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fix total objects(prims) count on stats, it was not counting meshes..; avoid spurius count increment on unlink
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@@ -374,7 +374,7 @@ namespace OpenSim.Region.Framework.Scenes
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newvalues[(int)StatsIndex.AgentUpdates] = m_agentUpdates * updateTimeFactor;
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newvalues[(int)StatsIndex.Agents] = SG.GetRootAgentCount();
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newvalues[(int)StatsIndex.ChildAgents] = SG.GetChildAgentCount();
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newvalues[(int)StatsIndex.TotalPrim] = SG.GetTotalPrimObjectsCount();
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newvalues[(int)StatsIndex.TotalPrim] = SG.GetTotalObjectsCount();
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newvalues[(int)StatsIndex.ActivePrim] = SG.GetActiveObjectsCount();
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newvalues[(int)StatsIndex.FrameMS] = totalFrameTime;
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newvalues[(int)StatsIndex.NetMS] = (float)Math.Round(m_netMS * perframefactor, 3);
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