refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar

This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-26 23:06:41 +01:00
parent 5f3ffc195f
commit 15a514fcbc
7 changed files with 26 additions and 27 deletions

View File

@@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez;
m_AttachedAvatar = part.AttachedAvatar;
m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
if (part != null)