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Removed some script engine noise from console
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@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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#if DEBUG
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Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
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//Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
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#endif
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// Found
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ev.Invoke(m_Script, args);
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@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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EventQueueThreadClass eqtc = new EventQueueThreadClass();
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eventQueueThreads.Add(eqtc);
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m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
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//m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
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}
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private void AbortThreadClass(EventQueueThreadClass threadClass)
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