* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors

* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
This commit is contained in:
Justin Clarke Casey
2008-06-17 20:36:21 +00:00
parent 33d32355a1
commit 16d0a895cb
6 changed files with 16 additions and 52 deletions

View File

@@ -77,7 +77,6 @@ namespace OpenSim.Region.Examples.SimpleModule
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
m_scene.AddSceneObject(fileObject, true);
fileObject.ScheduleGroupForFullUpdate();
}
}