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https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
Parcel Manager Changes:
*Added Parcel Backup Support for DB4. Other storages currently do not save *Added parcelIDList in ParcelManager to speed up parcel fetching at position *Added ParcelData.cs and ParcelData class for better storage support *Documentation for parcel added *2 Parcel Related bug fixes
This commit is contained in:
@@ -14,6 +14,7 @@ using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using OpenSim.world;
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using OpenSim.RegionServer.world;
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using OpenSim.Assets;
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namespace OpenSim
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@@ -59,7 +60,6 @@ namespace OpenSim
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protected override void ProcessInPacket(Packet Pack)
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{
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ack_pack(Pack);
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debug = true;
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if (debug)
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{
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if (Pack.Type != PacketType.AgentUpdate)
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@@ -3,168 +3,54 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim.world
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namespace OpenSim.RegionServer.world
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{
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public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
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#region Enums
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public enum ParcelFlags : uint
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{
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/// <summary>No flags set</summary>
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None = 0,
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/// <summary>Allow avatars to fly (a client-side only restriction)</summary>
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AllowFly = 1 << 0,
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/// <summary>Allow foreign scripts to run</summary>
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AllowOtherScripts = 1 << 1,
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/// <summary>This parcel is for sale</summary>
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ForSale = 1 << 2,
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/// <summary>Allow avatars to create a landmark on this parcel</summary>
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AllowLandmark = 1 << 3,
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/// <summary>Allows all avatars to edit the terrain on this parcel</summary>
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AllowTerraform = 1 << 4,
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/// <summary>Avatars have health and can take damage on this parcel.
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/// If set, avatars can be killed and sent home here</summary>
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AllowDamage = 1 << 5,
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/// <summary>Foreign avatars can create objects here</summary>
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CreateObjects = 1 << 6,
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/// <summary>All objects on this parcel can be purchased</summary>
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ForSaleObjects = 1 << 7,
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/// <summary>Access is restricted to a group</summary>
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UseAccessGroup = 1 << 8,
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/// <summary>Access is restricted to a whitelist</summary>
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UseAccessList = 1 << 9,
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/// <summary>Ban blacklist is enabled</summary>
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UseBanList = 1 << 10,
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/// <summary>Unknown</summary>
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UsePassList = 1 << 11,
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/// <summary>List this parcel in the search directory</summary>
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ShowDirectory = 1 << 12,
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/// <summary>Unknown</summary>
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AllowDeedToGroup = 1 << 13,
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/// <summary>Unknown</summary>
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ContributeWithDeed = 1 << 14,
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/// <summary>Restrict sounds originating on this parcel to the
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/// parcel boundaries</summary>
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SoundLocal = 1 << 15,
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/// <summary>Objects on this parcel are sold when the land is
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/// purchsaed</summary>
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SellParcelObjects = 1 << 16,
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/// <summary>Allow this parcel to be published on the web</summary>
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AllowPublish = 1 << 17,
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/// <summary>The information for this parcel is mature content</summary>
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MaturePublish = 1 << 18,
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/// <summary>The media URL is an HTML page</summary>
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UrlWebPage = 1 << 19,
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/// <summary>The media URL is a raw HTML string</summary>
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UrlRawHtml = 1 << 20,
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/// <summary>Restrict foreign object pushes</summary>
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RestrictPushObject = 1 << 21,
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/// <summary>Ban all non identified/transacted avatars</summary>
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DenyAnonymous = 1 << 22,
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/// <summary>Ban all identified avatars</summary>
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DenyIdentified = 1 << 23,
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/// <summary>Ban all transacted avatars</summary>
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DenyTransacted = 1 << 24,
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/// <summary>Allow group-owned scripts to run</summary>
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AllowGroupScripts = 1 << 25,
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/// <summary>Allow object creation by group members or group
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/// objects</summary>
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CreateGroupObjects = 1 << 26,
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/// <summary>Allow all objects to enter this parcel</summary>
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AllowAllObjectEntry = 1 << 27,
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/// <summary>Only allow group and owner objects to enter this parcel</summary>
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AllowGroupObjectEntry = 1 << 28,
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}
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/// <summary>
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/// Parcel ownership status
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/// </summary>
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public enum ParcelStatus : sbyte
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{
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/// <summary>Eh?</summary>
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None = -1,
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/// <summary>Land is owned</summary>
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Leased = 0,
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/// <summary>Land is for sale</summary>
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LeasePending = 1,
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/// <summary>Land is public</summary>
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Abandoned = 2
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}
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public enum ParcelCategory : sbyte
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{
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/// <summary>No assigned category</summary>
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None = 0,
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/// <summary></summary>
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Linden,
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/// <summary></summary>
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Adult,
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/// <summary></summary>
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Arts,
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/// <summary></summary>
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Business,
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/// <summary></summary>
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Educational,
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/// <summary></summary>
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Gaming,
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/// <summary></summary>
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Hangout,
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/// <summary></summary>
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Newcomer,
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/// <summary></summary>
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Park,
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/// <summary></summary>
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Residential,
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/// <summary></summary>
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Shopping,
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/// <summary></summary>
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Stage,
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/// <summary></summary>
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Other,
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/// <summary>Not an actual category, only used for queries</summary>
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Any = -1
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}
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#endregion
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#region ParcelManager Class
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public class ParcelManager
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/// <summary>
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/// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
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/// </summary>
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public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
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{
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#region Constants
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//Parcel types set with flags in ParcelOverlay.
