Mantis#2638. Thank you kindly, Sacha Magne for a patch that:

Implementing "Play sound inworld". Currently a WIP .
This commit is contained in:
Charles Krinke
2008-11-19 18:41:10 +00:00
parent 9babdb1095
commit 164ed57ad3
5 changed files with 56 additions and 5 deletions

View File

@@ -409,6 +409,9 @@ namespace OpenSim.Framework
public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
public delegate void SoundTrigger(UUID soundId,UUID ownerid,UUID objid, UUID parentid,float Gain, Vector3 Position,UInt64 Handle);
#endregion
public struct DirPlacesReplyData
@@ -711,6 +714,7 @@ namespace OpenSim.Framework
event OfferCallingCard OnOfferCallingCard;
event AcceptCallingCard OnAcceptCallingCard;
event DeclineCallingCard OnDeclineCallingCard;
event SoundTrigger OnSoundTrigger;
// void ActivateGesture(UUID assetId, UUID gestureId);