Fixed ScriptEngine config in OpenSim.ini.example that was out of place.

Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
This commit is contained in:
Tedd Hansen
2008-02-16 07:53:02 +00:00
parent be6edefcfb
commit 169032b4a4
10 changed files with 173 additions and 81 deletions

Binary file not shown.

Binary file not shown.

View File

@@ -72,6 +72,23 @@ physical_prim = true
; To run a script every few minutes, set the script filename here
; timer_Script = "filename"
; ##
; ## ScriptEngine
; ##
; These are region modules loaded into each region to provide script support
; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
; You can load multiple modules by separating them with a coma.
;
; Example:
;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
;
; This is the current and most stable ScriptEngine:
script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
;Experimental remote ScriptServer plugin (does not currently work):
;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSim"
@@ -138,23 +155,6 @@ msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
;frame_rate = 100
; ##
; ## ScriptEngine
; ##
; These are region modules loaded into each region to provide script support
; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
; You can load multiple modules by separating them with a coma.
;
; Example:
;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
;
; This is the current and most stable ScriptEngine:
script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
;Experimental remote ScriptServer plugin (does not currently work):
;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
[ScriptEngine.DotNetEngine]
;
; These settings are specific to DotNetEngine script engine