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//Only one of these can be used.
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public static byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
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public static byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
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public static byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
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public static byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
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public static byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
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public static byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
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public static byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
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public static byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
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public static byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
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public static byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
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public static byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
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public static byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
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//Flags that when set, a border on the given side will be placed
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//NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
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//This took forever to figure out -- jeesh. /blame LL for even having to send these
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public static byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
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public static byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
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public static byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
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public static byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
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#endregion
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#region Member Variables
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private List<Parcel> parcelList;
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private static World m_world;
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public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
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private int lastParcelLocalID = -1;
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private int[,] parcelIDList = new int[64, 64];
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private static World m_world;
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#endregion
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#region Constructors
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public ParcelManager(World world)
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{
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parcelList = new List<Parcel>();
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m_world = world;
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//NOTE: This is temporary until I get to storing the parcels out of memory
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//This should later only be for new simulators
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resetSimParcels();
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Console.WriteLine("Created ParcelManager Object");
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@@ -173,38 +59,112 @@ namespace OpenSim.world
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#region Member Functions
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#region Parcel Add/Remove/Get
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#region Parcel From Storage Functions
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public void ParcelFromStorage(ParcelData data)
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{
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Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
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new_parcel.parcelData = data;
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new_parcel.setParcelBitmapFromByteArray();
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this.addParcel(new_parcel);
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}
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public void NoParcelDataFromStorage()
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{
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this.resetSimParcels();
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}
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#endregion
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#region Parcel Add/Remove/Get/Create
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/// <summary>
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/// Creates a basic Parcel object without an owner (a zeroed key)
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/// </summary>
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/// <returns></returns>
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public Parcel createBaseParcel()
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{
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return new Parcel(new LLUUID(), false, m_world);
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}
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/// <summary>
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/// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
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/// </summary>
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/// <param name="new_parcel">The parcel being added</param>
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public void addParcel(Parcel new_parcel)
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{
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parcelList.Add(new_parcel);
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}
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public void removeParcel(Parcel old_parcel)
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{
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parcelList.Remove(old_parcel);
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}
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public Parcel getParcel(int x, int y)
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{
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int searchParcel;
