Removed some script engine noise from console

This commit is contained in:
Tedd Hansen
2008-04-20 11:58:14 +00:00
parent 8a13edb115
commit 16275ca26d
4 changed files with 8 additions and 8 deletions

View File

@@ -66,14 +66,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// We will initialize and start the script.
// It will be up to the script itself to hook up the correct events.
string ScriptSource = String.Empty;
string CompiledScriptFile = String.Empty;
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
try
{
// Compile (We assume LSL)
ScriptSource = LSLCompiler.PerformScriptCompile(Script);
CompiledScriptFile = LSLCompiler.PerformScriptCompile(Script);
//#if DEBUG
//long before;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//#endif
IScript CompiledScript;
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(CompiledScriptFile);
//#if DEBUG
//m_scriptEngine.Log.DebugFormat("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);