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Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates.
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@@ -5567,7 +5567,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Packet Handlers
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public int TotalSignificantAgentUpdates { get; private set; }
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public int TotalAgentUpdates { get; set; }
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#region Scene/Avatar
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@@ -5583,11 +5583,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// least likely to change. I've made an initial
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// guess at that.
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if (
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(x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) ||
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/* These 4 are the worst offenders! We should consider ignoring most of them.
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* With Singularity, there is a bug where sometimes the spam on these doesn't stop */
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(x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) ||
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(x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) ||
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(x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
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(x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
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/* */
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(x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) ||
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(x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
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(x.Far != m_lastAgentUpdateArgs.Far) ||
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(x.Flags != m_lastAgentUpdateArgs.Flags) ||
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@@ -5597,8 +5600,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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(x.AgentID != m_lastAgentUpdateArgs.AgentID)
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)
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{
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// m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name);
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TotalSignificantAgentUpdates++;
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//m_log.DebugFormat("[LLCLIENTVIEW]: Cam1 {0} {1}",
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// x.CameraAtAxis, x.CameraCenter);
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//m_log.DebugFormat("[LLCLIENTVIEW]: Cam2 {0} {1}",
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// x.CameraLeftAxis, x.CameraUpAxis);
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//m_log.DebugFormat("[LLCLIENTVIEW]: Bod {0} {1}",
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// x.BodyRotation, x.HeadRotation);
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//m_log.DebugFormat("[LLCLIENTVIEW]: St {0} {1} {2} {3}",
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// x.ControlFlags, x.Flags, x.Far, x.State);
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m_lastAgentUpdateArgs.AgentID = x.AgentID;
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m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation;
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@@ -5662,7 +5671,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// if (update)
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// {
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//// m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name);
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TotalSignificantAgentUpdates++;
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m_thisAgentUpdateArgs.AgentID = x.AgentID;
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m_thisAgentUpdateArgs.BodyRotation = x.BodyRotation;
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@@ -1312,6 +1312,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_discardAgentUpdates)
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return;
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((LLClientView)client).TotalAgentUpdates++;
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AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet;
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if (agentUpdate.AgentData.SessionID != client.SessionId
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