Removed some script engine noise from console

This commit is contained in:
Tedd Hansen
2008-04-20 11:58:14 +00:00
parent 8a13edb115
commit 16275ca26d
4 changed files with 8 additions and 8 deletions

View File

@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
EventQueueThreadClass eqtc = new EventQueueThreadClass();
eventQueueThreads.Add(eqtc);
m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
//m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
}
private void AbortThreadClass(EventQueueThreadClass threadClass)