* Make it more obvious that there is an enabled switch for chat in OpenSim.ini.example.

* Add default information for other chat settings
This commit is contained in:
Justin Clarke Casey
2009-02-02 17:27:23 +00:00
parent 6f9c1e3bcc
commit 176920f8d3
2 changed files with 11 additions and 3 deletions

View File

@@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
case ChatSourceType.Agent:
if (!(scene is Scene))
{
m_log.WarnFormat("[CHAT] scene {0} is not a Scene object, cannot obtain scene presence for {1}",
m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}",
scene.RegionInfo.RegionName, c.Sender.AgentId);
return;
}
@@ -191,7 +191,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (message.Length >= 1000) // libomv limit
message = message.Substring(0, 1000);
// m_log.DebugFormat("[CHAT] DCTA: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, c.Type, sourceType);
// m_log.DebugFormat("[CHAT]: DCTA: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, c.Type, sourceType);
foreach (Scene s in m_scenes)
{