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Mantis#2638. Thank you kindly, Sacha Magne for a patch that:
Implementing "Play sound inworld". Currently a WIP .
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@@ -409,6 +409,9 @@ namespace OpenSim.Framework
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public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
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public delegate void SoundTrigger(UUID soundId,UUID ownerid,UUID objid, UUID parentid,float Gain, Vector3 Position,UInt64 Handle);
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#endregion
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public struct DirPlacesReplyData
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@@ -711,6 +714,7 @@ namespace OpenSim.Framework
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event OfferCallingCard OnOfferCallingCard;
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event AcceptCallingCard OnAcceptCallingCard;
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event DeclineCallingCard OnDeclineCallingCard;
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event SoundTrigger OnSoundTrigger;
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// void ActivateGesture(UUID assetId, UUID gestureId);
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