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disable sculpt map caching until a better method of avoiding asset requests can be found
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@@ -2268,8 +2268,10 @@ if (m_shape != null) {
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{
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if (m_shape.SculptEntry)
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{
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// commented out for sculpt map caching test - null could mean a cached sculpt map has been found
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if (texture != null)
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{
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if (texture != null)
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//if (texture != null)
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m_shape.SculptData = texture.Data;
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if (PhysActor != null)
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