a few changes fo yengine exec time check points on function calls

This commit is contained in:
UbitUmarov
2023-02-09 12:11:18 +00:00
parent 45beb824af
commit 16b6bbd253
3 changed files with 42 additions and 59 deletions

View File

@@ -16801,13 +16801,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetSoundQueueing(int queue)
{
if (m_SoundModule != null)
if (m_SoundModule is not null)
m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value);
}
public void llLinkSetSoundQueueing(int linknumber, int queue)
{
if (m_SoundModule != null)
if (m_SoundModule is not null)
{
foreach (SceneObjectPart sop in GetLinkParts(linknumber))
m_SoundModule.SetSoundQueueing(sop.UUID, queue == ScriptBaseClass.TRUE.value);