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Merge branch 'master' into careminster-presence-refactor
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@@ -30,6 +30,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Timers;
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using log4net;
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using Nini.Config;
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@@ -285,16 +286,15 @@ namespace OpenSim
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m_console.Commands.AddCommand("region", false, "show users",
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"show users [full]",
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"Show user data", HandleShow);
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"Show user data for users currently on the region",
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"Without the 'full' option, only users actually on the region are shown."
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+ " With the 'full' option child agents of users in neighbouring regions are also shown.",
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HandleShow);
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m_console.Commands.AddCommand("region", false, "show connections",
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"show connections",
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"Show connection data", HandleShow);
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m_console.Commands.AddCommand("region", false, "show users full",
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"show users full",
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String.Empty, HandleShow);
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m_console.Commands.AddCommand("region", false, "show modules",
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"show modules",
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"Show module data", HandleShow);
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@@ -304,8 +304,12 @@ namespace OpenSim
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"Show region data", HandleShow);
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m_console.Commands.AddCommand("region", false, "show queues",
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"show queues",
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"Show queue data", HandleShow);
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"show queues [full]",
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"Show queue data for each client",
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"Without the 'full' option, only users actually on the region are shown."
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+ " With the 'full' option child agents of users in neighbouring regions are also shown.",
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HandleShow);
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m_console.Commands.AddCommand("region", false, "show ratings",
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"show ratings",
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"Show rating data", HandleShow);
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@@ -876,7 +880,7 @@ namespace OpenSim
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{
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agents = m_sceneManager.GetCurrentSceneAvatars();
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}
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MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
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MainConsole.Instance.Output(
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@@ -953,7 +957,7 @@ namespace OpenSim
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break;
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case "queues":
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Notice(GetQueuesReport());
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Notice(GetQueuesReport(showParams));
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break;
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case "ratings":
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@@ -983,43 +987,91 @@ namespace OpenSim
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}
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/// <summary>
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/// print UDP Queue data for each client
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/// Generate UDP Queue data report for each client
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/// </summary>
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/// <param name="showParams"></param>
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/// <returns></returns>
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private string GetQueuesReport()
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private string GetQueuesReport(string[] showParams)
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{
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string report = String.Empty;
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bool showChildren = false;
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if (showParams.Length > 1 && showParams[1] == "full")
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showChildren = true;
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StringBuilder report = new StringBuilder();
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int columnPadding = 2;
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int maxNameLength = 18;
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int maxRegionNameLength = 14;
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int maxTypeLength = 4;
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int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
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report.AppendFormat("{0,-" + maxNameLength + "}{1,-" + columnPadding + "}", "User", "");
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report.AppendFormat("{0,-" + maxRegionNameLength + "}{1,-" + columnPadding + "}", "Region", "");
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report.AppendFormat("{0,-" + maxTypeLength + "}{1,-" + columnPadding + "}", "Type", "");
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report.AppendFormat(
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"{0,9} {1,9} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n",
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"Packets",
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"Packets",
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"Bytes",
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"Bytes",
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"Bytes",
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"Bytes",
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"Bytes",
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"Bytes",
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"Bytes",
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"Bytes",
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"Bytes");
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report.AppendFormat("{0,-" + totalInfoFieldsLength + "}", "");
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report.AppendFormat(
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"{0,9} {1,9} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}\n",
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"Out",
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"In",
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"Unacked",
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"Resend",
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"Land",
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"Wind",
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"Cloud",
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"Task",
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"Texture",
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"Asset",
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"State");
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m_sceneManager.ForEachScene(
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delegate(Scene scene)
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{
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scene.ForEachClient(
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delegate(IClientAPI client)
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{
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if (client is IStatsCollector)
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{
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bool isChild = scene.PresenceChildStatus(client.AgentId);
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if (isChild && !showChildren)
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return;
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string name = client.Name;
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string regionName = scene.RegionInfo.RegionName;
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report.AppendFormat(
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"{0,-" + maxNameLength + "}{1,-" + columnPadding + "}",
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name.Length > maxNameLength ? name.Substring(0, maxNameLength) : name, "");
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report.AppendFormat(
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"{0,-" + maxRegionNameLength + "}{1,-" + columnPadding + "}",
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regionName.Length > maxRegionNameLength ? regionName.Substring(0, maxRegionNameLength) : regionName, "");
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report.AppendFormat(
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"{0,-" + maxTypeLength + "}{1,-" + columnPadding + "}",
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isChild ? "Cd" : "Rt", "");
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m_sceneManager.ForEachScene(delegate(Scene scene)
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{
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scene.ForEachClient(delegate(IClientAPI client)
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{
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if (client is IStatsCollector)
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{
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report = report + client.FirstName +
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" " + client.LastName;
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IStatsCollector stats = (IStatsCollector)client;
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report.AppendLine(stats.Report());
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}
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});
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});
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IStatsCollector stats =
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(IStatsCollector) client;
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report = report + string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}\n",
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"Send",
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"In",
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"Out",
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"Resend",
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"Land",
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"Wind",
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"Cloud",
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"Task",
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"Texture",
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"Asset");
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report = report + stats.Report() +
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"\n";
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}
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});
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});
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return report;
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return report.ToString();
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}
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/// <summary>
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