disable sculpt map caching until a better method of avoiding asset requests can be found

This commit is contained in:
Dahlia Trimble
2009-05-29 05:11:50 +00:00
parent 9493de7f4e
commit 1609e7eac0
3 changed files with 15 additions and 10 deletions

View File

@@ -2268,8 +2268,10 @@ if (m_shape != null) {
{
if (m_shape.SculptEntry)
{
// commented out for sculpt map caching test - null could mean a cached sculpt map has been found
if (texture != null)
{
if (texture != null)
//if (texture != null)
m_shape.SculptData = texture.Data;
if (PhysActor != null)