
|
||||
}
|
||||
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
|
||||
|
||||
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
|
||||
{
|
||||
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
if (sp == null || sp.GodLevel < 200)
|
||||
{
|
||||
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int success = 0;
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (LightShareModule.EnableWindlight)
|
||||
{
|
||||
RegionLightShareData wl = getWindlightProfileFromRules(rules);
|
||||
@@ -515,8 +542,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
LSShoutError("Windlight module is disabled");
|
||||
return 0;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -319,7 +319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
object[] convertedParms = new object[parms.Length];
|
||||
for (int i = 0; i < parms.Length; i++)
|
||||
convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname);
|
||||
convertedParms[i] = ConvertFromLSL(parms[i], signature[i], fname);
|
||||
|
||||
// now call the function, the contract with the function is that it will always return
|
||||
// non-null but don't trust it completely
|
||||
@@ -448,7 +448,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
}
|
||||
}
|
||||
|
||||
MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname));
|
||||
MODError(String.Format("{0}: parameter type mismatch; expecting {1}, type(parm)={2}", fname, type.Name, lslparm.GetType()));
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -3005,6 +3005,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return ret;
|
||||
}
|
||||
|
||||
public LSL_Vector osGetRegionSize()
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osGetRegionSize");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
bool isMegaregion;
|
||||
IRegionCombinerModule rcMod = World.RequestModuleInterface<IRegionCombinerModule>();
|
||||
if (rcMod != null)
|
||||
isMegaregion = rcMod.IsRootForMegaregion(World.RegionInfo.RegionID);
|
||||
else
|
||||
isMegaregion = false;
|
||||
|
||||
if (isMegaregion)
|
||||
{
|
||||
Vector2 size = rcMod.GetSizeOfMegaregion(World.RegionInfo.RegionID);
|
||||
return new LSL_Vector(size.X, size.Y, Constants.RegionHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LSL_Vector((float)Constants.RegionSize, (float)Constants.RegionSize, Constants.RegionHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int osGetSimulatorMemory()
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");
|
||||
@@ -3043,7 +3066,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
sp.ControllingClient.Kick(alert);
|
||||
|
||||
// ...and close on our side
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
sp.Scene.CloseAgent(sp.UUID, false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -353,6 +353,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
// Position of a sensor in a child prim attached to an avatar
|
||||
// will be still wrong.
|
||||
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
|
||||
|
||||
// Don't proceed if the avatar for this attachment has since been removed from the scene.
|
||||
if (avatar == null)
|
||||
return sensedEntities;
|
||||
|
||||
fromRegionPos = avatar.AbsolutePosition;
|
||||
q = avatar.Rotation;
|
||||
}
|
||||
@@ -363,7 +368,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
|
||||
Vector3 ZeroVector = new Vector3(0, 0, 0);
|
||||
|
||||
bool nameSearch = (ts.name != null && ts.name != "");
|
||||
bool nameSearch = !string.IsNullOrEmpty(ts.name);
|
||||
|
||||
foreach (EntityBase ent in Entities)
|
||||
{
|
||||
@@ -483,6 +488,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
// Position of a sensor in a child prim attached to an avatar
|
||||
// will be still wrong.
|
||||
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
|
||||
|
||||
// Don't proceed if the avatar for this attachment has since been removed from the scene.
|
||||
if (avatar == null)
|
||||
return sensedEntities;
|
||||
fromRegionPos = avatar.AbsolutePosition;
|
||||
@@ -601,7 +608,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
return sensedEntities;
|
||||
senseEntity(sp);
|
||||
}
|
||||
else if (ts.name != null && ts.name != "")
|
||||
else if (!string.IsNullOrEmpty(ts.name))
|
||||
{
|
||||
ScenePresence sp;
|
||||
// Try lookup by name will return if/when found
|
||||
|
||||
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.7.6.*")]
|
||||
[assembly: AssemblyVersion("0.8.0.*")]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user