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* Added about half of the planned ODE physics options to OpenSim.ini.example.
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
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@@ -780,7 +780,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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if (flying)
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{
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vec.Z += (9.8f*m_mass);
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vec.Z += ((-1 * _parent_scene.gravityz)*m_mass);
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}
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