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for(searchParcel = 0; searchParcel < this.parcelList.Count; searchParcel++)
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lastParcelLocalID++;
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new_parcel.parcelData.localID = lastParcelLocalID;
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parcelList.Add(lastParcelLocalID, new_parcel);
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bool[,] parcelBitmap = new_parcel.getParcelBitmap();
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int x, y;
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for (x = 0; x < 64; x++)
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{
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if(parcelList[searchParcel].containsPoint(x,y))
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for (y = 0; y < 64; y++)
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{
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return this.parcelList[searchParcel];
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if (parcelBitmap[x, y])
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{
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parcelIDList[x, y] = lastParcelLocalID;
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}
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}
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}
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throw new Exception("Error: Parcel not found at point " + x + ", " + y);
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}
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/// <summary>
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/// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
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/// </summary>
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/// <param name="local_id">Parcel.localID of the parcel to remove.</param>
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public void removeParcel(int local_id)
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{
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int x, y;
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for (x = 0; x < 64; x++)
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{
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for (y = 0; y < 64; y++)
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{
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if (parcelIDList[x, y] == local_id)
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{
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throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
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}
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}
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}
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parcelList.Remove(local_id);
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}
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/// <summary>
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/// Get the parcel at the specified point
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/// </summary>
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/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
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/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
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/// <returns>Parcel at the point supplied</returns>
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public Parcel getParcel(int x, int y)
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{
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if (x > 256 || y > 256 || x < 0 || y < 0)
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{
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throw new Exception("Error: Parcel not found at point " + x + ", " + y);
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}
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else
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{
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return parcelList[parcelIDList[x / 4, y / 4]];
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}
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}
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#endregion
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#region Parcel Modification
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/// <summary>
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/// Subdivides a parcel
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/// </summary>
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/// <param name="start_x">West Point</param>
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/// <param name="start_y">South Point</param>
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/// <param name="end_x">East Point</param>
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/// <param name="end_y">North Point</param>
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/// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
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/// <returns>Returns true if successful</returns>
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public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
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{
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//First, lets loop through the points and make sure they are all in the same parcel
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//Get the parcel at start
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Parcel startParcel = getParcel(start_x, start_y);
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if(startParcel == null) return false; //No such parcel at the beginning
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if (startParcel == null) return false; //No such parcel at the beginning
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//Loop through the points
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try
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{
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@@ -228,7 +188,7 @@ namespace OpenSim.world
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//If we are still here, then they are subdividing within one parcel
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//Check owner
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if (startParcel.ownerID != attempting_user_id)
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if (startParcel.parcelData.ownerID != attempting_user_id)
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{
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return false; //They cant do this!
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}
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@@ -236,17 +196,25 @@ namespace OpenSim.world
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//Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
