* built binaries, pdb's and user files should not be under version control.

* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
This commit is contained in:
lbsa71
2007-04-11 07:33:14 +00:00
parent 44989288d6
commit 1747d49d71
48 changed files with 1401 additions and 1239 deletions

View File

@@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
@@ -6,8 +6,7 @@
<ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>
</ApplicationIcon>
<ApplicationIcon></ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>OpenSim.RegionServer</AssemblyName>
@@ -16,11 +15,9 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>Library</OutputType>
<AppDesignerFolder>
</AppDesignerFolder>
<AppDesignerFolder></AppDesignerFolder>
<RootNamespace>OpenSim.RegionServer</RootNamespace>
<StartupObject>
</StartupObject>
<StartupObject></StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
</PropertyGroup>
@@ -31,8 +28,7 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DocumentationFile></DocumentationFile>
<DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize>
@@ -41,8 +37,7 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
<NoWarn></NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@@ -51,8 +46,7 @@
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DocumentationFile></DocumentationFile>
<DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize>
@@ -61,65 +55,66 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<NoWarn>
</NoWarn>
<NoWarn></NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System">
<Reference Include="System" >
<HintPath>System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<Reference Include="System.Xml" >
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="libsecondlife.dll">
<Reference Include="libsecondlife.dll" >
<HintPath>..\bin\libsecondlife.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Axiom.MathLib.dll">
<Reference Include="Axiom.MathLib.dll" >
<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Db4objects.Db4o.dll">
<Reference Include="Db4objects.Db4o.dll" >
<HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
<Name>OpenSim.Terrain.BasicTerrain</Name>
<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
<Name>OpenSim.Framework</Name>
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
<Name>OpenSim.Framework.Console</Name>
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
<Name>OpenSim.GenericConfig.Xml</Name>
<Project>{E88EF749-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
<Name>OpenSim.Physics.Manager</Name>
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
<Project>{FFD5951C-4002-4ACA-9ADF-68852357B94A}</Project>
<Name>OpenSim.Terrain.BasicTerrain</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Servers\OpenSim.Servers.csproj">
<Name>OpenSim.Servers</Name>
<Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
<Private>False</Private>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
@@ -233,4 +228,4 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>

View File

@@ -1,82 +1,82 @@
<?xml version="1.0" ?>
<project name="OpenSim.RegionServer" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentAssetUpload.cs" />
<include name="ConsoleCmds.cs" />
<include name="Grid.cs" />
<include name="OpenSimMain.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="PacketServer.cs" />
<include name="QueItem.cs" />
<include name="RegionInfo.cs" />
<include name="SimClient.cs" />
<include name="SimConsole.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="CAPS/AdminWebFront.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
<include name="world/Avatar.cs" />
<include name="world/AvatarAnimations.cs" />
<include name="world/AvatarClient.cs" />
<include name="world/AvatarUpdate.cs" />
<include name="world/Entity.cs" />
<include name="world/Primitive.cs" />
<include name="world/Primitive2.cs" />
<include name="world/ScriptEngine.cs" />
<include name="world/SurfacePatch.cs" />
<include name="world/World.cs" />
<include name="world/WorldPacketHandlers.cs" />
<include name="world/scripting/IScript.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/ScriptFactory.cs" />
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../bin/libsecondlife.dll" />
<include name="../bin/Axiom.MathLib.dll" />
<include name="../bin/Db4objects.Db4o.dll" />
<include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
<include name="../bin/OpenSim.Framework.dll" />
<include name="../bin/OpenSim.Framework.Console.dll" />
<include name="../bin/OpenSim.GenericConfig.Xml.dll" />
<include name="../bin/OpenSim.Physics.Manager.dll" />
<include name="../bin/OpenSim.Servers.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="OpenSim.RegionServer" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentAssetUpload.cs" />
<include name="ConsoleCmds.cs" />
<include name="Grid.cs" />
<include name="OpenSimMain.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="PacketServer.cs" />
<include name="QueItem.cs" />
<include name="RegionInfo.cs" />
<include name="SimClient.cs" />
<include name="SimConsole.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="CAPS/AdminWebFront.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
<include name="world/Avatar.cs" />
<include name="world/AvatarAnimations.cs" />
<include name="world/AvatarClient.cs" />
<include name="world/AvatarUpdate.cs" />
<include name="world/Entity.cs" />
<include name="world/Primitive.cs" />
<include name="world/Primitive2.cs" />
<include name="world/ScriptEngine.cs" />
<include name="world/SurfacePatch.cs" />
<include name="world/World.cs" />
<include name="world/WorldPacketHandlers.cs" />
<include name="world/scripting/IScript.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/ScriptFactory.cs" />
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="System.dll" />
<include name="System.Xml.dll" />
<include name="../bin/libsecondlife.dll" />
<include name="../bin/Axiom.MathLib.dll" />
<include name="../bin/Db4objects.Db4o.dll" />
<include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
<include name="../bin/OpenSim.Framework.dll" />
<include name="../bin/OpenSim.Framework.Console.dll" />
<include name="../bin/OpenSim.GenericConfig.Xml.dll" />
<include name="../bin/OpenSim.Physics.Manager.dll" />
<include name="../bin/OpenSim.Servers.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>