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Removed some script engine noise from console
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@@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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else
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{
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#if DEBUG
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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//m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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#endif
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}
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AllowedCompilers.Add(strlan, true);
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@@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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else
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{
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#if DEBUG
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " +
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"Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
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// m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " +
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// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
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#endif
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// LANGUAGE IS IN ALLOW-LIST
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DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage];
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