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Parcel newParcel = startParcel;
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newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
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//Now, lets set the subdivision area of the original to false
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int startParcelIndex = parcelList.IndexOf(startParcel);
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parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(parcelList[startParcelIndex].getParcelBitmap(),start_x,start_y,end_x, end_y,false));
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int startParcelIndex = startParcel.parcelData.localID;
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parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(parcelList[startParcelIndex].getParcelBitmap(), start_x, start_y, end_x, end_y, false));
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//Now add the new parcel
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addParcel(newParcel);
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return true;
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}
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/// <summary>
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/// Join 2 parcels together
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/// </summary>
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/// <param name="start_x">x value in first parcel</param>
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/// <param name="start_y">y value in first parcel</param>
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/// <param name="end_x">x value in second parcel</param>
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/// <param name="end_y">y value in second parcel</param>
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/// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
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/// <returns>Returns true if successful</returns>
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public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
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{
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//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
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@@ -262,11 +230,11 @@ namespace OpenSim.world
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return false; //Error occured when trying to get the start and end parcels
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}
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//Check the parcel owners:
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if (startParcel.ownerID != endParcel.ownerID)
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if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
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{
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return false;
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}
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if (startParcel.ownerID != attempting_user_id)
|
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if (startParcel.parcelData.ownerID != attempting_user_id)
|
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{
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//TODO: Group editing stuff. Avatar owner support for now
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return false;
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@@ -274,10 +242,10 @@ namespace OpenSim.world
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//Same owners! Lets join them
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//Merge them to startParcel
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parcelList[parcelList.IndexOf(startParcel)].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(),endParcel.getParcelBitmap()));
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parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
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//Remove the old parcel
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parcelList.Remove(endParcel);
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parcelList.Remove(endParcel.parcelData.localID);
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return true;
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@@ -307,17 +275,17 @@ namespace OpenSim.world
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byte tempByte = (byte)0; //This represents the byte for the current 4x4
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Parcel currentParcelBlock = getParcel(x * 4, y * 4);
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if (currentParcelBlock.ownerID == remote_client.AgentID)
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if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID)
|
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{
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//Owner Flag
|
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tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
|
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}
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else if (currentParcelBlock.salePrice > 0 && (currentParcelBlock.authBuyerID == LLUUID.Zero || currentParcelBlock.authBuyerID == remote_client.AgentID))
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else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID))
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{
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//Sale Flag
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tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
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}
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else if (currentParcelBlock.ownerID == LLUUID.Zero)
|
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else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
|
||||
{
|
||||
//Public Flag
|
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tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
|
||||
@@ -369,57 +337,45 @@ namespace OpenSim.world
|
||||
remote_client.OutPacket((Packet)packet);
|
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}
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||||
#endregion
|
||||
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||||
/// <summary>
|
||||
/// Resets the sim to the default parcel (full sim parcel owned by the default user)
|
||||
/// </summary>
|
||||
public void resetSimParcels()
|
||||
{
|
||||
//Remove all the parcels in the sim and add a blank, full sim parcel set to public
|
||||
parcelList.Clear();
|
||||
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false,m_world);
|
||||
parcelIDList.Initialize();
|
||||
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
|
||||
fullSimParcel.setParcelBitmap(Parcel.basicFullRegionParcelBitmap());
|
||||
