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YEngine store a bool as integer on a lsl list in one initialization case
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@@ -1124,8 +1124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
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object[] tmp;
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if (m_data is null || m_data.Length == 0)
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{
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tmp = new object[1];
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tmp.SetValue(o, 0);
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tmp = new object[] {o};
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}
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else
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{
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@@ -1194,8 +1193,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
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object[] tmp;
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if (m_data is null || m_data.Length == 0)
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{
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tmp = new object[1];
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tmp[0] = o;
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tmp = new object[] { o };
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}
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else
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{
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