Implementing updateinventoryfolder: Should now be able to rename folders in inventory

This commit is contained in:
Brian McBee
2007-12-11 03:51:32 +00:00
parent b7178ec241
commit 16903ec488
5 changed files with 40 additions and 0 deletions

View File

@@ -127,6 +127,26 @@ namespace OpenSim.Framework.Communications.Cache
}
}
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name, LLUUID parentID)
{
CachedUserInfo userProfile;
if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
{
if (userProfile.RootFolder != null)
{
InventoryFolderBase baseFolder = new InventoryFolderBase();
baseFolder.agentID = remoteClient.AgentId;
baseFolder.folderID = folderID;
baseFolder.name = name;
baseFolder.parentID = parentID;
baseFolder.type = (short)type;
baseFolder.version = userProfile.RootFolder.version;
m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, baseFolder);
}
}
}
/// <summary>
/// Tell the client about the various child items and folders contained in the requested folder.
/// </summary>

View File

@@ -327,6 +327,9 @@ namespace OpenSim.Framework
public delegate void CreateInventoryFolder(
IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID);
public delegate void UpdateInventoryFolder(
IClientAPI remoteClient, LLUUID folderID, ushort type, string name, LLUUID parentID);
public delegate void CreateNewInventoryItem(
IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name,
sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask);
@@ -428,6 +431,7 @@ namespace OpenSim.Framework
event CreateNewInventoryItem OnCreateNewInventoryItem;
event CreateInventoryFolder OnCreateNewInventoryFolder;
event UpdateInventoryFolder OnUpdateInventoryFolder;
event FetchInventoryDescendents OnFetchInventoryDescendents;
event PurgeInventoryDescendents OnPurgeInventoryDescendents;
event FetchInventory OnFetchInventory;