fullSimParcel.parcelName = "Your Sim Parcel";
|
||||
fullSimParcel.parcelDesc = "";
|
||||
LLUUID Agent;
|
||||
int AgentRand = OpenSim.Framework.Utilities.Util.RandomClass.Next(1, 9999);
|
||||
Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead");
|
||||
|
||||
fullSimParcel.ownerID = Agent;
|
||||
fullSimParcel.salePrice = 1;
|
||||
fullSimParcel.parcelFlags = ParcelFlags.ForSale;
|
||||
fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
|
||||
fullSimParcel.parcelData.parcelDesc = "";
|
||||
|
||||
fullSimParcel.parcelData.ownerID = LLUUID.Zero;
|
||||
fullSimParcel.parcelData.salePrice = -1;
|
||||
fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.None;
|
||||
fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Abandoned;
|
||||
addParcel(fullSimParcel);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
#region Parcel Class
|
||||
/// <summary>
|
||||
/// Keeps track of a specific parcel's information
|
||||
/// </summary>
|
||||
public class Parcel
|
||||
{
|
||||
#region Member Variables
|
||||
private bool[,] parcelBitmap = new bool[64,64];
|
||||
public string parcelName = "";
|
||||
public string parcelDesc = "";
|
||||
public LLUUID ownerID = new LLUUID();
|
||||
public bool isGroupOwned = false;
|
||||
public LLVector3 AABBMin = new LLVector3();
|
||||
public LLVector3 AABBMax = new LLVector3();
|
||||
public int area = 0;
|
||||
public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned
|
||||
public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID
|
||||
public ParcelCategory category = new ParcelCategory(); //Unemplemented. Parcel's chosen category
|
||||
public int claimDate = 0; //Unemplemented
|
||||
public int claimPrice = 0; //Unemplemented
|
||||
public LLUUID groupID = new LLUUID(); //Unemplemented
|
||||
public int groupPrims = 0; //Unemplemented
|
||||
public int salePrice = 0; //Unemeplemented. Parcels price.
|
||||
public ParcelStatus parcelStatus = ParcelStatus.None;
|
||||
public ParcelFlags parcelFlags = ParcelFlags.None;
|
||||
public ParcelData parcelData = new ParcelData();
|
||||
public World m_world;
|
||||
|
||||
private bool[,] parcelBitmap = new bool[64, 64];
|
||||
|
||||
private int localID;
|
||||
private static int localIDCount = 0;
|
||||
private World m_world;
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -427,11 +383,8 @@ namespace OpenSim.world
|
||||
public Parcel(LLUUID owner_id, bool is_group_owned, World world)
|
||||
{
|
||||
m_world = world;
|
||||
ownerID = owner_id;
|
||||
isGroupOwned = is_group_owned;
|
||||
|
||||
localID = localIDCount;
|
||||
localIDCount++;
|
||||
parcelData.ownerID = owner_id;
|
||||
parcelData.isGroupOwned = is_group_owned;
|
||||
|
||||
}
|
||||
#endregion
|
||||
@@ -440,6 +393,12 @@ namespace OpenSim.world
|
||||
#region Member Functions
|
||||
|
||||
#region General Functions
|
||||
/// <summary>
|
||||
/// Checks to see if this parcel contains a point
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns>Returns true if the parcel contains the specified point</returns>
|
||||
public bool containsPoint(int x, int y)
|
||||
{
|
||||
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
|
||||
@@ -455,39 +414,45 @@ namespace OpenSim.world
|
||||
|
||||
|
||||
#region Packet Request Handling
|
||||
/// <summary>
|
||||
/// Sends parcel properties as requested
|
||||
/// </summary>
|
||||
/// <param name="sequence_id">ID sent by client for them to keep track of</param>
|
||||
/// <param name="snap_selection">Bool sent by client for them to use</param>
|
||||
/// <param name="remote_client">Object representing the client</param>
|
||||
public void sendParcelProperties(int sequence_id, bool snap_selection, ClientView remote_client)
|
||||
{
|
||||
|
||||
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
|
||||
updatePacket.ParcelData.AABBMax = AABBMax;
|
||||
updatePacket.ParcelData.AABBMin = AABBMin;
|
||||
updatePacket.ParcelData.Area = this.area;
|
||||
updatePacket.ParcelData.AuctionID = this.auctionID;
|
||||
updatePacket.ParcelData.AuthBuyerID = this.authBuyerID; //unemplemented
|
||||
updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
|
||||
updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
|
||||
updatePacket.ParcelData.Area = this.parcelData.area;
|
||||
updatePacket.ParcelData.AuctionID = this.parcelData.auctionID;
|
||||
updatePacket.ParcelData.AuthBuyerID = this.parcelData.authBuyerID; //unemplemented
|
||||
|
||||
updatePacket.ParcelData.Bitmap = this.convertParcelBitmapToBytes();
|
||||
|
||||
updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(this.parcelDesc);
|
||||
updatePacket.ParcelData.Category = (byte)this.category;
|
||||
updatePacket.ParcelData.ClaimDate = this.claimDate;
|
||||
updatePacket.ParcelData.ClaimPrice = this.claimPrice;
|
||||
updatePacket.ParcelData.GroupID = this.groupID;
|
||||
updatePacket.ParcelData.GroupPrims = this.groupPrims;
|
||||
updatePacket.ParcelData.IsGroupOwned = this.isGroupOwned;
|
||||
updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(this.parcelData.parcelDesc);
|
||||
updatePacket.ParcelData.Category = (byte)this.parcelData.category;
|
||||
updatePacket.ParcelData.ClaimDate = this.parcelData.claimDate;
|
||||
updatePacket.ParcelData.ClaimPrice = this.parcelData.claimPrice;
|
||||
updatePacket.ParcelData.GroupID = this.parcelData.groupID;
|
||||
updatePacket.ParcelData.GroupPrims = this.parcelData.groupPrims;
|
||||
updatePacket.ParcelData.IsGroupOwned = this.parcelData.isGroupOwned;
|
||||
updatePacket.ParcelData.LandingType = (byte)0; //unemplemented
|
||||
updatePacket.ParcelData.LocalID = (byte)this.localID;
|
||||
updatePacket.ParcelData.LocalID = (byte)this.parcelData.localID;
|
||||
updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
|
||||
updatePacket.ParcelData.MediaAutoScale = (byte)0; //unemplemented
|
||||
updatePacket.ParcelData.MediaID = LLUUID.Zero; //unemplemented
|
||||
updatePacket.ParcelData.MediaURL = Helpers.StringToField(""); //unemplemented
|
||||
updatePacket.ParcelData.MusicURL = Helpers.StringToField(""); //unemplemented
|
||||
updatePacket.ParcelData.Name = Helpers.StringToField(this.parcelName);
|
||||
updatePacket.ParcelData.Name = Helpers.StringToField(this.parcelData.parcelName);
|
||||
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
|
||||
updatePacket.ParcelData.OtherCount = 0; //unemplemented
|
||||
updatePacket.ParcelData.OtherPrims = 0; //unemplented
|
||||
updatePacket.ParcelData.OwnerID = this.ownerID;
|
||||
updatePacket.ParcelData.OwnerID = this.parcelData.ownerID;
|
||||
updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.ParcelFlags = (uint)this.parcelFlags; //unemplemented
|
||||
updatePacket.ParcelData.ParcelFlags = (uint)this.parcelData.parcelFlags; //unemplemented
|
||||
updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
|
||||
updatePacket.ParcelData.PassHours = (float)0.0; //unemplemented
|
||||
updatePacket.ParcelData.PassPrice = 0; //unemeplemented
|
||||
@@ -498,7 +463,7 @@ namespace OpenSim.world
|
||||
updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
|
||||
updatePacket.ParcelData.RentPrice = 0; //??
