mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 22:26:09 +08:00
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
This commit is contained in:
@@ -2099,7 +2099,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
{
|
||||
if (part.ParentGroup.RootPart.AttachmentPoint != 0)
|
||||
{
|
||||
ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
|
||||
ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
|
||||
if (avatar != null)
|
||||
{
|
||||
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
|
||||
@@ -2243,7 +2243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
if (m_host.IsAttachment)
|
||||
{
|
||||
ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.AttachedAvatar);
|
||||
ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
|
||||
vel = avatar.Velocity;
|
||||
}
|
||||
else
|
||||
@@ -3388,7 +3388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.RootPart.AttachedAvatar)
|
||||
if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.AttachedAvatar)
|
||||
{
|
||||
// When attached, certain permissions are implicit if requested from owner
|
||||
int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
|
||||
@@ -7460,7 +7460,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
Quaternion q;
|
||||
if (m_host.ParentGroup.RootPart.AttachmentPoint != 0)
|
||||
{
|
||||
ScenePresence avatar = World.GetScenePresence(m_host.AttachedAvatar);
|
||||
ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
|
||||
if (avatar != null)
|
||||
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
|
||||
q = avatar.CameraRotation; // Mouselook
|
||||
|
||||
@@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
// In attachments, the sensor cone always orients with the
|
||||
// avatar rotation. This may include a nonzero elevation if
|
||||
// in mouselook.
|
||||
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
|
||||
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
|
||||
q = avatar.Rotation;
|
||||
}
|
||||
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
|
||||
@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
// In attachments, the sensor cone always orients with the
|
||||
// avatar rotation. This may include a nonzero elevation if
|
||||
// in mouselook.
|
||||
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
|
||||
ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
|
||||
q = avatar.Rotation;
|
||||
}
|
||||
|
||||
|
||||
@@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
m_MaxScriptQueue = maxScriptQueue;
|
||||
m_stateSource = stateSource;
|
||||
m_postOnRez = postOnRez;
|
||||
m_AttachedAvatar = part.AttachedAvatar;
|
||||
m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
|
||||
m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
|
||||
|
||||
if (part != null)
|
||||
|
||||
Reference in New Issue
Block a user