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Removed some script engine noise from console
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@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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EventQueueThreadClass eqtc = new EventQueueThreadClass();
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eventQueueThreads.Add(eqtc);
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m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
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//m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
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}
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private void AbortThreadClass(EventQueueThreadClass threadClass)
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