|
||||
updatePacket.ParcelData.RequestResult = 0;//??
|
||||
updatePacket.ParcelData.SalePrice = this.salePrice; //unemplemented
|
||||
updatePacket.ParcelData.SalePrice = this.parcelData.salePrice; //unemplemented
|
||||
updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
|
||||
updatePacket.ParcelData.SelfCount = 0;//unemplemented
|
||||
updatePacket.ParcelData.SequenceID = sequence_id;
|
||||
@@ -506,17 +471,20 @@ namespace OpenSim.world
|
||||
updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.SnapSelection = snap_selection; //Bleh - not important yet
|
||||
updatePacket.ParcelData.SnapshotID = LLUUID.Zero; //Unemplemented
|
||||
updatePacket.ParcelData.Status = (byte)this.parcelStatus; //??
|
||||
updatePacket.ParcelData.Status = (byte)this.parcelData.parcelStatus; //??
|
||||
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.UserLocation = LLVector3.Zero; //unemplemented
|
||||
updatePacket.ParcelData.UserLookAt = LLVector3.Zero; //unemeplemented
|
||||
|
||||
|
||||
remote_client.OutPacket((Packet)updatePacket);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Update Functions
|
||||
/// <summary>
|
||||
/// Updates the AABBMin and AABBMax values after area/shape modification of parcel
|
||||
/// </summary>
|
||||
private void updateAABBAndAreaValues()
|
||||
{
|
||||
int min_x = 64;
|
||||
@@ -539,14 +507,27 @@ namespace OpenSim.world
|
||||
}
|
||||
}
|
||||
}
|
||||
this.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
|
||||
this.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
|
||||
this.area = tempArea;
|
||||
this.parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
|
||||
this.parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
|
||||
this.parcelData.area = tempArea;
|
||||
}
|
||||
|
||||
public void updateParcelBitmapByteArray()
|
||||
{
|
||||
parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
|
||||
}
|
||||
public void setParcelBitmapFromByteArray()
|
||||
{
|
||||
parcelBitmap = convertBytesToParcelBitmap();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Parcel Bitmap Functions
|
||||
/// <summary>
|
||||
/// Sets the parcel's bitmap manually
|
||||
/// </summary>
|
||||
/// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
|
||||
public void setParcelBitmap(bool[,] bitmap)
|
||||
{
|
||||
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
|
||||
@@ -559,23 +540,32 @@ namespace OpenSim.world
|
||||
//Valid: Lets set it
|
||||
this.parcelBitmap = bitmap;
|
||||
updateAABBAndAreaValues();
|
||||
updateParcelBitmapByteArray();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets the parcels bitmap manually
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool[,] getParcelBitmap()
|
||||
{
|
||||
return parcelBitmap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Converts the parcel bitmap to a packet friendly byte array
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private byte[] convertParcelBitmapToBytes()
|
||||
{
|
||||
byte[] tempConvertArr = new byte[64 * 64 / 8];
|
||||
byte tempByte = 0;
|
||||
int x, y,i, byteNum = 0;
|
||||
int x, y, i, byteNum = 0;
|
||||
i = 0;
|
||||
for (x = 0; x < 64; x++)
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x,y]) << (i++ % 8));
|
||||
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
|
||||
if (i % 8 == 0)
|
||||
{
|
||||
tempConvertArr[byteNum] = tempByte;
|
||||
@@ -585,14 +575,44 @@ namespace OpenSim.world
|
||||
}
|
||||
}
|
||||
}
|
||||
tempByte.ToString();
|
||||
return tempConvertArr;
|
||||
}
|
||||
|
||||
private bool[,] convertBytesToParcelBitmap()
|
||||
{
|
||||
bool[,] tempConvertMap = new bool[64, 64];
|
||||
|
||||
byte tempByte = 0;
|
||||
int x = 0, y = 0, i = 0, bitNum = 0;
|
||||
for(i = 0; i < 512; i++)
|
||||
{
|
||||
tempByte = parcelData.parcelBitmapByteArray[i];
|
||||
for(bitNum = 7; bitNum >= 0; bitNum--)
|
||||
{
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
|
||||
tempConvertMap[x, y] = bit;
|
||||
if (x >= 64) y++;
|
||||
}
|
||||
}
|
||||
return tempConvertMap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Full sim parcel creation
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static bool[,] basicFullRegionParcelBitmap()
|
||||
{
|
||||
