Removed some script engine noise from console

This commit is contained in:
Tedd Hansen
2008-04-20 11:58:14 +00:00
parent 8a13edb115
commit 16275ca26d
4 changed files with 8 additions and 8 deletions

View File

@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
#if DEBUG
Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
//Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
#endif
// Found
ev.Invoke(m_Script, args);

View File

@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
EventQueueThreadClass eqtc = new EventQueueThreadClass();
eventQueueThreads.Add(eqtc);
m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
//m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
}
private void AbortThreadClass(EventQueueThreadClass threadClass)