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* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
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@@ -77,7 +77,6 @@ namespace OpenSim.Region.Examples.SimpleModule
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FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
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m_scene.AddSceneObject(fileObject, true);
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fileObject.ScheduleGroupForFullUpdate();
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}
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}
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