return getSquareParcelBitmap(0, 0, 256, 256);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to modify the bitmap between the x and y points. Points use 64 scale
|
||||
/// </summary>
|
||||
/// <param name="start_x"></param>
|
||||
/// <param name="start_y"></param>
|
||||
/// <param name="end_x"></param>
|
||||
/// <param name="end_y"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
|
||||
{
|
||||
|
||||
@@ -602,6 +622,17 @@ namespace OpenSim.world
|
||||
tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_x, true);
|
||||
return tempBitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change a parcel's bitmap at within a square and set those points to a specific value
|
||||
/// </summary>
|
||||
/// <param name="parcel_bitmap"></param>
|
||||
/// <param name="start_x"></param>
|
||||
/// <param name="start_y"></param>
|
||||
/// <param name="end_x"></param>
|
||||
/// <param name="end_y"></param>
|
||||
/// <param name="set_value"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
|
||||
{
|
||||
if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
|
||||
@@ -624,6 +655,12 @@ namespace OpenSim.world
|
||||
}
|
||||
return parcel_bitmap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Join the true values of 2 bitmaps together
|
||||
/// </summary>
|
||||
/// <param name="bitmap_base"></param>
|
||||
/// <param name="bitmap_add"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
|
||||
{
|
||||
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
|
||||
@@ -642,7 +679,7 @@ namespace OpenSim.world
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (bitmap_add[x,y])
|
||||
if (bitmap_add[x, y])
|
||||
{
|
||||
bitmap_base[x, y] = true;
|
||||
}
|
||||
@@ -653,6 +690,10 @@ namespace OpenSim.world
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using OpenSim.Framework.Terrain;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.RegionServer.world;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
@@ -296,7 +297,7 @@ namespace OpenSim.world
|
||||
void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
|
||||
{
|
||||
//Get the parcels within the bounds
|
||||
List<Parcel> temp = new List<Parcel>();
|
||||
List<OpenSim.RegionServer.world.Parcel> temp = new List<OpenSim.RegionServer.world.Parcel>();
|
||||
int x, y;
|
||||
int inc_x = end_x - start_x;
|
||||
int inc_y = end_y - start_y;
|
||||
@@ -304,7 +305,7 @@ namespace OpenSim.world
|
||||
{
|
||||
for(y = 0; y < inc_y; y++)
|
||||
{
|
||||
Parcel currentParcel = parcelManager.getParcel(start_x + x,start_y + y);
|
||||
OpenSim.RegionServer.world.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y);
|
||||
if(!temp.Contains(currentParcel))
|
||||
{
|
||||
temp.Add(currentParcel);
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenSim.world
|
||||
private Dictionary<string, ScriptFactory> m_scripts;
|
||||
private Mutex updateLock;
|
||||
public string m_datastore;
|
||||
public ParcelManager parcelManager;
|
||||
public OpenSim.RegionServer.world.ParcelManager parcelManager;
|
||||
|
||||
#region Properties
|
||||
public PhysicsScene PhysScene
|
||||
@@ -86,7 +86,6 @@ namespace OpenSim.world
|
||||
Avatar.LoadAnims();
|
||||
this.SetDefaultScripts();
|
||||
this.LoadScriptEngines();
|
||||
parcelManager = new ParcelManager(this);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -252,6 +251,17 @@ namespace OpenSim.world
|
||||
Entities[UUID].BackUp();
|
||||
}
|
||||
|
||||
|
||||
//Parcel backup routines. Yay!
|
||||
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
|
||||
int i;
|
||||
for(i = 0; i < parcelManager.parcelList.Count; i++)
|
||||
{
|
||||
parcels[i] = parcelManager.parcelList[i].parcelData;
|
||||
}
|
||||
localStorage.SaveParcels(parcels);
|
||||
|
||||
|
||||
// Backup successful
|
||||
return true;
|
||||
}
|
||||
@@ -576,7 +586,7 @@ namespace OpenSim.world
|
||||
agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
|
||||
agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
|
||||
|
||||
agentClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(ParcelPropertiesRequest);
|
||||
agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.world.ParcelPropertiesRequest(ParcelPropertiesRequest);
|
||||
Avatar newAvatar = null;
|
||||
try
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user