refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar

This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-26 23:06:41 +01:00
parent 5f3ffc195f
commit 15a514fcbc
7 changed files with 26 additions and 27 deletions

View File

@@ -221,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes
public scriptEvents AggregateScriptEvents;
public UUID AttachedAvatar;
public Vector3 AttachedPos;
@@ -728,7 +725,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsAttachment)
{
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
if (sp != null)
return sp.AbsolutePosition;
}